"headshot" => "sniped"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6024 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -49,7 +49,6 @@ enum { GUN_KNIFE = 0, GUN_PISTOL, GUN_RIFLE, GUN_SHOTGUN, GUN_SUBGUN, GUN_SNIPER
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#define reloadable_gun(g) (g != GUN_KNIFE && g != GUN_GRENADE)
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#define SGRAYS 21
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// WIP shotty
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#define SGMAXDMGABS 105
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#define SGMAXDMGLOC 84
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#define SGBONUSDIST 60
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@@ -619,7 +618,7 @@ inline const char * gib_message(int gun)
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switch (gun)
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{
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case GUN_KNIFE: return "slashed";
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case GUN_SNIPER: return "headshot";
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case GUN_SNIPER: return "sniped"; // alternative: "eliminated"; // 2011jan17:ft: "headshot" is not an action, it's a noun, headshotted is not a word.
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case GUN_SHOTGUN: return "splattered";
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case GUN_GRENADE:
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default: return "gibbed";
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