docs: added undocumented commands

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2466 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-08-31 21:38:01 +00:00
parent 11061aef38
commit edc6362b68
+157 -6
View File
@@ -661,6 +661,9 @@
<argument token="S" description="the name of the map"/>
</arguments>
</command>
<variable name="highprocesspriority">
<description>Specifies if the AC client process should run under high priority.</description>
<remarks>
@@ -807,7 +810,7 @@
<remark>As example, version 1.0 is represented as value 1000.</remark>
</remarks>
<value token="V" description="" minValue="1" maxValue="0" defaultValue="1000" />
</variable>
</variable>
<variable name="gamemode">
<description>Holds the current game mode.</description>
<value token="N" description="gamemode" minValue="1" maxValue="0" defaultValue="0"/>
@@ -844,6 +847,154 @@
This section describes gameplay related identifiers.
</description>
<identifiers>
<command name="ctf">
<description>Starts a map with the mode "Capture the Flag"</description>
<examples>
<example>
<code>
ctf ac_mines
</code>
</example>
</examples>
<arguments>
<variableArgument token="M" description="The name of the map you wish to play"/>
</arguments>
</command>
<command name="tdm">
<description>Starts a map with the mode "Team Deathmatch"</description>
<examples>
<example>
<code>
tdm ac_complex
</code>
</example>
</examples>
<arguments>
<variableArgument token="M" description="The name of the map you wish to play"/>
</arguments>
</command>
<command name="dm">
<description>Starts a map with the mode "Deathmatch"</description>
<examples>
<example>
<code>
dm ac_complex
</code>
</example>
</examples>
<arguments>
<variableArgument token="M" description="The name of the map you wish to play"/>
</arguments>
</command>
<command name="coop">
<description>Starts a map with the mode "Co-op edit"</description>
<remarks>
<remark>
See the co-op edit section in page 4 of the map editing guide for more information.
</remark>
</remarks>
<examples>
<example>
<code>
coop ac_newmap
</code>
</example>
</examples>
<arguments>
<variableArgument token="M" description="The name of the map you wish to edit"/>
</arguments>
</command>
<command name="lms">
<description>Starts a map with the mode "Last man standing"</description>
<examples>
<example>
<code>
lms ac_complex
</code>
</example>
</examples>
<arguments>
<variableArgument token="M" description="The name of the map you wish to play"/>
</arguments>
</command>
<command name="ts">
<description>Starts a map with the mode "Team survivor"</description>
<examples>
<example>
<code>
ts ac_complex
</code>
</example>
</examples>
<arguments>
<variableArgument token="M" description="The name of the map you wish to play"/>
</arguments>
</command>
<command name="pf">
<description>Starts a map with the mode "Pistol frenzy"</description>
<examples>
<example>
<code>
pf ac_complex
</code>
</example>
</examples>
<arguments>
<variableArgument token="M" description="The name of the map you wish to play"/>
</arguments>
</command>
<command name="lss">
<description>Starts a map with the mode "Last swiss standing"</description>
<examples>
<example>
<code>
lss ac_complex
</code>
</example>
</examples>
<arguments>
<variableArgument token="M" description="The name of the map you wish to play"/>
</arguments>
</command>
<command name="osok">
<description>Starts a map with the mode "One shot, One kill"</description>
<examples>
<example>
<code>
osok ac_complex
</code>
</example>
</examples>
<arguments>
<variableArgument token="M" description="The name of the map you wish to play"/>
</arguments>
</command>
<command name="tosok">
<description>Starts a map with the mode "Team one shot, One kill"</description>
<examples>
<example>
<code>
tosok ac_complex
</code>
</example>
</examples>
<arguments>
<variableArgument token="M" description="The name of the map you wish to play"/>
</arguments>
</command>
<command name="alive">
<description>Returns 1 if the local player is alive.</description>
<arguments>
@@ -1158,7 +1309,7 @@
Determines if scores should be shown on death.
</description>
<value token="V" description="" minValue="0" maxValue="1" defaultValue="1" />
</variable>
</variable>
<variable name="footsteps">
<description>Indicates if the footsteps sound should be played</description>
<value token="B" description="enable footsteps" minValue="0" maxValue="1" defaultValue="1" valueNotes="1 (true), 0 (false)"/>
@@ -1693,7 +1844,7 @@
<example>
<code>loadnotexture "makke/black.jpg" // any missing texture will show up black</code>
</example>
</examples>
</examples>
<references>
<identifierReference name="texture" identifier="texture"/>
</references>
@@ -1877,7 +2028,7 @@
<identifierReference identifier="recalc"/>
</references>
<value token="N" description="the brightness of the scene" minValue="1" maxValue="100" defaultValue="4"/>
</variable>
</variable>
</identifiers>
</section>
<section name="Menu" sortindex="7">
@@ -2145,7 +2296,7 @@
<identifierReference identifier="gibnum"/>
<identifierReference identifier="gibspeed"/>
</references>
<value token="N" description="time to live" minValue="0" maxValue="15000" defaultValue="5000"/>
<value token="N" description="time to live" minValue="0" maxValue="15000" defaultValue="5000"/>
</variable>
<variable name="gibspeed">
<description>Sets the velocity at which gibs will fly from a victim.</description>
@@ -2153,7 +2304,7 @@
<identifierReference identifier="gibnum"/>
<identifierReference identifier="gibttl"/>
</references>
<value token="N" description="velocity" minValue="1" maxValue="100" defaultValue="30"/>
<value token="N" description="velocity" minValue="1" maxValue="100" defaultValue="30"/>
</variable>
<variable name="teamdisplaymode">
<description>Sets the team display mode.</description>