[bug 1781221] scoping fov fix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-12-15 12:10:16 +00:00
parent ec9548abeb
commit f25b8e5e11
+2 -2
View File
@@ -250,6 +250,8 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
case SV_SPAWNSTATE:
{
if(editmode) toggleedit();
showscores(false);
setscope(false);
player1->respawn();
player1->lifesequence = getint(p);
player1->health = getint(p);
@@ -260,8 +262,6 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
loopi(NUMGUNS) player1->mag[i] = getint(p);
player1->state = CS_ALIVE;
findplayerstart(player1);
showscores(false);
setscope(false);
if(player1->skin!=player1->nextskin) setskin(player1, player1->nextskin);
if(m_arena)
{