don't set lastaction on death

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3112 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-10-17 22:36:53 +00:00
parent b801485c22
commit eb9b9c1781
+1 -1
View File
@@ -150,7 +150,7 @@ void deathstate(playerent *pl)
{
pl->state = CS_DEAD;
pl->spectatemode = SM_DEATHCAM;
pl->respawnoffset = pl->lastpain = pl->lastaction = lastmillis;
pl->respawnoffset = pl->lastpain = lastmillis;
pl->move = pl->strafe = 0;
pl->pitch = pl->roll = 0;
pl->attacking = false;