Commit Graph
1811 Commits
Author SHA1 Message Date
Lee Salzman 4ae4782573 added wizard.cpp
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 22:19:26 +00:00
Lee Salzman 17cb4e8aa8 sleep/mapstartonce fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 22:17:31 +00:00
Lee Salzman 3e791bdb9e reverted arenacheck change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3176 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 22:04:46 +00:00
driAn 5d3473abed wizard files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 21:50:22 +00:00
driAn 9002ae1c8d removed wizard proj
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3174 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 21:44:08 +00:00
driAn 22d0f6484c merge wizard into server code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3171 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 21:15:39 +00:00
driAn 87367cc5fc fixed arena round not restarting if 2 of the same team survive
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3170 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 20:42:54 +00:00
driAn f4f4a72729 don't perform action if set to -1
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3168 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 20:11:30 +00:00
driAn 005b7ee93c dont' reset sleeps on mapchange (fixes going from multiplayer to singleplayer), debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 19:59:40 +00:00
RandumKiwi 79fea8f5db Capitalized the words "FIGHT!" and "READY!" that appear in the HUD for a more dramatic effect.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 05:59:18 +00:00
ac_stef 6c0fe1a41e spectate dead players while demo playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3161 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-20 10:47:04 +00:00
ac_stef baf9255c78 sort file lists
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3158 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 16:38:30 +00:00
Lee Salzman 110a0412c8 draw circle icons at bases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 01:15:02 +00:00
Lee Salzman 244b7fa938 fixed weapon coming up on spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3152 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 00:02:52 +00:00
Lee Salzman 89abd8be7d let blob shadows fade out when models sink through ground
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 23:33:43 +00:00
Lee Salzman 8420174fd8 sendresume fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3150 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 22:21:00 +00:00
Lee Salzman d115b41026 give error message to client when no demos available to get
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3149 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 21:32:58 +00:00
driAn ecdeb4f68e less strict spam protection, cleanups, ban threshold
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3145 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 20:42:11 +00:00
driAn 8173774151 fixed sound search
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3140 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 14:42:32 +00:00
driAn a809703ea7 fixed doc export
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3139 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 14:41:29 +00:00
driAn d51ef09735 proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3138 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 14:05:12 +00:00
Lee Salzman 8098f4b88b give death animation more time to play
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3127 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 09:53:06 +00:00
Lee Salzman 6c61740eae addsleep fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3123 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 08:39:13 +00:00
Lee Salzman 14189c4cae check if mapstartonce is not ""
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3121 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 07:43:51 +00:00
Lee Salzman f6d0d1364c execute mapstartonce as a sleep
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 07:42:35 +00:00
Lee Salzman e97e03b3d5 order tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3116 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 00:08:47 +00:00
Lee Salzman f6cafefcae message parsing cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3115 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 00:03:52 +00:00
Lee Salzman 1999f29cd0 adjusted SV_FORCETEAM size
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3114 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 23:47:44 +00:00
Lee Salzman ff5048d4ac fix sliding in spectator fly mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 23:25:20 +00:00
Lee Salzman eb9b9c1781 don't set lastaction on death
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3112 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 22:36:53 +00:00
Lee Salzman b801485c22 detachsounds fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 22:01:24 +00:00
Lee Salzman 517e48879e showscoresondeath fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3107 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 20:37:58 +00:00
ac_stef 9c75b327f4 show mode description also in bot modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 20:11:07 +00:00
driAn 5139aa3a12 make protocol error appear RED
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3102 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 20:04:37 +00:00
ac_stef b578ac04c0 show mode description only in multiplayer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 20:03:54 +00:00
Lee Salzman 61114a6177 demoplayback fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3100 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:51:25 +00:00
Lee Salzman 894d2b6343 factored SV_WELCOME out of SV_INITS2C
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3099 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:38:07 +00:00
Lee Salzman caeebec77d local connect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3098 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:31:32 +00:00
Lee Salzman 6024ce5cd5 compile fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3097 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:21:23 +00:00
ac_stef 95a7084637 new default color for mode descriptions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3095 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 18:29:34 +00:00
ac_stef 63fc5eab29 fix edittoggle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3093 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 13:16:20 +00:00
Lee Salzman 605406009c fixed checking of normal passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3083 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 00:55:21 +00:00
Lee Salzman 893001fb94 don't rely on SDL_BYTE_ORDER definition for server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3082 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 00:44:19 +00:00
Lee Salzman ee639b5015 demo playback cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3081 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 00:23:31 +00:00
Lee Salzman 39e6b95c5e avoid sending plaintext password on connect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3080 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 23:53:38 +00:00
driAn 22f1c26080 new proj files to include hash stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3078 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 22:13:36 +00:00
driAn cbad4036e5 activate local DbgHelp.dll if installed on win98
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3077 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 22:12:41 +00:00
Lee Salzman 5b6def0121 linux #ifdef-ery
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 21:44:58 +00:00
driAn cbee2fb7cb catch SIGSEGV and other signals on Linux to print stacktrace when crashing, don't strip bins on compilation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3075 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 21:31:48 +00:00
ac_stef fb3ff3da3a debug code removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3074 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 20:39:27 +00:00