Commit Graph
7798 Commits
Author SHA1 Message Date
RandumKiwiandGitHub 645a3668e9 Remove the "quit" menu
First: it's ugly,
Second: it's not that useful,
Third: it's not so labourious to restart AC as it loads quickly.

Quit menu = GONE.
2021-04-12 07:17:49 +12:00
RandumKiwiandGitHub 164594f58d ac_rattrap is now more playable, as there's now less collideable objects 2021-04-11 18:24:31 +12:00
aurhat 40a29b51ee Create SECURITY.md
Thanks rkr35
2021-03-28 14:36:54 +02:00
aurhatandaurhat 45180a73dc Fix setting the player skin 2021-03-28 14:35:09 +02:00
aurhat 2f61ff92d3 Fix number of downloaded packages 2021-03-08 00:39:13 +01:00
rkr35andaurhat b8e445606c Fix scorch mark outside world 2021-03-08 00:29:55 +01:00
justgo97andaurhat c54e9564bb fix compiling warnings in GCC 2021-03-03 22:23:52 +01:00
aurhat 05003f9238 Update readme 2020-07-19 14:20:25 +02:00
aurhat 98922de3b2 Fix libpng 1.6 warnings
AC printed "libpng warning: iCCP: known incorrect sRGB profile" for PNG
images with incorrect profile. To fix it the iCCP chunk was removed from
the images, using the command: mogrify file.png
2020-06-21 09:08:11 +02:00
aurhat f58ea22b46 Replace *.ac-akimbo.net pck servers by packages.cubers.net 2018-05-20 12:26:21 +02:00
aurhat c565139b17 Improve installer for Windows 2018-05-02 17:00:44 +02:00
aurhat 9f537b0876 Fix unquoted semicolons
Thanks Robtics
2018-01-27 09:35:07 +01:00
aurhat f53f110926 Fix crash in client compiled in CB 17.12 on Windows
It happened for -O3 compiler flag.
2018-01-27 09:35:07 +01:00
aurhat 4cbc4ab7dc Improve installer for Windows 2017-12-12 21:31:46 +01:00
Lee Salzman bda6248d23 always use scissor on reflections 2017-11-29 15:35:10 -05:00
Lee Salzman e58e8f2eb6 clear color and depth of reflection at same time 2017-11-29 15:23:31 -05:00
Jani-Markus Maunusandaurhat aba2657671 Restored old default value for reflectclip 2017-11-29 19:45:26 +01:00
Jani-Markus Maunusandaurhat a2b61a1792 Fixed HUD components appearing in water reflection
Clear the region on which the world is rendered (vertically flipped)
to create the reflection texture - otherwise regions not painted over
still contain data from the previous frame, including some HUD elements
in the bottom-left corner of the screen.
2017-11-29 19:45:16 +01:00
aurhat c9d9b752a1 Update scripts for preparing Windows installer
Also cleanup
2017-11-25 03:06:06 +01:00
aurhat a9c73cb50b Update docs
Compatible with the tree in assaultcube.github.io for #49dacb0 commit.
2017-11-25 00:43:47 +01:00
ac-stef 45bded0150 fix zipmod
avoid tripping asserts in VC
2017-11-22 20:25:34 +01:00
aurhat 7cc454c11a Define working directory in VS project 2017-11-19 13:34:34 +01:00
aurhat 830f8c0cf7 Cleanup
Thanks DADSGETNDOWN for the report for maps/mapmodel configs.
2017-11-18 14:04:59 +01:00
aurhat d3bd26a62d Fix animation during quicknadethrow attack
1. Before animation of the moving hand for throwing the grenade was cut,
now it's complete, like for normal grenade throw. To do that the code for
switching to previous weapon has changed location. selectweapon() isn't
used there, because if player has more grenades than 1, then after a throw
for a moment a grenade appeared in a hand, and just later previous weapon.
2. The changed code in quicknadethrow() prevents from shooting using right
mouse button, after starting to shoot quickly after grenade throw
(especially when player has more grenades than 1).
3. Also fixed resetting the "quicknade" variable.
2017-10-15 13:49:53 +02:00
aurhat 6ea3c499ce Remove involuntary shooting when switching weapons
It happened in case of automatic weapons.
2017-10-15 13:33:46 +02:00
aurhat d841896e7b Fix shooting during picking up akimbo
It prevents from shooting using right mouse button, when grenade was
activated and player picks up akimbo.
2017-10-15 13:29:50 +02:00
aurhat 4c2c511105 Fix grenade throwing when switching weapons
It fixes the problem that activated grenade disappeared during switching
the weapons, when player tried to throw grenade when time for grenade
cooking was almost finished.
2017-10-15 13:25:42 +02:00
aurhat 1d7dd9df84 Cleanup 2017-10-15 12:14:20 +02:00
aurhat 3e59a6305e Add grenade state of clients
For example that fixes grenade attack animation, when in demo mode player
is spectated from 1st-person position. Till now there were visible
2 incomplete movements of the hand for throwing - first after activating
a grenade, second during throwing. Now there is visible one complete
movement, like in multiplayer.
2017-10-11 00:21:26 +02:00
aurhat 07d8d7657a Remove attack animation of clients during grenade activation 2017-10-09 20:09:42 +02:00
aurhat 323d8e8dd4 Fix rising of fly spectator 2017-09-19 22:41:53 +02:00
aurhat eec68e3253 Fix eyeheight during 3rd-person spectating
During 3rd-person spectating eyeheight of player1 was decreased sometimes
from "above head" of spectated player to his eyeheight.
2017-09-19 22:15:57 +02:00
aurhat a8a7987b8f Disable AR crosshair increasing during spectating
Because shots in a row are calculated only for local player.
2017-09-11 23:49:31 +02:00
aurhat 803517e2ef Improve maps menus
Map message moved on the right.
2017-09-04 22:49:01 +02:00
ac-stef 059ea1e992 fix omitunchangeddefaults 2017-08-05 10:49:10 +02:00
ac-stef 2220bbc5e2 font rendering optimisations 2017-08-05 10:49:10 +02:00
harpsgill c961187ea2 Added links to specific version downloads, as hosted on GitHub. 2017-07-25 17:24:19 +01:00
ac-stef db2607cabb fix embedded scores in screenshots
embed game description and player scores in png and jpg comments

