Lee Salzman
|
39b51ec742
|
aligning hud digits vertically
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:38:22 +00:00 |
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Lee Salzman
|
658ff286d2
|
reducing space between hud digits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:34:27 +00:00 |
|
makke
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32b1a43990
|
mippyness fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:22:39 +00:00 |
|
Lee Salzman
|
d8d4597e3b
|
fixing fseek conversion warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:10:52 +00:00 |
|
Lee Salzman
|
762522a38e
|
fixing VC warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:09:22 +00:00 |
|
Lee Salzman
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e93977187f
|
hud digit bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3774 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:08:23 +00:00 |
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Lee Salzman
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b7c756822d
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hud digit font stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:00:24 +00:00 |
|
makke
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e338282119
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gimp-pain
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3772 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 22:57:07 +00:00 |
|
makke
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5dc91a8f4a
|
differnt charset files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3771 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 22:25:03 +00:00 |
|
flowtron
|
ee80c0f3c2
|
_working_ linux64 bit binary (w/ sound refactoring)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3770 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 21:18:25 +00:00 |
|
flowtron
|
ffb91e1f70
|
added newline at end-of-file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 21:17:52 +00:00 |
|
Lee Salzman
|
2cd60811a2
|
COMMANDF name fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3768 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 21:13:02 +00:00 |
|
flowtron
|
4340579df0
|
linux64 bins (using sound code refactoring)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 21:01:32 +00:00 |
|
Lee Salzman
|
6f5ac8dae5
|
updating build files for sound file reorganization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3766 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 20:55:56 +00:00 |
|
Lee Salzman
|
299ee332f5
|
COMMANDF fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3765 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 20:54:40 +00:00 |
|
driAn
|
dbcc3317ec
|
further audio code refactoring, new cubescript macro for calling class objects inline-ish
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 19:53:23 +00:00 |
|
flowtron
|
1c9f9a3bdb
|
added maxchars attributes in "Custom Connect"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 19:30:52 +00:00 |
|
makke
|
172bfe9c96
|
some new stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3762 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 00:07:05 +00:00 |
|
driAn
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a590de6376
|
proj file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 23:04:22 +00:00 |
|
driAn
|
74e1468ee3
|
ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
|
Lee Salzman
|
f515200c37
|
cleaned up control flow
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 19:16:41 +00:00 |
|
Lee Salzman
|
c3eb544c54
|
default mdldlist to 0 for S3 Graphics (still has bugs)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 19:06:55 +00:00 |
|
Lee Salzman
|
75551b478c
|
made mdldlist var persist
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-25 18:50:25 +00:00 |
|
Lee Salzman
|
388717f336
|
option to turn off display lists explicitly for buggy drivers
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3756 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 18:49:34 +00:00 |
|
flowtron
|
10dbd44fc0
|
curprimary is called currentprimary now
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3755 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-25 18:44:03 +00:00 |
|
Lee Salzman
|
38748de8fa
|
different s3 bug workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-25 05:17:41 +00:00 |
|
Lee Salzman
|
daf3f5f090
|
reverting attempted bug workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-25 05:00:28 +00:00 |
|
Lee Salzman
|
ccd21deb78
|
another bug workaround attempt
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3751 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-24 21:43:01 +00:00 |
|
flowtron
|
95d205637f
|
linux 64bit bins (trunk & v01_00_00)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3750 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-24 19:28:52 +00:00 |
|
driAn
|
a5c464bd1a
|
new win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-23 22:46:48 +00:00 |
|
driAn
|
c01ad2c060
|
program debug db's
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-23 22:41:38 +00:00 |
|
driAn
|
b1a7664169
|
new win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3747 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-23 22:40:21 +00:00 |
|
Lee Salzman
|
e0a4c46150
|
adjusted vweps for player model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3744 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-23 21:39:57 +00:00 |
|
makke
|
1c64f205f3
|
mono now
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3743 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-23 21:39:31 +00:00 |
|
makke
|
28ac20f5a8
|
sounds changed to mono
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3742 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-23 21:25:56 +00:00 |
|
makke
|
8eb1fba815
|
rifle tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-23 18:52:35 +00:00 |
|
makke
|
3d4d17c15c
|
rifle sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3740 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-23 18:48:53 +00:00 |
|
makke
|
6b6b775315
|
temporary rifle variations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3738 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-23 18:15:43 +00:00 |
|
Alejandro V. Garcia
|
25037082bb
|
test: first SVN commit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3734 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-23 13:28:41 +00:00 |
|
driAn
|
0b7b811cad
|
win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3732 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-22 23:43:09 +00:00 |
|
ac_stef
|
5d892c49f2
|
tktf message fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3731 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-22 18:25:54 +00:00 |
|
Lee Salzman
|
a12d8e1fce
|
View of field -> field of view
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3730 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-22 17:25:27 +00:00 |
|
Lee Salzman
|
fcdbcf5b0d
|
attempting workaround for S3 graphics bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-22 17:14:23 +00:00 |
|
ac_stef
|
90079e2d2c
|
'skiplines' description and example added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3726 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-21 20:15:36 +00:00 |
|
driAn
|
33b779adfb
|
updated docs.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3725 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-21 19:46:33 +00:00 |
|
driAn
|
901ff2272c
|
docs: graphics guide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3724 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-21 19:43:58 +00:00 |
|
driAn
|
e153cbf982
|
program debug db's
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3723 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-21 19:12:39 +00:00 |
|
driAn
|
af90036366
|
win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3722 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-21 19:10:37 +00:00 |
|
Lee Salzman
|
a30a2be6c5
|
release bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3721 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-21 18:59:56 +00:00 |
|
flowtron
|
27b73b0c8e
|
linux 64bit binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-21 18:54:44 +00:00 |
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