Lee Salzman
33f3a5fa9f
enet 1.3.3
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6547 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-28 16:15:36 +00:00
Lee Salzman
0b926873f5
cleaner extension checking
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6545 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-26 12:43:22 +00:00
Lucas GAUTHERON
6d7da51f4c
rewind/setmr bug fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6543 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-24 13:25:19 +00:00
Lucas GAUTHERON
2f3be59098
do not render inactive players (radar/minimap)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6542 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-23 22:11:24 +00:00
Lucas GAUTHERON
023e8f32bc
fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6538 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-14 14:54:56 +00:00
Lucas GAUTHERON
040ec8d482
looplist command
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6534 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-14 11:20:13 +00:00
Lucas GAUTHERON
22909543ad
min maxfps = 25
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6533 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-13 12:22:38 +00:00
Lucas GAUTHERON
50f91c4b84
oops
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6532 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-12 16:55:32 +00:00
Lucas GAUTHERON
23446ad685
curserver fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-12 16:50:36 +00:00
Bukz
5cb2d3b424
allow showscores during intermissions
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6530 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-10 18:41:26 +00:00
Lucas GAUTHERON
d230f0d591
remove dbg feature
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-10 17:04:41 +00:00
Bukz
0c3ad5886b
add2bind & numconlines
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-10 13:45:35 +00:00
sireus
b5c863a900
persistidents - control whether newly defined idents are persistent (suggested by Bukz)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6526 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-09 13:28:52 +00:00
Bukz
108b1b6d5c
conopen VAR - 0 = not open, 1 = altcon open, 2 = fullcon open
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6525 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-09 11:04:54 +00:00
Bukz
a90a346557
keybind command bug fix/changelog updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6522 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-08 19:53:23 +00:00
Lee Salzman
c76d5a8106
filtertext tweak
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-08 12:03:47 +00:00
Bukz
94b2ecf53a
changelog updates, getposition/positiontype removed in favor of the player1 command, etc.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6511 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-06 14:23:32 +00:00
sireus
c6c1d224c5
screenshot scaling
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-05 20:39:45 +00:00
Lucas GAUTHERON
2bf81d4517
bot team survivor & bot tosok (not doc'd yet)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6504 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-05 16:18:18 +00:00
Lucas GAUTHERON
ca47d519d9
ceil, floor & round commands
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6503 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-05 14:27:14 +00:00
Lucas GAUTHERON
e17e881162
PF back to non-arena mode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6502 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-05 13:54:44 +00:00
Bukz
175fb7ae8e
updates/MAXHHITS changed to 6000 (was blocking ac_edifice @ 5,776)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6500 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-05 07:32:58 +00:00
Bukz
f6848c2f84
getmodeacr replaced with hardcoded getmode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6498 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-04 18:52:06 +00:00
Bukz
9c9e7dc361
scripterr fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-04 17:10:55 +00:00
Rafael Barreto
f891f1dff3
ty tempest! changing diff from char to int
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6496 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-04 15:06:42 +00:00
Bukz
ad12e10ea5
updates/fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6495 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-04 14:29:21 +00:00
Rafael Barreto
32712318da
doing it better... (still testing the exploit, tbh)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6494 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-04 14:14:37 +00:00
Bukz
ecccb57c61
fixes/updates + BPF & BLSS
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6492 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-04 06:02:50 +00:00
Rafael Barreto
a8401fd1e3
fixing that obvious map requirements exploit... (no more exploits for the next 6 months...)
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@ other devs: check my fix... I expect to not block any good map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6490 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-03 21:19:44 +00:00
Lucas GAUTHERON
de3f70ac3b
replacestr => strreplace (sauer)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6489 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-03 20:05:48 +00:00
Bukz
33cf8715e7
"showtargetname" - enables or disables showing the player name on the HUD when in your crosshair.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-01 03:03:33 +00:00
Lucas GAUTHERON
f936133d60
custom skins for bots
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6486 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-31 14:41:50 +00:00
Lee Salzman
7fab9d1695
enet 1.3.2
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6484 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-31 09:59:42 +00:00
Lee Salzman
46c981df54
enet checks
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6483 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-30 19:34:02 +00:00
Lucas GAUTHERON
f29168a800
bretts says: only pistol clips in PF (!testing!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6482 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-30 18:46:44 +00:00
Lucas GAUTHERON
3d8da47e17
fixing stupid mistake (forgot to finish :P)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6481 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-30 18:40:05 +00:00
Lucas GAUTHERON
2e399ed8cc
pf / team pf arena modes ? (!testing!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6480 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-30 18:28:42 +00:00
Lucas GAUTHERON
cce991d437
team lss, team pf (!testing only!) (bins included, vcpp 2010)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6479 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-30 17:30:38 +00:00
Lucas GAUTHERON
958c8e91d8
allow bots scoping & headshot
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-30 17:09:34 +00:00
Lucas GAUTHERON
8beb8979a7
player info & team info fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6477 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-30 17:08:09 +00:00
Lucas GAUTHERON
f6bbd73b2a
cubescript events update, fixes and doc.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6476 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-28 19:35:18 +00:00
Lucas GAUTHERON
101193eba7
cubescript updates : events fixed, cleaned & doc'd,+ finishing compatibility system.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-28 08:59:56 +00:00
sireus
bffe801ca6
revert
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 17:59:44 +00:00
Lee Salzman
097a5f2fde
akimbo animation fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6471 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 17:25:49 +00:00
Lee Salzman
f516635812
warning fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6470 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 14:57:19 +00:00
Lee Salzman
0d7a97ed41
remove unneeded file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6469 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 14:50:37 +00:00
Lee Salzman
1c4e82af76
fix fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6468 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 14:47:33 +00:00
sireus
ea7713597b
fixed weird crash (O3 bug?)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6467 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 14:39:08 +00:00
sireus
7b88ae44aa
that's a float
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6466 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 14:33:03 +00:00
Lucas GAUTHERON
c7482d679a
fix hitsound bug when spectating (followplayercn isn't reliable when negative ?!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6464 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-25 18:03:02 +00:00