Lee Salzman
|
55602f8a84
|
reduced damagescreenfactor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3462 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 23:02:14 +00:00 |
|
Lee Salzman
|
21512e9fd9
|
prettier damage screen
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3461 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 23:00:37 +00:00 |
|
Lee Salzman
|
d10a0b754b
|
fixed superfluous alpha channel in teammate crosshair
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 21:37:52 +00:00 |
|
flowtron
|
6e05a1c5a6
|
C-code not CubeScript clarification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3459 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 21:15:49 +00:00 |
|
makke
|
aedb3d801c
|
slight changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3458 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 21:13:09 +00:00 |
|
Lee Salzman
|
6f98fe644e
|
simplified crosshair setup - only default, teammate, scope crosshairs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 21:02:47 +00:00 |
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driAn
|
c86bec4250
|
reintroduced old&nasty things: var damagescreen, disabled by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 20:46:11 +00:00 |
|
Lee Salzman
|
0034503276
|
menu closing fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3455 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 20:15:26 +00:00 |
|
Lee Salzman
|
e3923f17b3
|
fps range menu fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3454 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 20:15:11 +00:00 |
|
Lee Salzman
|
5236143285
|
warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 19:30:48 +00:00 |
|
Lee Salzman
|
badd237e34
|
removing buggy unused code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3452 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 19:29:56 +00:00 |
|
RandumKiwi
|
9e9bc6d724
|
docs fixes as requested by wurfel
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3451 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 18:31:57 +00:00 |
|
driAn
|
2650b2118c
|
sucky OUTBORD() fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3450 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 18:29:35 +00:00 |
|
flowtron
|
3bcb2ed89f
|
the return of "(millis)" (w/ linux64 binaries)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3449 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 17:53:21 +00:00 |
|
flowtron
|
b8696a97ae
|
alias zoom needs to "=f"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3448 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 17:16:03 +00:00 |
|
flowtron
|
87dccd70c3
|
there are only 10 types of people in the world
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3447 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 16:48:49 +00:00 |
|
flowtron
|
a054469dc0
|
true != false and 4-spaces == TAB
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3446 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 15:48:17 +00:00 |
|
flowtron
|
d1ed1d63df
|
lot's of typos found by wurfel
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3445 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 15:25:39 +00:00 |
|
driAn
|
cf1edae0a5
|
reverted protocol change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3444 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 13:38:29 +00:00 |
|
driAn
|
929f2ca40c
|
program debug db's
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 11:37:55 +00:00 |
|
driAn
|
f57e507b26
|
win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 11:37:03 +00:00 |
|
driAn
|
8fbcc1979c
|
sniper test: 80dmg, always show xhair, no spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 11:35:08 +00:00 |
|
driAn
|
24d5ccb673
|
program debug db's
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3440 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 10:51:53 +00:00 |
|
driAn
|
0d24f6d7c1
|
win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3439 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 10:49:47 +00:00 |
|
driAn
|
cea8e5cffd
|
removed minmillis docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3438 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 10:32:52 +00:00 |
|
Lee Salzman
|
695b14e7a6
|
sound clearing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3437 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 02:02:48 +00:00 |
|
Lee Salzman
|
f7fb09bed6
|
ip address endianness fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3436 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 02:02:19 +00:00 |
|
flowtron
|
4484ead68e
|
linux 64bit binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3435 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-07 17:41:41 +00:00 |
|
Lee Salzman
|
2583a08d42
|
has been keeping -> has kept (fits on screen better)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3434 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 23:51:39 +00:00 |
|
RandumKiwi
|
3eda7bdfdb
|
"RandumKiwi"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3433 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 23:03:53 +00:00 |
|
RandumKiwi
|
2dba2673ec
|
randum's opinion.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3432 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 22:20:35 +00:00 |
|
flowtron
|
34ea6b5ff3
|
linux 64bit binaries (w/ OpenAL SOFT)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3431 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 21:55:34 +00:00 |
|
RandumKiwi
|
de81cda458
|
model evaluation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3430 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 21:50:16 +00:00 |
|
flowtron
|
3eace44505
|
mutesound N/mutesound N 1 (=unmute)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3429 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 21:20:08 +00:00 |
|
Lee Salzman
|
88d49f553d
|
teammate crosshair fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3428 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 21:02:05 +00:00 |
|
RandumKiwi
|
fcd1a62693
|
makkE's request..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3427 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 20:14:28 +00:00 |
|
flowtron
|
66f3684ccf
|
fog values updated (default)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3426 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 20:13:42 +00:00 |
|
RandumKiwi
|
5208dbe8aa
|
fog.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 20:11:28 +00:00 |
|
RandumKiwi
|
f71f3a4ad7
|
Note: The nearest entity sparkly will show up orange (see left).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3424 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 19:29:47 +00:00 |
|
flowtron
|
4f853759db
|
some more floating-point commands and a tweak (thanks grenadier)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3423 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 19:16:28 +00:00 |
|
makke
|
f392907c1c
|
images for docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3422 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 17:09:42 +00:00 |
|
flowtron
|
33598c6f54
|
linux 64bit binaries (w/ OpenAL SOFT)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3421 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 17:04:23 +00:00 |
|
flowtron
|
cc5db017d6
|
votetimer resets on _success_ and mapreset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3420 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 17:03:52 +00:00 |
|
flowtron
|
5bf5745069
|
linux 64bit binaries (w/ OpenAL SOFT)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3419 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 16:58:35 +00:00 |
|
flowtron
|
3812b0dd8e
|
votetimer resets on success and mapreset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3418 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 16:57:32 +00:00 |
|
Lee Salzman
|
562619c68e
|
pickup height fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3417 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 09:54:47 +00:00 |
|
RandumKiwi
|
f7199eca34
|
"Go back to main menu" now closes the in-game menus before opening the main menu.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 05:49:32 +00:00 |
|
Lee Salzman
|
d5a317aefa
|
menu clearing fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3415 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 05:35:36 +00:00 |
|
RandumKiwi
|
b09d898fbc
|
advised that demo's are recorded server side.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3414 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 04:06:53 +00:00 |
|
RandumKiwi
|
9ce7c3cefa
|
explanation about openal soft in linux.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3413 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-06 01:47:56 +00:00 |
|