update enet.lib
2017-07-20 16:07:42 +02:00
aurhat 87555d774a Update docs
Compatible with tree in assaultcube.github.io for #68e4c1b commit.
2017-07-19 21:13:00 +02:00
ac-stef 58ff110908 fix remip for some border cases in editing
some cases need a little more area remipped - and in edit mode, we don't
need to be stingy
2017-07-19 21:00:27 +02:00
ac-stef 00ba55ecac fix singleplayer hitsounds
(for hitsound 1)
2017-07-19 18:22:11 +02:00
ac-stef 8bb71ee839 fix direction for moving entities by scrollwheel
the same mousewheel direction now always moves an entity away from or
towards the player

  entproperty

    if 100 is added to the attribute index parameter, the sign of the
    increment value is changed

  editaxis

    returns a value for the main axis of player orientation (X:11, Y:12,
    Z:13) and adds 100 if the player is looking in the negative
    direction of the axis

DOCREF entproperty editaxis
2017-07-15 17:27:55 +02:00
ac-stef 59c3d1756d add option to grey out menu items
greyed out menu items are a) grey and b) can't be operated

  menuitemgreyedout 0|1

    menu items added after this command are greyed out (1) or not (0)

DOCREF menuitemgreyedout
2017-07-09 11:30:29 +02:00
ac-stef e29bb2aa2d simplify decision to render corpse
instead of checking for actual gibs, check for "was gibbed"

fixes problems with still existing gibs when the player dies again fast
enough
2017-06-27 13:31:02 +02:00
ac-stef 524988feaa filter unrenderable chars from console input
filter all chars that have no entry in the current font
2017-06-25 18:17:46 +02:00
ac-stef 57093ed70c rewrite doc command parser
- properly break statements into words
- pick statement where cursor is
- detect unmatched braces + indicator
- fix huge memory leak
- add cs ident details
- add debug view (broken into words)
- menu entries for the settings

  docidentverbose 0|1|2|3

    enables ident details or statement analyser

DOCREF docidentverbose
2017-06-23 12:48:17 +02:00
ac-stef ec12d6872e don't change persist flag while alias is pushed
and clean up the stack before removing an alias (memleak!)
2017-06-17 20:50:06 +02:00
ac-stef 4b26df11df update genmapitems
easier than to fix the persistidents vs. push/pop problem :)
2017-06-17 18:37:32 +02:00
ac-stef e96b97a5a5 fix updatefrommaster 2017-06-17 15:33:54 +02:00
ac-stef 03e21b097d fix stuff found by cppcheck
almost 3000 lines of "errors" contained one actual memleak, one actually
unused variable and three actual ambiguous code parts

from cppcheck website: "The goal is to detect only real errors in the
 code (i.e. have zero false positives)." :)

thx for finding five problems in our code
2017-06-17 12:40:35 +02:00