don't set lastaction on death
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3112 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -150,7 +150,7 @@ void deathstate(playerent *pl)
|
||||
{
|
||||
pl->state = CS_DEAD;
|
||||
pl->spectatemode = SM_DEATHCAM;
|
||||
pl->respawnoffset = pl->lastpain = pl->lastaction = lastmillis;
|
||||
pl->respawnoffset = pl->lastpain = lastmillis;
|
||||
pl->move = pl->strafe = 0;
|
||||
pl->pitch = pl->roll = 0;
|
||||
pl->attacking = false;
|
||||
|
||||
Reference in New Issue
Block a user