docs: added undocumented commands
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2466 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -661,6 +661,9 @@
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<argument token="S" description="the name of the map"/>
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</arguments>
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</command>
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<variable name="highprocesspriority">
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<description>Specifies if the AC client process should run under high priority.</description>
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<remarks>
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@@ -807,7 +810,7 @@
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<remark>As example, version 1.0 is represented as value 1000.</remark>
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</remarks>
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<value token="V" description="" minValue="1" maxValue="0" defaultValue="1000" />
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</variable>
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</variable>
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<variable name="gamemode">
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<description>Holds the current game mode.</description>
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<value token="N" description="gamemode" minValue="1" maxValue="0" defaultValue="0"/>
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@@ -844,6 +847,154 @@
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This section describes gameplay related identifiers.
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</description>
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<identifiers>
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<command name="ctf">
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<description>Starts a map with the mode "Capture the Flag"</description>
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<examples>
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<example>
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<code>
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ctf ac_mines
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</code>
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</example>
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</examples>
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<arguments>
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<variableArgument token="M" description="The name of the map you wish to play"/>
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</arguments>
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</command>
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<command name="tdm">
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<description>Starts a map with the mode "Team Deathmatch"</description>
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<examples>
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<example>
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<code>
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tdm ac_complex
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</code>
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</example>
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</examples>
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<arguments>
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<variableArgument token="M" description="The name of the map you wish to play"/>
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</arguments>
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</command>
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<command name="dm">
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<description>Starts a map with the mode "Deathmatch"</description>
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<examples>
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<example>
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<code>
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dm ac_complex
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</code>
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</example>
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</examples>
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<arguments>
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<variableArgument token="M" description="The name of the map you wish to play"/>
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</arguments>
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</command>
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<command name="coop">
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<description>Starts a map with the mode "Co-op edit"</description>
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<remarks>
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<remark>
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See the co-op edit section in page 4 of the map editing guide for more information.
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</remark>
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</remarks>
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<examples>
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<example>
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<code>
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coop ac_newmap
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</code>
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</example>
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</examples>
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<arguments>
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<variableArgument token="M" description="The name of the map you wish to edit"/>
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</arguments>
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</command>
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<command name="lms">
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<description>Starts a map with the mode "Last man standing"</description>
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<examples>
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<example>
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<code>
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lms ac_complex
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</code>
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</example>
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</examples>
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<arguments>
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<variableArgument token="M" description="The name of the map you wish to play"/>
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</arguments>
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</command>
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<command name="ts">
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<description>Starts a map with the mode "Team survivor"</description>
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<examples>
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<example>
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<code>
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ts ac_complex
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</code>
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</example>
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</examples>
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<arguments>
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<variableArgument token="M" description="The name of the map you wish to play"/>
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</arguments>
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</command>
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<command name="pf">
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<description>Starts a map with the mode "Pistol frenzy"</description>
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<examples>
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<example>
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<code>
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pf ac_complex
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</code>
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</example>
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</examples>
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<arguments>
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<variableArgument token="M" description="The name of the map you wish to play"/>
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</arguments>
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</command>
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<command name="lss">
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<description>Starts a map with the mode "Last swiss standing"</description>
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<examples>
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<example>
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<code>
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lss ac_complex
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</code>
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</example>
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</examples>
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<arguments>
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<variableArgument token="M" description="The name of the map you wish to play"/>
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</arguments>
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</command>
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<command name="osok">
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<description>Starts a map with the mode "One shot, One kill"</description>
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<examples>
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<example>
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<code>
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osok ac_complex
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</code>
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</example>
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</examples>
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<arguments>
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<variableArgument token="M" description="The name of the map you wish to play"/>
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</arguments>
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</command>
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<command name="tosok">
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<description>Starts a map with the mode "Team one shot, One kill"</description>
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<examples>
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<example>
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<code>
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tosok ac_complex
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</code>
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</example>
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</examples>
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<arguments>
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<variableArgument token="M" description="The name of the map you wish to play"/>
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</arguments>
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</command>
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<command name="alive">
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<description>Returns 1 if the local player is alive.</description>
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<arguments>
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@@ -1158,7 +1309,7 @@
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Determines if scores should be shown on death.
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</description>
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<value token="V" description="" minValue="0" maxValue="1" defaultValue="1" />
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</variable>
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</variable>
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<variable name="footsteps">
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<description>Indicates if the footsteps sound should be played</description>
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<value token="B" description="enable footsteps" minValue="0" maxValue="1" defaultValue="1" valueNotes="1 (true), 0 (false)"/>
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@@ -1693,7 +1844,7 @@
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<example>
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<code>loadnotexture "makke/black.jpg" // any missing texture will show up black</code>
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</example>
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</examples>
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</examples>
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<references>
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<identifierReference name="texture" identifier="texture"/>
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</references>
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@@ -1877,7 +2028,7 @@
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<identifierReference identifier="recalc"/>
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</references>
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<value token="N" description="the brightness of the scene" minValue="1" maxValue="100" defaultValue="4"/>
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</variable>
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</variable>
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</identifiers>
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</section>
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<section name="Menu" sortindex="7">
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@@ -2145,7 +2296,7 @@
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<identifierReference identifier="gibnum"/>
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<identifierReference identifier="gibspeed"/>
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</references>
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<value token="N" description="time to live" minValue="0" maxValue="15000" defaultValue="5000"/>
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<value token="N" description="time to live" minValue="0" maxValue="15000" defaultValue="5000"/>
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</variable>
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<variable name="gibspeed">
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<description>Sets the velocity at which gibs will fly from a victim.</description>
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@@ -2153,7 +2304,7 @@
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<identifierReference identifier="gibnum"/>
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<identifierReference identifier="gibttl"/>
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</references>
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<value token="N" description="velocity" minValue="1" maxValue="100" defaultValue="30"/>
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<value token="N" description="velocity" minValue="1" maxValue="100" defaultValue="30"/>
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</variable>
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<variable name="teamdisplaymode">
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<description>Sets the team display mode.</description>
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