Rafael Barreto
91677d98e9
fixing
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 19:41:26 +00:00
Rafael Barreto
35b58ee683
fixing
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 19:24:51 +00:00
Rafael Barreto
eea6e5c401
crouch in the air
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 19:20:31 +00:00
Rafael Barreto
5468c26b6d
crouching in the air
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4946 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 18:36:00 +00:00
Lee Salzman
4c99047d29
upped mouseaccel limits
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-01-10 06:20:28 +00:00
Lee Salzman
d557dde043
different accel algorithm
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-01-10 06:11:40 +00:00
Lee Salzman
57c34a96ef
aggregate mouse events
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optional quake-style mouse acceleration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4751 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-31 17:33:39 +00:00
Lee Salzman
54cc44c3db
revising pch setup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
driAn
f2aff865b7
localized ui/user related strings
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4634 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-13 20:43:07 +00:00
ac_stef
f1e879e7fd
akimbo bug fixed; some new bugs added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00
ac_stef
274497ecec
fix crouching on too thin clip entities
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-08 13:45:39 +00:00
Lee Salzman
4d6ffecf29
reorganized sqr storage for better cache usage
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 18:42:09 +00:00
ac_stef
97caf3b187
removed surplus ';'
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 14:15:47 +00:00
Lee Salzman
0aba25d6f8
clamp player push to non-zero range
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4070 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-26 16:25:49 +00:00
Lee Salzman
ee9f87b609
fixed jittery player-player collision
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4069 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-26 16:13:29 +00:00
driAn
306dce008c
test: straferun doublejump
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-06 13:34:49 +00:00
driAn
74e1468ee3
ac audio architecture refactoring
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00
driAn
3a5673ab3e
fixed crouch sound positioning
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3692 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-20 22:25:13 +00:00
driAn
436c96236d
fixed crouch sound in mid-air (BUG 2302798)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 20:34:40 +00:00
driAn
02b50411ee
fixed crouch sound mixup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3556 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 15:46:43 +00:00
driAn
02196de5ad
smooth roll when spec
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 19:49:37 +00:00
driAn
4ecf408640
maybe fixed spectator jiggle (bug 2227047)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3490 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 18:56:00 +00:00
driAn
e8d1c2df1c
play crouch/uncrouch sound once
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 13:31:20 +00:00
driAn
7fdaff745c
reduced crouch speed from 50% to 40%
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3483 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 13:17:13 +00:00
driAn
8fbcc1979c
sniper test: 80dmg, always show xhair, no spread
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 11:35:08 +00:00
Lee Salzman
2816fb238a
float var fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3353 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-31 02:48:01 +00:00
Lee Salzman
4a40d26725
floating-point mouse sensitivity
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-31 00:50:13 +00:00
Lee Salzman
dfe58d1f08
network time cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-30 15:44:54 +00:00
driAn
b228b3f4fd
better camera angle for 3rd person spect
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3276 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-26 12:11:07 +00:00
Lee Salzman
3a86ceeea9
fixed gcc warnings
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3249 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 17:54:46 +00:00
driAn
60307e793f
faster spectator-fly mode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 14:13:27 +00:00
Lee Salzman
80ca208bcc
don't modify flag ent during ctf games
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-24 21:55:58 +00:00
Lee Salzman
c828c70bb1
separated X and Y radius for clip entities
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3189 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 11:08:15 +00:00
Lee Salzman
7ab1bfa104
clip radius tweaks
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3186 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 10:18:55 +00:00
Lee Salzman
8472dd3ba2
added clip entities for easier clipping
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added entset command for easier ent editing
revised command completion system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 03:28:44 +00:00
Lee Salzman
ff5048d4ac
fix sliding in spectator fly mode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 23:25:20 +00:00
Lee Salzman
4c7b092357
don't let dead players slide
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 21:54:03 +00:00
Lee Salzman
bd47f99255
removing unused function
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3008 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 10:23:06 +00:00
Lee Salzman
1ed4cbdcfc
send foot position over network instead of eye position for better eyeheight handling
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 05:35:47 +00:00
driAn
b260f26c7c
fixed crouching speed bug
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 20:08:11 +00:00
driAn
d1a6da2c35
avoid unnecessary phys cycles in volume-resize
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2839 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-05 13:10:37 +00:00
driAn
1a8ad9e4d1
physent-volume resize with collision detection for better crouching
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-05 12:50:44 +00:00
ac_stef
1f9f1b4bc8
fixed nade bounce on 45 degree walls
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2818 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-04 15:09:51 +00:00
driAn
8284aaf7b3
avoid getting stuck when un-crouching
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-27 16:20:32 +00:00
driAn
0262c14aeb
faster mapmodel collision test
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-27 13:08:34 +00:00
driAn
ffd6a8dd07
fixed mapmodels physics (shoot through)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-27 12:59:15 +00:00
Lee Salzman
b2811e4893
faster reading of world structure
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 01:42:40 +00:00
Lee Salzman
e39ca3418a
jumping corpse fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2644 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-16 07:56:16 +00:00
Lee Salzman
9507058d56
deathcam mousemove fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2614 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 05:28:36 +00:00
ac_stef
b20f822fe3
allow head movement for dead; 1 sec delay before entering spectator
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2585 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-14 16:43:34 +00:00