Commit Graph
7345 Commits
Author SHA1 Message Date
aurhat 3456304702 Fix formatting of menu footer in second and next lines
In second and next lines server description lost formatting, so also
colors, and it could be cut.
Now text in footer will be also divided by spaces, and not characters
(not applicable in case of long continuous strings).
2015-08-22 13:54:56 +02:00
aurhat c27e5e05d2 Fix displaying LAN servers
LAN servers should be always visible, when user opens serverbrowser with
LAN servers only. And don't allow to switch from there to alternate views,
because for searchlan = 2 it doesn't make sense.
2015-08-22 13:50:20 +02:00
ac-stef 06f59e0559 use safe strings
(cleanup)
2015-08-21 15:51:36 +02:00
aurhat cf2a8018ff Fix colour of team messages in non-team mode
When spectator will send in non-team mode a message in team chat, then
other spectators will see it in blue colour - earlier was wrongly green,
like for normal chat.
2015-08-17 22:07:06 +02:00
aurhat 3a4edff826 Cleanup
Among other things it fixes masterserver compiling.
2015-08-16 16:44:18 +02:00
aurhat 673286d25b Fix custom packages downloading on Windows 2015-08-16 16:44:04 +02:00
aurhat 24043589fc Improve setadmin
Don't kick, when player typed "setadmin 1" without any password.
2015-08-16 16:43:46 +02:00
aurhat 62072d9887 Update Code::Blocks project for Windows 2015-08-16 15:27:23 +02:00
aurhat 798b0a6582 Fix camera1 after player disconnection
When player1 spectated alive player and this watched player disconnected,
then camera1 pointed out still this non-existing player, for one main loop.
It had such negative effects, that hudgun could disappear to AC restart,
also AC crashed sometimes.
Tested mainly in tosok, on last alive player in a team.
2015-08-16 14:18:21 +02:00
aurhat 6605a20e00 Add a wall clock with local time
It uses strftime formatting from "wallclockformat" alias.

DOCREF wallclockformat
2015-08-06 21:08:46 +02:00
aurhatandac-stef ac32f7e2f7 Remove outdated gettext dependencies 2015-08-03 20:58:00 +02:00
ac-stef 50d1413d5c fix some warnings
Removed homebrew round() - now we just use the math library.
2015-08-03 20:57:50 +02:00
ac-stef 826499c12d enable gcc to check arguments of printf-like functions
Check printf-like functions like conoutf, if format strings and argument
lists match.

This commit also fixes a lot of code parts that actually had mismatching
argument lists - or did things, that this check does not like.

numtime() was rewritten in an ugly but very portable fashion (it's
recommended to stay away from "long long" format entries, because errors
usually only come up at runtime).

(some code was copied from sauer)
2015-08-02 19:40:41 +02:00
aurhat b2845b7c15 Improve "clean" screenshot
The parameter of blankouthud is "frames", so for example 1000 will take
20 seconds at 50 fps or 1 second at 1000 fps.

DOCREF blankouthud
2015-08-01 22:17:40 +02:00
aurhat 47485bea24 Add rewind menu 2015-07-28 22:17:32 +02:00
Frank LENORMANDandac-stef e268794af7 some fixes 2015-07-18 01:25:18 +02:00
Frank LENORMANDandac-stef 3ec0b1218d abide by the rules for reference objects 2015-07-18 00:51:00 +02:00
aurhat 577d6a00d2 Fix arenaintermission reset
Arenaintermission was reset only after own spawn, now it will be reset
also during being in team spectator (in multiplayer or demo mode).
2015-07-16 23:13:05 +02:00
aurhat 54c09b8c48 Remove/adjust gibnum in preset gfx settings 2015-07-15 21:58:36 +02:00
aurhat 5df5fec352 Reorder and cleanup gamma settings
Remark: "gamma" command changes gamma only temporary, to next map start.
2015-07-15 21:57:44 +02:00
aurhat 048e951a38 Update .gitignore's 2015-07-15 21:57:05 +02:00
aurhat 297b5c69f8 Improve audibility of sounds
It's solution for missing hit/shot/etc. sounds:
1. decrease priority of ambient sounds to low, in order to hear more
non-ambient sounds with priority greater than low;
2. increase amount of sound channels to hear more sounds. Newer sound
cards on PC should be able to use more channels than only 32;
3. improve preset sound settings.

