Commit Graph
3093 Commits
Author SHA1 Message Date
Glen Masgai 915db2b8f1 xcode updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6072 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-07 13:48:08 +00:00
flowtron aef797db4a remove bogus escapes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6071 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-06 19:38:30 +00:00
RandumKiwi bd84c4f8ed de-sex assaultcube (plus minor conoutf chg)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6070 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-06 05:59:46 +00:00
flowtron 79c8271429 really use the time the server provided; as GMT or localtime.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6068 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 14:35:59 +00:00
flowtron deeef5c834 better handle signal per system capabilities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6066 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 12:24:30 +00:00
flowtron bbed6e77dc demofilename-clientside AND CubeScript: on[Call|Change]Vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6062 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:49:15 +00:00
flowtron 1c3b20c7c0 CubeScript: onDeath*, onSpawn*, [get]position[type]
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6061 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:48:33 +00:00
flowtron 309302827a CubeScript: strlen, l0 (leading zero) and updated curserver
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6060 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:47:53 +00:00
flowtron 20c64ad5ed demofilename-serverside AND quitproc/signal (noticed & proposed by SKB)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:47:05 +00:00
flowtron a23d6a8564 popdeadplayers
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:44:49 +00:00
flowtron a83856a1d2 preload scope.png
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6057 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:44:31 +00:00
flowtron 53c35f4fd8 misc. changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6056 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:44:07 +00:00
Lee Salzman 574947fd40 fix bug with tracking reliable data in transit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6054 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-31 08:39:44 +00:00
Lee Salzman 09f370c431 fixed bug where low reliable window stops pings from getting through
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6053 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-31 06:35:56 +00:00
RandumKiwi 7bdc5704af add comment to remind
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6051 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-26 05:59:45 +00:00
RandumKiwi 36aa88c2eb add comment - reminder
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-25 08:35:24 +00:00
flowtron 381a6de134 further weaponry tweaking - comment clean-up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6042 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-24 17:27:12 +00:00
RandumKiwi 25324d5c09 Add comment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6041 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-24 10:21:53 +00:00
flowtron 23ad710e71 eihrul knows best
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6033 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 22:58:11 +00:00
flowtron 913ac5f749 getposition command (*type 0|1 int|float)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 06:04:07 +00:00
flowtron 2986ce295f onSpawn*/onDeath* (Self/Other) aliases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6026 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 06:03:20 +00:00
flowtron 9ef2e3e3f9 minor weaponry fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6025 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 06:02:21 +00:00
flowtron 4ed2866806 "headshot" => "sniped"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6024 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 06:01:12 +00:00
flowtron b967a54ed7 fixing bots
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 06:00:21 +00:00
makke 63e847ac75 fixing a number :S
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6022 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 01:05:21 +00:00
aerkefiende 458a8edd7b Updated project file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6020 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 20:30:23 +00:00
Lee Salzman c392b3d010 clean up messy anisotropy patch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 19:27:32 +00:00
flowtron e349ee1303 binaries (linux64)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6016 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 18:59:22 +00:00
flowtron 2eb65ad9d6 anisotropy not ansiotropy typo fix in check_anisotropy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6015 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 18:46:14 +00:00
flowtron a3960cb70b anisotropy support (for high-end machines) provided by RPG
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6014 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 18:44:30 +00:00
flowtron 0b63d7d07e new shotgun behaviour
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 18:27:53 +00:00
Lee Salzman 3097665bed make raydamage sense
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6006 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-15 23:00:36 +00:00
Lee Salzman 32d96b2be4 fix weirdness in random numbers and ray creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-15 21:20:31 +00:00
Lee Salzman 890cac07bf warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-04 14:26:56 +00:00
Lee Salzman a44ec71e8c git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5970 e016b1c5-ed68-44aa-a2f7-31cac88cffde 2010-12-23 21:14:36 +00:00
Lee Salzman 8b99e04eba fragment length fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-12-23 21:09:02 +00:00
Lee Salzman 7425b394b9 changelog update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-12-20 12:30:54 +00:00
Lee Salzman 6888b56087 reliable packet throttle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-12-20 11:50:40 +00:00
RandumKiwi 0120ba6078 making things easier to understand: "overflow" is a packet flood.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-12-20 07:56:49 +00:00
flowtron 6dbfd9d63a fix-attempt for samsat (and others?) not getting scoreboard on autoscreenshot - it's probably useless redunancy though.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5954 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-12-14 19:29:23 +00:00
Lee Salzman 3da93e5194 FindClose fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-12-06 21:33:44 +00:00
RandumKiwi 4afdf404e2 flowtron made me do this
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5928 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-22 21:43:41 +00:00
flowtron c4be2481b3 finishing touches on AR/SubGun spread/damage-alteration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-22 18:58:29 +00:00
makke 9592e89ff2 ...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-22 14:48:40 +00:00
makke 57c7651b4c ...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5923 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-22 14:38:45 +00:00
makke 04ea30c33d uh oh my first source edit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5921 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-22 14:29:44 +00:00
flowtron 7f6abd3d4b 32 sounds @ once
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5918 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-21 00:49:21 +00:00
flowtron 49ffc396ee Yello : Koladi-Ola
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5917 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-21 00:30:28 +00:00
flowtron a6c6e20a85 scopesens(-feel) - live & love the diversity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5916 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-21 00:19:16 +00:00
aerkefiende 75b71ca05b URL protocol: assaultcube://
Now assaultcube://example.org:28763 works as port definition as well.

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5914 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-20 15:21:45 +00:00