Lee Salzman
|
55602f8a84
|
reduced damagescreenfactor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3462 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 23:02:14 +00:00 |
|
Lee Salzman
|
21512e9fd9
|
prettier damage screen
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3461 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 23:00:37 +00:00 |
|
Lee Salzman
|
6f98fe644e
|
simplified crosshair setup - only default, teammate, scope crosshairs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 21:02:47 +00:00 |
|
driAn
|
c86bec4250
|
reintroduced old&nasty things: var damagescreen, disabled by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 20:46:11 +00:00 |
|
driAn
|
b29d707a05
|
removed redundant check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3394 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-03 18:44:22 +00:00 |
|
driAn
|
9f4be0fbe5
|
ensure flag.actor is not NULL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3393 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-03 18:43:58 +00:00 |
|
Lee Salzman
|
d4b3771a44
|
rotate flags in mini-radar by camera yaw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 21:41:51 +00:00 |
|
Lee Salzman
|
37fcb1ae6e
|
basic image thumbnail display in menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 19:22:53 +00:00 |
|
driAn
|
974d80a800
|
make loadcrosshair cmd backward compatible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 13:43:05 +00:00 |
|
driAn
|
f039d3ece4
|
draw red dot code-wise
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 13:39:05 +00:00 |
|
Lee Salzman
|
110a0412c8
|
draw circle icons at bases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-19 01:15:02 +00:00 |
|
ac_stef
|
8777a668bf
|
identify other players while spectate, identify lagged players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 22:55:07 +00:00 |
|
Lee Salzman
|
564d5aa7d2
|
don't show radar in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3022 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 21:53:40 +00:00 |
|
Lee Salzman
|
d96e11f4c4
|
don't let the timer get pushed down by other messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 23:47:27 +00:00 |
|
driAn
|
9cce4a6aae
|
slightly smaller hudoutf font
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2924 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 09:19:28 +00:00 |
|
Lee Salzman
|
cacc94bd16
|
respawn timer for all modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 01:33:15 +00:00 |
|
Lee Salzman
|
86e14cc9fe
|
more filtertext whitespace options
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-10 23:14:49 +00:00 |
|
driAn
|
440783e209
|
test-build notification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-10 19:54:15 +00:00 |
|
driAn
|
b23d03ff0b
|
test-release warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2876 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-10 18:46:54 +00:00 |
|
Lee Salzman
|
b80bbb88d3
|
backported text rendering from sauer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2873 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-10 03:00:53 +00:00 |
|
Lee Salzman
|
d4ad110ad6
|
let radar stay on while menu is open
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-06 22:49:41 +00:00 |
|
Lee Salzman
|
7e92402046
|
added compass
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-06 20:43:48 +00:00 |
|
driAn
|
630088d6fb
|
show crosshair while menu is visible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2836 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-05 09:37:06 +00:00 |
|
Lee Salzman
|
3dcafcbe7c
|
allow for more room in progress bar
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2809 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-03 23:20:05 +00:00 |
|
Lee Salzman
|
7f33bb0da1
|
lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 16:59:21 +00:00 |
|
ac_stef
|
4dd4b46f2a
|
ktf cleanup; demo playback fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 15:06:54 +00:00 |
|
ac_stef
|
c825ed3e29
|
arena intermission hud countdown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2588 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 18:13:56 +00:00 |
|
ac_stef
|
b9fb8522ab
|
spawn delay hud message & forceteam spawn delay modified
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 00:37:05 +00:00 |
|
ac_stef
|
75e1bd0aed
|
hide team icon in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2570 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 21:05:36 +00:00 |
|
ac_stef
|
b931e7b5e0
|
ktf icon color fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-11 19:12:04 +00:00 |
|
ac_stef
|
675e248a05
|
rewritten flag modes, added non-team ktf mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-11 16:28:56 +00:00 |
|
ac_stef
|
4ee2dbaddf
|
gamemodes 'hunt the flag' & 'keep the flag' added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 02:57:11 +00:00 |
|
driAn
|
824a7ee2a8
|
respawn ui fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 10:53:03 +00:00 |
|
driAn
|
03a257dbde
|
fixed akimbo hud-icon
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 18:07:44 +00:00 |
|
driAn
|
c25325e14b
|
fixed xhair opacity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2236 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-28 19:42:10 +00:00 |
|
driAn
|
906184f755
|
no musicvol reset on mapend, correct music fading, xhair alphablending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-28 19:22:00 +00:00 |
|
Lee Salzman
|
c3da156658
|
vertex format cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-22 08:04:48 +00:00 |
|
Lee Salzman
|
d2a6011d37
|
teammate crosshair fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2161 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-08 16:58:29 +00:00 |
|
flowtron
|
ccb0439e96
|
avoid segfault by illegal "weaponsel "
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2149 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 22:52:11 +00:00 |
|
driAn
|
db32bc2211
|
vote code restructured, wip
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2134 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-01 17:23:34 +00:00 |
|
driAn
|
29e7b02dfe
|
minimap spectate fixes, place grenade bounce sound statically
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2109 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 15:03:00 +00:00 |
|
driAn
|
a5a4a5ae14
|
fixed player hud during spectate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2090 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-23 19:54:06 +00:00 |
|
driAn
|
488b837ad1
|
no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 22:41:00 +00:00 |
|
driAn
|
6415984467
|
disable hud if spectating online (not demo)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2043 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 18:26:08 +00:00 |
|
driAn
|
d49d1c2cbb
|
correct weaponselect hud icon when spectating other player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2038 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 17:16:49 +00:00 |
|
driAn
|
ce141e60a7
|
native music fade in/out, random seek in ogg streams, action music while carrying CTF flag
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 17:12:53 +00:00 |
|
driAn
|
50abbbe3ce
|
text-input width
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1919 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 20:28:49 +00:00 |
|
driAn
|
d315890fd5
|
rewrote some nade code, "prompt" context, typos fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1915 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 18:43:23 +00:00 |
|
driAn
|
715af8260b
|
demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 13:29:37 +00:00 |
|
driAn
|
45fc0a0e21
|
demo playback as 1st person, convenient spect toggling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-07 20:57:00 +00:00 |
|