Lee Salzman
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4ae4782573
|
added wizard.cpp
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 22:19:26 +00:00 |
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Lee Salzman
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17cb4e8aa8
|
sleep/mapstartonce fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 22:17:31 +00:00 |
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Lee Salzman
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3e791bdb9e
|
reverted arenacheck change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3176 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 22:04:46 +00:00 |
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driAn
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5d3473abed
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wizard files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 21:50:22 +00:00 |
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driAn
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9002ae1c8d
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removed wizard proj
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3174 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 21:44:08 +00:00 |
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driAn
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22d0f6484c
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merge wizard into server code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3171 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 21:15:39 +00:00 |
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driAn
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87367cc5fc
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fixed arena round not restarting if 2 of the same team survive
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3170 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 20:42:54 +00:00 |
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driAn
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f4f4a72729
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don't perform action if set to -1
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3168 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 20:11:30 +00:00 |
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driAn
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005b7ee93c
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dont' reset sleeps on mapchange (fixes going from multiplayer to singleplayer), debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 19:59:40 +00:00 |
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RandumKiwi
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79fea8f5db
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Capitalized the words "FIGHT!" and "READY!" that appear in the HUD for a more dramatic effect.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 05:59:18 +00:00 |
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ac_stef
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6c0fe1a41e
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spectate dead players while demo playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3161 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-20 10:47:04 +00:00 |
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ac_stef
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baf9255c78
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sort file lists
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3158 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-19 16:38:30 +00:00 |
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Lee Salzman
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110a0412c8
|
draw circle icons at bases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-19 01:15:02 +00:00 |
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Lee Salzman
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244b7fa938
|
fixed weapon coming up on spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3152 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-19 00:02:52 +00:00 |
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Lee Salzman
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89abd8be7d
|
let blob shadows fade out when models sink through ground
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 23:33:43 +00:00 |
|
Lee Salzman
|
8420174fd8
|
sendresume fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3150 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 22:21:00 +00:00 |
|
Lee Salzman
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d115b41026
|
give error message to client when no demos available to get
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3149 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 21:32:58 +00:00 |
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driAn
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ecdeb4f68e
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less strict spam protection, cleanups, ban threshold
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3145 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 20:42:11 +00:00 |
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driAn
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8173774151
|
fixed sound search
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3140 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 14:42:32 +00:00 |
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driAn
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a809703ea7
|
fixed doc export
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3139 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 14:41:29 +00:00 |
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driAn
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d51ef09735
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3138 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 14:05:12 +00:00 |
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Lee Salzman
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8098f4b88b
|
give death animation more time to play
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3127 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 09:53:06 +00:00 |
|
Lee Salzman
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6c61740eae
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addsleep fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3123 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 08:39:13 +00:00 |
|
Lee Salzman
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14189c4cae
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check if mapstartonce is not ""
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3121 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 07:43:51 +00:00 |
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Lee Salzman
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f6d0d1364c
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execute mapstartonce as a sleep
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 07:42:35 +00:00 |
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Lee Salzman
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e97e03b3d5
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order tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3116 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 00:08:47 +00:00 |
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Lee Salzman
|
f6cafefcae
|
message parsing cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3115 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 00:03:52 +00:00 |
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Lee Salzman
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1999f29cd0
|
adjusted SV_FORCETEAM size
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3114 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 23:47:44 +00:00 |
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Lee Salzman
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ff5048d4ac
|
fix sliding in spectator fly mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 23:25:20 +00:00 |
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Lee Salzman
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eb9b9c1781
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don't set lastaction on death
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3112 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 22:36:53 +00:00 |
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Lee Salzman
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b801485c22
|
detachsounds fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 22:01:24 +00:00 |
|
Lee Salzman
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517e48879e
|
showscoresondeath fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3107 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 20:37:58 +00:00 |
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ac_stef
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9c75b327f4
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show mode description also in bot modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 20:11:07 +00:00 |
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driAn
|
5139aa3a12
|
make protocol error appear RED
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3102 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 20:04:37 +00:00 |
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ac_stef
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b578ac04c0
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show mode description only in multiplayer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 20:03:54 +00:00 |
|
Lee Salzman
|
61114a6177
|
demoplayback fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3100 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 19:51:25 +00:00 |
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Lee Salzman
|
894d2b6343
|
factored SV_WELCOME out of SV_INITS2C
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3099 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 19:38:07 +00:00 |
|
Lee Salzman
|
caeebec77d
|
local connect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3098 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 19:31:32 +00:00 |
|
Lee Salzman
|
6024ce5cd5
|
compile fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3097 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 19:21:23 +00:00 |
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ac_stef
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95a7084637
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new default color for mode descriptions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3095 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 18:29:34 +00:00 |
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ac_stef
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63fc5eab29
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fix edittoggle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3093 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 13:16:20 +00:00 |
|
Lee Salzman
|
605406009c
|
fixed checking of normal passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3083 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 00:55:21 +00:00 |
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Lee Salzman
|
893001fb94
|
don't rely on SDL_BYTE_ORDER definition for server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3082 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 00:44:19 +00:00 |
|
Lee Salzman
|
ee639b5015
|
demo playback cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3081 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-17 00:23:31 +00:00 |
|
Lee Salzman
|
39e6b95c5e
|
avoid sending plaintext password on connect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3080 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-16 23:53:38 +00:00 |
|
driAn
|
22f1c26080
|
new proj files to include hash stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3078 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 22:13:36 +00:00 |
|
driAn
|
cbad4036e5
|
activate local DbgHelp.dll if installed on win98
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3077 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 22:12:41 +00:00 |
|
Lee Salzman
|
5b6def0121
|
linux #ifdef-ery
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 21:44:58 +00:00 |
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driAn
|
cbee2fb7cb
|
catch SIGSEGV and other signals on Linux to print stacktrace when crashing, don't strip bins on compilation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3075 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 21:31:48 +00:00 |
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ac_stef
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fb3ff3da3a
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debug code removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3074 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 20:39:27 +00:00 |
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