"headshot" => "sniped"

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6024 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2011-01-18 06:01:12 +00:00
parent b967a54ed7
commit 4ed2866806
+1 -2
View File
@@ -49,7 +49,6 @@ enum { GUN_KNIFE = 0, GUN_PISTOL, GUN_RIFLE, GUN_SHOTGUN, GUN_SUBGUN, GUN_SNIPER
#define reloadable_gun(g) (g != GUN_KNIFE && g != GUN_GRENADE)
#define SGRAYS 21
// WIP shotty
#define SGMAXDMGABS 105
#define SGMAXDMGLOC 84
#define SGBONUSDIST 60
@@ -619,7 +618,7 @@ inline const char * gib_message(int gun)
switch (gun)
{
case GUN_KNIFE: return "slashed";
case GUN_SNIPER: return "headshot";
case GUN_SNIPER: return "sniped"; // alternative: "eliminated"; // 2011jan17:ft: "headshot" is not an action, it's a noun, headshotted is not a word.
case GUN_SHOTGUN: return "splattered";
case GUN_GRENADE:
default: return "gibbed";