Bukz
|
55a04c8cff
|
fixes/MAXCL reduced to 16/protocol bump
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6813 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-05-29 21:31:43 +00:00 |
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Bukz
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2fcec2c859
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-05-29 17:02:42 +00:00 |
|
Bukz
|
e7a233c610
|
bot survival tweak/menus fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6810 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-05-28 22:02:43 +00:00 |
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Bukz
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4aaf1fc74f
|
fix crash if menudirlist gets an empty string for file extensions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6809 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-05-28 20:20:48 +00:00 |
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Bukz
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0a0d09e73a
|
/paste fix, use light data from destination not the source
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6804 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-05-23 15:21:24 +00:00 |
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Bukz
|
be0f32d2c7
|
/paste remip fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6803 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-05-23 15:08:01 +00:00 |
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Bukz
|
83fa555239
|
Texture bug on map saves fix (Thanks to Felix-The-Ghost --- please test) and updated win bins.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6800 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-05-20 17:06:02 +00:00 |
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sireus
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2211575b25
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show neutral flag messages while spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-05-13 09:37:00 +00:00 |
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sireus
|
bd9a5b801a
|
fixed windows build errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6796 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-25 17:31:20 +00:00 |
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sireus
|
3f7663457f
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lagping fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6793 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-20 20:57:01 +00:00 |
|
sireus
|
9e1437e9bc
|
configurable masterserver port
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-20 16:49:39 +00:00 |
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sireus
|
b6b69e3f90
|
spechudgun -> specthudgun for more coherent var naming
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-16 09:32:42 +00:00 |
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sireus
|
0666067f2e
|
more spectator cleanup (just use switchteam, and auto-kill player on server side)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-13 11:39:11 +00:00 |
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sireus
|
70b1823ed7
|
spelling fixes (thanks, Wolf)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6783 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-09 18:33:20 +00:00 |
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sireus
|
f77654d8cf
|
protocol bump
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6782 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-05 13:20:00 +00:00 |
|
sireus
|
8f39911eb0
|
cleaned up spectator mess a bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-05 13:19:06 +00:00 |
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sireus
|
5137a271b2
|
statvfs is posix-standardized
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-01 18:31:21 +00:00 |
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sireus
|
20ca7d0b45
|
use the types that are actually standadized to 64 bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-01 16:51:43 +00:00 |
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sireus
|
e6bbed57f1
|
target "all" should build both client and server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-31 11:56:12 +00:00 |
|
sireus
|
dd15e7bdef
|
restructured and fixed codeblocks project
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-31 11:49:18 +00:00 |
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sireus
|
34e56ae7d1
|
use var lang instead of alias LANG, and some cleanup in language detection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6774 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-30 12:44:07 +00:00 |
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sireus
|
17c20e4ebc
|
fix for players not spawning correctly in demos (fix doesn't seem to break anything, but please confirm)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-30 11:46:00 +00:00 |
|
Lucas GAUTHERON
|
e542188cd4
|
weird crashes "fix" (still fixme)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-11 10:55:20 +00:00 |
|
Lucas GAUTHERON
|
63e3ff8f88
|
"ambiguous call to overloaded function" fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-11 08:05:59 +00:00 |
|
sireus
|
1b19d500df
|
fixed typo (reported by arand)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-02-27 21:59:36 +00:00 |
|
Lee Salzman
|
399e53299c
|
fix resetting of varray attrib mask on vertex format changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6762 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-20 04:50:18 +00:00 |
|
Lee Salzman
|
87833f0191
|
enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-18 11:35:27 +00:00 |
|
Alejandro V. Garcia
|
5a3716d3d7
|
Positioning changes applied to other players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-02-17 01:48:17 +00:00 |
|
Alejandro V. Garcia
|
5e63720fb6
|
Accurate local player positioning in minimap & radar views
other players needs to be checked
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-02-16 13:08:42 +00:00 |
|
sireus
|
16c4b28914
|
HUD fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-02-13 18:35:15 +00:00 |
|
Rafael Barreto
|
aa10c09bd3
|
sending defs to ms
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6756 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-09 16:16:16 +00:00 |
|
Alejandro V. Garcia
|
b8b83e52a2
|
Restore orthd calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6755 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-09 08:18:01 +00:00 |
|
Alejandro V. Garcia
|
e5fbd17370
|
center minimap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6754 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-09 02:44:38 +00:00 |
|
Alejandro V. Garcia
|
e368ad2eb8
|
dbgpos info moved 1 row up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-08 07:00:51 +00:00 |
|
RandumKiwi
|
a5353d229a
|
okay
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-06 01:10:18 +00:00 |
|
sireus
|
e442b79f83
|
speed indicator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-01-30 13:09:27 +00:00 |
|
sireus
|
4a6b67de1f
|
show flag count on HUD (WIP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-01-30 12:54:18 +00:00 |
|
Lee Salzman
|
5d43fb36bd
|
enet lib
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6746 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-01-05 04:57:50 +00:00 |
|
Lucas GAUTHERON
|
792fa3b58a
|
weapon changes (sg damage, higher sniper damage, lower (and static) smg damage , lower AR magsize) + win32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6744 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-31 13:38:32 +00:00 |
|
Lee Salzman
|
cbe6fce47b
|
warning kluges
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6743 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-31 13:15:03 +00:00 |
|
Lucas GAUTHERON
|
994d5e0485
|
setadmin 0 fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6742 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-29 10:15:20 +00:00 |
|
Lucas GAUTHERON
|
744af34959
|
send teamkills to clients (new protocol, SV_RESUME changed)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-22 09:11:55 +00:00 |
|
sireus
|
77c2dd3944
|
fixed some issues found by cppcheck
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6740 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-19 21:02:57 +00:00 |
|
sireus
|
4143a24d93
|
fixed missing X11 lib
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6739 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-19 16:01:57 +00:00 |
|
Bukz
|
d1790770d5
|
cleanup + showmodedescriptions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6734 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-13 15:02:25 +00:00 |
|
Lucas GAUTHERON
|
37efdcdb3e
|
registersound fix, + new "showgrid" variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-10 18:03:04 +00:00 |
|
Lee Salzman
|
3746c0a430
|
zero out host memory on creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6728 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-08 14:47:20 +00:00 |
|
Lee Salzman
|
dc7dd09037
|
include fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6716 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-11-28 21:55:38 +00:00 |
|
Lucas GAUTHERON
|
9b5c5d5e4e
|
crash fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6711 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-11-23 14:02:04 +00:00 |
|
Lucas GAUTHERON
|
b8fd22b476
|
lil' fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6707 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-11-22 19:16:54 +00:00 |
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