Lee Salzman
|
3980b07d44
|
exclusion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5029 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 11:56:47 +00:00 |
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Lee Salzman
|
b5b18227b9
|
range coder cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5028 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 11:36:08 +00:00 |
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Rafael Barreto
|
309f0644fa
|
bug fix: hitsound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 00:00:35 +00:00 |
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Rafael Barreto
|
2c0801e65b
|
carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5026 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 23:21:44 +00:00 |
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flowtron
|
707e689c92
|
prepared mapload menuitem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5025 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 22:44:15 +00:00 |
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Rafael Barreto
|
d50f37b4ea
|
25% of double nades, mouse filter tool (thanks to Franz) and ripping the easy access to kick/ban menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 21:40:44 +00:00 |
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Rafael Barreto
|
2282336244
|
random double nade spawn for lss, this opens the possibility to have other double items, like double armor... idk
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 20:58:42 +00:00 |
|
Rafael Barreto
|
2c7f48b2bb
|
carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5018 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 18:30:41 +00:00 |
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Rafael Barreto
|
785ab6d4d0
|
carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5015 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 18:05:59 +00:00 |
|
flowtron
|
5450296879
|
unfiltered display of preview
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 17:05:46 +00:00 |
|
Lee Salzman
|
c16ea160b7
|
range coder cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 06:58:05 +00:00 |
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Rafael Barreto
|
51912a872f
|
testing: making the shots pass over the shoulder (lets see if affect the gameplay... if so, we undo it)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-22 23:23:04 +00:00 |
|
Lee Salzman
|
196c7a44b2
|
doc cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4998 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-22 19:41:19 +00:00 |
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Rafael Barreto
|
108fb40fef
|
bug fix (incomplete): item pickup between rounds of arena mode, and letting the quicknade function only when nade is really selected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 23:01:58 +00:00 |
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Rafael Barreto
|
bbd017766e
|
bug fix: head shot sound played in any sniper gibs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4991 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 20:42:32 +00:00 |
|
Rafael Barreto
|
17db04a83a
|
bug fix: quick nade throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 19:55:53 +00:00 |
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Rafael Barreto
|
609c5f0099
|
nade
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4986 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 17:08:05 +00:00 |
|
Rafael Barreto
|
18167c23d3
|
nade
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 17:05:26 +00:00 |
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Rafael Barreto
|
7168009956
|
spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4983 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 15:08:27 +00:00 |
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Rafael Barreto
|
5af0f717a0
|
spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 15:02:14 +00:00 |
|
Rafael Barreto
|
3d34744e36
|
recoil
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4979 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 14:40:55 +00:00 |
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Rafael Barreto
|
2d5904b9cd
|
recoil
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4977 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 14:36:07 +00:00 |
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Rafael Barreto
|
c804258b15
|
smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4975 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 14:13:39 +00:00 |
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Rafael Barreto
|
c7b7b0caeb
|
smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 13:55:23 +00:00 |
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Rafael Barreto
|
566d2dcca3
|
still smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 13:31:00 +00:00 |
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Rafael Barreto
|
f3441764df
|
new smg spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 13:30:18 +00:00 |
|
Lee Salzman
|
0e9795348a
|
null check fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4963 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 00:04:50 +00:00 |
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Rafael Barreto
|
6967a6c81e
|
smarter function
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4961 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 23:02:35 +00:00 |
|
Lee Salzman
|
b63177dd25
|
fixed enet lib
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4960 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 22:19:18 +00:00 |
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Rafael Barreto
|
aca4ab50ad
|
bug fix: fully substituting the pistol for the akimbo (when it is true)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4959 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:42:25 +00:00 |
|
Lee Salzman
|
234f873ffa
|
added missing change log
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4958 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:20:27 +00:00 |
|
Lee Salzman
|
756272f520
|
removing stale file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:14:50 +00:00 |
|
Lee Salzman
|
f4eb3b724e
|
enet 1.3 testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4955 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:03:41 +00:00 |
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Rafael Barreto
|
72b8e25397
|
less crouch in air up vel
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4953 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 20:20:39 +00:00 |
|
Rafael Barreto
|
91677d98e9
|
fixing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 19:41:26 +00:00 |
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Rafael Barreto
|
35b58ee683
|
fixing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 19:24:51 +00:00 |
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Rafael Barreto
|
eea6e5c401
|
crouch in the air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 19:20:31 +00:00 |
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Rafael Barreto
|
5468c26b6d
|
crouching in the air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4946 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 18:36:00 +00:00 |
|
Lee Salzman
|
c2c91044a0
|
fix default ambient
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4945 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 17:47:07 +00:00 |
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Rafael Barreto
|
b70bad199e
|
armor is different from armour
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 17:02:01 +00:00 |
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Rafael Barreto
|
a2856cd864
|
slower carbine, and more stronger armor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4942 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 16:50:36 +00:00 |
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Rafael Barreto
|
17b577d123
|
Assault ammo box to 40
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4938 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:35:59 +00:00 |
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Rafael Barreto
|
be1d72d7cc
|
Armor icon hud, and blocking too much open maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:31:15 +00:00 |
|
Rafael Barreto
|
ca226dcf83
|
new nade values, and header inclusion in makefile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 16:36:29 +00:00 |
|
driAn
|
cfdc7ac70e
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 19:04:45 +00:00 |
|
driAn
|
2c0147eb1a
|
set default gamma when closing AC
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4923 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 19:03:37 +00:00 |
|
Rafael Barreto
|
d439de1f93
|
less spread in akimbo (45)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4922 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-18 19:00:33 +00:00 |
|
driAn
|
243f13e3ff
|
properly regenerate dynamic font texture after issuing 'resetgl'
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4921 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 18:50:10 +00:00 |
|
Rafael Barreto
|
798159ed5b
|
New recoil values by makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4917 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 17:14:50 +00:00 |
|
driAn
|
23f8143576
|
upgraded solution to vs2010
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4916 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-18 17:14:32 +00:00 |
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