[bug 1781221] scoping fov fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -250,6 +250,8 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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case SV_SPAWNSTATE:
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{
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if(editmode) toggleedit();
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showscores(false);
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setscope(false);
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player1->respawn();
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player1->lifesequence = getint(p);
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player1->health = getint(p);
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@@ -260,8 +262,6 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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loopi(NUMGUNS) player1->mag[i] = getint(p);
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player1->state = CS_ALIVE;
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findplayerstart(player1);
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showscores(false);
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setscope(false);
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if(player1->skin!=player1->nextskin) setskin(player1, player1->nextskin);
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if(m_arena)
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{
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