ac-stef
3865affb0b
additional way of clipping areas: tagclips
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In addition to the existing clip- and plclip-entities, this patch provides
a new approach to provide the same: clip areas by tagging cubes.
Each cube of a map has a parameter "tag". All tags in all existing ac maps
are currently zero. It is a leftover from cube 1. This patch uses the tag value
to determine, if a cube (from floor to ceiling) should be forbidden for
players (tag 0x80) or every moving object (tag 0x40). Tagclips have several
advantages over classic clip entities: they are fast to establish (mark
area, then /edittag 0x80) and are "cheap" for the engine. Tagclips do not
increase the number of entities. As tagclips are always floor to ceiling,
they can't be used to build stairs or platforms. Tagclips should be
preferred over clip entities, but can coexist without problems.
Technically, setting the tag value to 0x40 or 0x80 causes the physics
engine to handle the cube like a "solid".
2014-01-28 01:12:52 +01:00
Lucas GAUTHERON
aae2db354f
maxrollremote fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7596 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-12 08:04:19 +00:00
Lucas GAUTHERON
42a132686f
crouch bug fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7591 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-11 17:22:32 +00:00
Lucas GAUTHERON
47afb07752
"switch to active play" previous behavior restored
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7587 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-11 16:36:45 +00:00
Bukz
810d14d258
temporary double jump fix/typo fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7393 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-23 12:54:58 +00:00
Lucas GAUTHERON
1c21d746c0
"Body of a dead bot continues to climb ladder" bug fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-10 16:18:34 +00:00
Lucas GAUTHERON
ad2aa69d2d
allow bots to crouch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-10 15:52:30 +00:00
sireus
b33116712c
sane(r) command signatures (warning: huge commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
sireus
473f58c7de
flag collision fixes
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* extend pickup collision radius over full height
* make flags collide with plclips
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-21 23:14:34 +00:00
sireus
70b1823ed7
spelling fixes (thanks, Wolf)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6783 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-09 18:33:20 +00:00
Lucas GAUTHERON
7f2923812f
physics: we should rather not use fast maths functions here
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(Brahma: please remove what can be removed)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-10-31 15:47:13 +00:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
Bukz
83cc603a3a
testing onHit alias/cancel jump/crouch physics in editmode if both keys are pressed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-06 02:12:58 +00:00
Bukz
2fc7069551
a better implementation for "slowmove" -> "flyspeed"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6447 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-17 13:46:44 +00:00
Bukz
bf440a7e72
removing useless bit on "isfly"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6445 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-16 20:05:39 +00:00
Bukz
88e09210e7
don't cap speed if client entered editmode while crouching
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-15 13:34:07 +00:00
Bukz
b0a5672ad5
little inWater fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6394 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-29 17:19:55 +00:00
Bukz
1e20bace2e
inWater command, akimboautoswitch slider, akimboendaction defaults to 1 (switch back to primary)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6390 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-29 14:04:41 +00:00
Bukz
a1ea14c627
slowmove bugfix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6355 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 09:02:43 +00:00
Bukz
0c48eb7998
even more fly updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 00:36:04 +00:00
Bukz
8b2f33b614
sigh, looks like I should call it a night..
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 22:52:54 +00:00
Bukz
786c3e67d0
slowmove for spec/editfly
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 22:41:51 +00:00
Bukz
78c527271f
crouch/jump editing physics fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6342 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 21:12:25 +00:00
Bukz
b930b59438
reversed jump physics while crouching in editmode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 20:09:33 +00:00
Bukz
0080b3cd52
little fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 03:02:49 +00:00
Bukz
5080589de9
increased editfly velocity
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6313 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 01:57:35 +00:00
Bukz
ed857417ef
bots in plclips bug fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 12:17:15 +00:00
flowtron
a6c6e20a85
scopesens(-feel) - live & love the diversity
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5916 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-21 00:19:16 +00:00
flowtron
70a75fcf78
scope sensitivity scaling back to original feel
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5841 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-13 23:09:18 +00:00
flowtron
be5e0c7e53
spawn ent render:arrow in editmode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-11 14:39:38 +00:00
Rafael Barreto
01c24f0228
checking if file system has space to write (linux only), reverting the protocol to make it compatible with 1.1.0.1, tagging AUTH as WiP, tunning the player/bot collision... preparing to release patch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 19:46:56 +00:00
Rafael Barreto
d1f4c1fd83
reverting player collision, adding bot changing direction after collision, fixing slow motion when walking on corners, better balance teams evaluation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-18 23:50:56 +00:00
Rafael Barreto
a8c21d4775
docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 01:13:12 +00:00
Rafael Barreto
b01dc4eddc
bug fixes/enhancements: findsens, scripts, "gospectate", clean up and bug fix update 1.1.0.2 (do not revert this)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5600 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 21:07:48 +00:00
flowtron
1202341e9b
physics tweaks
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5523 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 19:31:28 +00:00
Rafael Barreto
bd582ab24e
finally fixing the trans-round nade attack (in lss), the voicecom check in server side, and another mouse adjustment (thanks to kirin..)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 19:06:14 +00:00
flowtron
216b25ae7a
findsens: interactive sensitivity finder - by Kirin - kudos!
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-30 22:29:38 +00:00
Rafael Barreto
e93c029437
ops... cleaned too much
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 22:27:41 +00:00
Rafael Barreto
0743044eec
some cleanup and compatibility things
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5464 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 22:19:28 +00:00
Rafael Barreto
207cdad9f9
mouseaccel rescale, afk fix (again!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5300 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-07 17:24:52 +00:00
Rafael Barreto
26d9eab218
reordering cursens... init with sensitivity, then apply accel, then scale it, and then rescale it if scoping... thanks to Kirin for the work
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5278 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 17:04:38 +00:00
Rafael Barreto
267e5a145d
removing the (cur)time dependence of mouse filter, and adding an extra option (off by default): autoscopesens = uses the scopefov/fov as scopesensscale
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 23:57:07 +00:00
flowtron
94dc526837
lots of whitespace
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:49:20 +00:00
flowtron
9674bae821
scopesensscale fix (thanks to kirin)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5159 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-07 20:07:55 +00:00
Rafael Barreto
2e9c12bf65
findpattern tool and clean up
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5141 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-04 19:50:03 +00:00
Rafael Barreto
2157072cc7
forbidden speech dictionary, deny coop for read only maps, and some suggestions from sam about client/server crashes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5138 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-04 00:42:58 +00:00
Rafael Barreto
72d710081a
bug fix (respawn issue), smarter mfilter, other stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-26 20:06:38 +00:00
Rafael Barreto
02da74afdf
fixing inappropriate conversion and limiting mouse filter updates to low frequency mouses (removing negative acceleration)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-24 12:44:08 +00:00
Rafael Barreto
d50f37b4ea
25% of double nades, mouse filter tool (thanks to Franz) and ripping the easy access to kick/ban menu
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-23 21:40:44 +00:00
Rafael Barreto
72b8e25397
less crouch in air up vel
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4953 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 20:20:39 +00:00