ac-stef
2c2395d97a
have the waterlevel variable reflect the actual value of the map
2014-05-15 11:43:37 +02:00
ac-stef
ff8aea940d
some edit fixes
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* fixing edit paste
* fix power of 2 check for corner selection
* fix pasting multiple selections changed target selections
* fixing editdrag: plugging memory leak
* fixing editdrag: proper binding of keys
* fixing editdrag: allow deselecting (by selecting a second time)
* make a little more room for undos (RAM is cheap and maps are big)
* some cleanups
2014-05-15 11:42:54 +02:00
ac-stef
eb60302e67
cleanup
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- fix possible crash in conc (but it's still an ugly hack)
- fix noob usage of strcmp
- flag some memory leaks (it would be nice, if the author(s) would clean
up the mess himself)
- fix crash in substr
- whitespace cleanup
there are plenty more memory leaks in command.cpp - for example, every
goto in cubescript does not clean up anything
2014-05-14 22:54:37 +02:00
ac-stef
e69a94cdd8
loop optimizations
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also cut some overshooting lines
2014-01-31 00:53:12 +01:00
ac-stef
d258b7c186
less annoying visualisation for tagclips
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- press B to get the former filled volume view
- raise the value of tagnumfull to get both views simultaneously
- cubescript parameters should be cleaned up before release
2014-01-30 19:38:41 +01:00
ac-stef
a8d2ab1c65
transformclipentities improved
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The function will now also take care of obsolete clip entities, which
gives the mapper the opportunity to tag clip areas manually and then
have the envelopped (and therefore obsolete) clip entities removed.
When done, the map will be cleaned of "clip & plclip" tags, since clip
already includes the properties of plclip.
2014-01-29 13:03:37 +01:00
ac-stef
7f12ef4131
command to automatically convert all suitable clip entities into tag clips
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also: fix sparklies in heightfields
2014-01-29 00:03:50 +01:00
ac-stef
0ff8fafb5f
limit particle emission to 50 fps
2014-01-28 16:01:21 +01:00
ac-stef
6f5635917f
visualisation for tagclips
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To keep things cheap, only tagged areas inside the editing grid are shown.
I added two variables, tagnum and taglife, to allow playing with the
parameters of the sparklies. Those should be removed later. The default
values work quite well on my really crappy onboard graphics card. Higher
values start dropping fps.
Also, the edit status line now shows the tag value of the cube pointed at.
The patch also fixes the bug, that the edit status line did not show
details about the selection, unless there was at least one entity in the
map.
2014-01-28 14:28:43 +01:00
Lucas GAUTHERON
31c0d29bc2
minor code "fixes"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7276 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-02 15:04:23 +00:00
Bukz
f353141284
alias newselkeys - "binds" a list of keys to make new (multiple) selections in editmode (left CTRL is default)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7221 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-17 02:21:07 +00:00
Ronald Reagan
ca838cd760
Two bug fixes, Mouse1+E crash, and setnext in SP crash
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-11 20:52:57 +00:00
sireus
b2daa778b7
use the right function (thanks, Felix)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6936 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-20 16:10:30 +00:00
sireus
b33116712c
sane(r) command signatures (warning: huge commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
Bukz
0a0d09e73a
/paste fix, use light data from destination not the source
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6804 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-23 15:21:24 +00:00
Bukz
be0f32d2c7
/paste remip fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6803 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-23 15:08:01 +00:00
Lucas GAUTHERON
37efdcdb3e
registersound fix, + new "showgrid" variable
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-10 18:03:04 +00:00
Lucas GAUTHERON
b8fd22b476
lil' fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6707 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-22 19:16:54 +00:00
flowtron
5f3fb3ef67
keep SPECT state across spawns
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6665 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-10-15 23:57:27 +00:00
Lucas GAUTHERON
f1ff34db9c
small fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6662 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-10-02 15:20:18 +00:00
Lucas GAUTHERON
4c3fdd16ef
cubescript commands (addselection/resetselections) + win32 binaries
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6661 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-30 18:54:18 +00:00
Lucas GAUTHERON
8f90268d82
multiple selections support in editmode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-14 14:59:40 +00:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
Lucas GAUTHERON
b339831354
settex command
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6303 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 09:35:18 +00:00
Lucas GAUTHERON
ca7867aa1f
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-31 19:09:19 +00:00
flowtron
af5902b370
revert bogus and really fix stuck-in-editmode bug
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-10 13:34:58 +00:00
flowtron
0a077bbae3
TESTING: avoid being stuck in editmode + minor stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 22:59:24 +00:00
flowtron
e4bc0ea4c6
informative edittoggle
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-11 14:38:51 +00:00
flowtron
0d4a1e4deb
remove double-send
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 18:45:36 +00:00
flowtron
fd07a2be14
fixing bugs 2913506 and 2913507
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5284 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 18:35:16 +00:00
Lee Salzman
e725e5ed8c
string function cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 22:44:32 +00:00
Lee Salzman
54cc44c3db
revising pch setup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
flowtron
3dfc3ae815
basic MapPack/MediaPack functionality - "checkmapdependencies"-CubeScript command needs testing/validation.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4649 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-10-04 12:38:12 +00:00
ac_stef
f1e879e7fd
akimbo bug fixed; some new bugs added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00
ac_stef
39d3868406
cleanup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4345 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-15 16:12:22 +00:00
flowtron
7fae585a88
don't set health to 100 on edittoggle since it's only client-side anyway (bug found by grenadier)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4302 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-28 14:51:25 +00:00
ac_stef
720f7c4651
convenient moving of map entities
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-03 13:53:17 +00:00
Lee Salzman
0e25e544e3
delete type fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-20 21:23:45 +00:00
Lee Salzman
8472dd3ba2
added clip entities for easier clipping
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added entset command for easier ent editing
revised command completion system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 03:28:44 +00:00
ac_stef
63fc5eab29
fix edittoggle
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3093 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 13:16:20 +00:00
Lee Salzman
39e6b95c5e
avoid sending plaintext password on connect
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3080 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 23:53:38 +00:00
Lee Salzman
512e8b527e
newmap fullbright fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3024 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 21:59:48 +00:00
Lee Salzman
3180d7641a
fullbright fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 06:25:30 +00:00
Lee Salzman
b76491d06e
vertex lighting option for mapmodels
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 03:34:58 +00:00
Lee Salzman
b2811e4893
faster reading of world structure
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 01:42:40 +00:00
Lee Salzman
3af127e1f6
reset line width after drawing cursor
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2619 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 09:07:13 +00:00
Lee Salzman
3b05838c82
gcc 4.3 warning/bug fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-14 08:58:07 +00:00
driAn
7d9b73887c
removed old (nade) projectile code, menu sounds
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-20 17:34:30 +00:00
driAn
9c3e74cbdf
huge weapon-code cleanup (buggy!), pch, demo fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-24 21:38:53 +00:00
driAn
780cc3f4f1
spectator mode, new recoil
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1448 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-01 15:35:56 +00:00