Remark: after these changes for default value of mapsoundrefresh (10)
break in playing ambient sounds, caused by playing sounds with greater
priority, isn't practically audible. The break is audible for greater
value, for example for mapsoundrefresh=1000.
2015-07-15 21:56:15 +02:00
ac-stef 380b8a1ebf cleanup shotgun code
no functional changes, only cleanup
2015-07-12 20:22:49 +02:00
ac-stef a78d08d4ca cleanup additional ray shortening
(no longer necessary, since the actual shortening now works)
2015-07-12 18:51:14 +02:00
ac-stef 392880ec5c fix shot ray shortening 2015-07-12 18:17:22 +02:00
aurhat f8d4e1b769 Show flag icon in scoreboard at flag carrier 2015-07-04 22:19:39 +02:00
aurhat ea067d54cb Add radaricons font 2015-07-04 22:17:47 +02:00
aurhat ea5e947052 Allow to switch in intermission from DEATHCAM to other SPECT modes 2015-07-04 11:31:49 +02:00
aurhat 9c0f99f2a1 Cleanup
Remarks:
1. Changed order in keycmds lets to keep alphabetical order in saved.cfg .
2. Earlier long information in docs about arguments of command could be
invisible for low aspect ratio (example: "weapon" command), now it's fixed.
2015-07-04 11:30:58 +02:00
ac-stef fe686b603c fix updatefollowplayer
give "availability" priority over persistent spectating
2015-06-25 01:13:06 +02:00
ac-stef ffd7a64cdc fix tempfile path handling
A path can not pass findfile() twice.
(And "tmp" has no path delimiters to fix.)
2015-06-23 23:16:14 +02:00
ac-stef 0ed05a2036 string fix 2015-06-23 23:06:20 +02:00
aurhat d82b54de7e Show CN on HUD, if name of spectated player is a duplicate 2015-06-23 20:03:00 +02:00
aurhat 0197cea1ea Fix initial values of botsshoot and idlebots
Before values of botsshoot and idlebots were showed wrong, when bot mode
wasn't earlier triggered, and later these values were overwrote after
start of bot mode (thx harps).
2015-06-21 10:36:36 +02:00
aurhat c1b10536c6 Don't duplicate bot names (almost) 2015-06-21 10:36:19 +02:00
aurhat dc1b920820 Cleanup bot code (server related) 2015-06-21 10:36:08 +02:00
aurhat 9613098697 Cleanup bot code 2015-06-21 10:34:07 +02:00
aurhat bfc273ee52 Select automatically menu item with chosen weapon 2015-06-13 23:40:05 +02:00
ac-stef 38c563dfd6 add command getvarrange
getvarrange <what> <varname>
  Gets range attribute <what> for builtin variable <varname>.

  what
    one of "min", "max" or "default"

  varname
    name of any builtin variable (integer or float)

DOCREF getvarrange
2015-06-13 22:16:52 +02:00
ac-stef fe6f9e92a7 tab and formfeed cleanup 2015-06-10 14:28:50 +02:00
ac-stef d249f00e88 clean up gibsgore and poniesmode 2015-06-10 14:28:50 +02:00
ac-stef 4ba5b0545c keep keybind aliases out of saved.cfg 2015-06-10 14:28:50 +02:00
ac-stef d99d456a36 allow dyngamma for all maps 2015-06-10 14:28:50 +02:00
ac-stef f3e72b8fb7 remove gettext
DOCREF gettext
2015-06-10 14:28:50 +02:00
ac-stef 0b940be8a0 remove gettext from cubescript 2015-06-10 14:28:50 +02:00
ac-stef 78115b90b4 remove gettext from menus
also clean up some color codes
2015-06-10 14:28:50 +02:00
ac-stef cf2c37e3da add tab char to richtext filter
translate "\t" to a tab character
2015-06-10 14:28:42 +02:00
ac-stef cb9169ab0a remove double filtering of richtext
cubescript quotes ("") already filter richtext
2015-06-10 14:27:52 +02:00
ac-stef d3cdec0708 allow persistent menu selections
menuselectionpersistent
  Enables persistent selections for the currently displayed menu and also
  restores a previously saved selection. Probably most efficient inside
  "menuinit". The position is restored during execution of this command,
  so the menu entry has to already exist and the alias with the last
  position has to be read from saved.cfg. In autmatically created menus
  it may be necessary to execute the command with a short delay (see
  examples in this commit).

DOCREF menuselectionpersistent
2015-06-10 14:22:11 +02:00
ac-stef bdf53a5ab8 show preview of textures during editing
When textures of the map geometry are changed, five textures around the
current pick from the "last used" stack are shown. The texture assigned
to the "sky" slot is not shown. Instead, a plain blue rectangle is used.

hudtexttl
  Time to show texture preview (in milliseconds).

DOCREF hudtexttl
2015-06-10 14:22:11 +02:00