Commit Graph
6151 Commits
Author SHA1 Message Date
sireus 20ca7d0b45 use the types that are actually standadized to 64 bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-01 16:51:43 +00:00
sireus e6bbed57f1 target "all" should build both client and server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-31 11:56:12 +00:00
sireus dd15e7bdef restructured and fixed codeblocks project
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-31 11:49:18 +00:00
sireus 0efb3591c6 documented lang
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-30 13:02:19 +00:00
sireus 34e56ae7d1 use var lang instead of alias LANG, and some cleanup in language detection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6774 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-30 12:44:07 +00:00
sireus 17c20e4ebc fix for players not spawning correctly in demos (fix doesn't seem to break anything, but please confirm)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-30 11:46:00 +00:00
sireus 71a69d0248 doc'd showgrid (thanks, Felix)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6772 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-17 12:14:06 +00:00
Bukz 47df158732 more consts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6771 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-14 08:39:59 +00:00
Bukz 89159df660 a few tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6770 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-12 12:08:02 +00:00
Lucas GAUTHERON e542188cd4 weird crashes "fix" (still fixme)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-11 10:55:20 +00:00
James Harris 35e310ed1f ...and delete unnecessay...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6766 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-11 09:14:56 +00:00
James Harris a89c790531 Update official map previews
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6765 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-11 09:12:46 +00:00
Lucas GAUTHERON 63e3ff8f88 "ambiguous call to overloaded function" fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-11 08:05:59 +00:00
sireus 1b19d500df fixed typo (reported by arand)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-27 21:59:36 +00:00
Lee Salzman 399e53299c fix resetting of varray attrib mask on vertex format changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6762 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-20 04:50:18 +00:00
Lee Salzman 87833f0191 enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-18 11:35:27 +00:00
Alejandro V. Garcia 30c797bcf7 Win32 bin update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-17 01:54:57 +00:00
Alejandro V. Garcia 5a3716d3d7 Positioning changes applied to other players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-17 01:48:17 +00:00
Alejandro V. Garcia 5e63720fb6 Accurate local player positioning in minimap & radar views
other players needs to be checked

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-16 13:08:42 +00:00
sireus 16c4b28914 HUD fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-13 18:35:15 +00:00
Rafael Barreto aa10c09bd3 sending defs to ms
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6756 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-09 16:16:16 +00:00
Alejandro V. Garcia b8b83e52a2 Restore orthd calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6755 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-09 08:18:01 +00:00
Alejandro V. Garcia e5fbd17370 center minimap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6754 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-09 02:44:38 +00:00
Alejandro V. Garcia e368ad2eb8 dbgpos info moved 1 row up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-08 07:00:51 +00:00
RandumKiwi a5353d229a okay
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-06 01:10:18 +00:00
RandumKiwi 4ac27e6ea8 list better
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6751 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-05 23:41:37 +00:00
sireus e442b79f83 speed indicator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-01-30 13:09:27 +00:00
sireus 4a6b67de1f show flag count on HUD (WIP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-01-30 12:54:18 +00:00
Lee Salzman 5d43fb36bd enet lib
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6746 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-01-05 04:57:50 +00:00
Lucas GAUTHERON fed2e7c200 admin.cfg commands : alias to const, doc updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6745 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-01-01 16:45:46 +00:00
Lucas GAUTHERON 792fa3b58a weapon changes (sg damage, higher sniper damage, lower (and static) smg damage , lower AR magsize) + win32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6744 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-31 13:38:32 +00:00
Lee Salzman cbe6fce47b warning kluges
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6743 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-31 13:15:03 +00:00
Lucas GAUTHERON 994d5e0485 setadmin 0 fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6742 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-29 10:15:20 +00:00
Lucas GAUTHERON 744af34959 send teamkills to clients (new protocol, SV_RESUME changed)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-22 09:11:55 +00:00
sireus 77c2dd3944 fixed some issues found by cppcheck
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6740 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-19 21:02:57 +00:00
sireus 4143a24d93 fixed missing X11 lib
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6739 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-19 16:01:57 +00:00
James Harris 6a23fdb2d5 Added +=, -= and *= (ty FTG), plus screenshot update and error fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6735 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-14 10:40:26 +00:00
Bukz d1790770d5 cleanup + showmodedescriptions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6734 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-13 15:02:25 +00:00
Bukz cc7a8cc974 Only in AC can you climb up a ladder backwards.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6733 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-12 11:07:20 +00:00
Bukz bb1adffa66 Adding (switch) + cleanup.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6732 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-12 02:09:11 +00:00
Bukz caca71ff2f Disable the grid for /cleanshot while in editmode.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6731 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-10 23:50:17 +00:00
Lucas GAUTHERON 37efdcdb3e registersound fix, + new "showgrid" variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-10 18:03:04 +00:00
Lee Salzman 3746c0a430 zero out host memory on creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6728 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-08 14:47:20 +00:00
Bukz 578ec59695 clip fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6726 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-07 16:30:27 +00:00
Bukz b1f99b0345 clip fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6724 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-07 12:07:30 +00:00
Bukz 93438ec51e clip fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6723 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-07 11:53:56 +00:00
Bukz 524598369d Hide entities and closest ent info when using /cleanshot while editing.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-04 19:35:50 +00:00
Lee Salzman dc7dd09037 include fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6716 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-28 21:55:38 +00:00
Lucas GAUTHERON 4570572ad6 forgot this one
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6713 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-25 21:04:06 +00:00
Lucas GAUTHERON 9b5c5d5e4e crash fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6711 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-23 14:02:04 +00:00