driAn
|
70cbec2ab3
|
new program debug db's
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3057 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:59:07 +00:00 |
|
driAn
|
5edab09b75
|
new win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3056 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:56:47 +00:00 |
|
driAn
|
b5c579735d
|
docs: networkdebug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3055 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:56:08 +00:00 |
|
driAn
|
54b4228851
|
new cmd: networkdebug (log packets)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3054 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:54:41 +00:00 |
|
core-code
|
f5ddeb0750
|
fixing xcode project
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3053 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:52:32 +00:00 |
|
driAn
|
3cdda31857
|
proj files: optimization settings, .pdb post-build copy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3052 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:48:34 +00:00 |
|
driAn
|
385432b7fa
|
increment protocol to keep lame testclients out
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3051 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:47:25 +00:00 |
|
driAn
|
d6df4400b7
|
also restore score if player is the only connected peer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3050 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:40:40 +00:00 |
|
driAn
|
db95156afc
|
save score before resending welcomepacket on getmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3049 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:36:22 +00:00 |
|
driAn
|
d4a8824a4d
|
menuitemtextbox sizing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3048 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 19:49:25 +00:00 |
|
driAn
|
5fd5ff9f9d
|
tweaked menus
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3047 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 19:49:02 +00:00 |
|
driAn
|
aa95f6ce79
|
super high pitched tinnitus that owns your ears
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3046 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 18:44:48 +00:00 |
|
Lee Salzman
|
a141844356
|
tweaked #ifdef
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3045 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 18:42:25 +00:00 |
|
Lee Salzman
|
0b96826416
|
#ifdef'd out win32 specific stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 18:41:30 +00:00 |
|
driAn
|
4318ac0e7d
|
dbghelp library for win98
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3043 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 18:27:12 +00:00 |
|
driAn
|
79834f5427
|
program debug DB
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3042 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 18:26:27 +00:00 |
|
driAn
|
1482509c5b
|
new bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3041 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 18:24:56 +00:00 |
|
driAn
|
a74142a59c
|
stacktrace crash output for windows client&server, debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3040 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 18:24:29 +00:00 |
|
flowtron
|
f05f333ab0
|
64bit binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3039 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 16:36:34 +00:00 |
|
flowtron
|
4e52944239
|
fixed link (startup->commandline)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3038 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 16:05:31 +00:00 |
|
ac_stef
|
71cb857eaf
|
log demo recording
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3037 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 15:49:51 +00:00 |
|
ac_stef
|
9e74dfc7d2
|
local custom player skins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 15:16:28 +00:00 |
|
Alejandro V. Garcia
|
3f35b934ba
|
upgraded from md2
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3035 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 10:37:25 +00:00 |
|
Alejandro V. Garcia
|
a63e45165d
|
upgrade to format md3
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3034 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 10:34:40 +00:00 |
|
RandumKiwi
|
26db10c38c
|
small adjustments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3033 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 10:05:15 +00:00 |
|
RandumKiwi
|
da6cb152d2
|
menuinit for customconnect menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3032 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 08:05:49 +00:00 |
|
RandumKiwi
|
bf6c0957ff
|
custom connect menu... still buggy.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 07:44:18 +00:00 |
|
RandumKiwi
|
26d596e95d
|
New in-game menus
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 07:22:08 +00:00 |
|
Lee Salzman
|
6bba1d7238
|
updated copyright notice
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3029 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 01:17:01 +00:00 |
|
Lee Salzman
|
2dffd15eb4
|
let playerincrosshair show editing players as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3028 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 23:06:50 +00:00 |
|
ac_stef
|
8777a668bf
|
identify other players while spectate, identify lagged players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 22:55:07 +00:00 |
|
Lee Salzman
|
21fb9dc784
|
underwater/tinnitus sound fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3026 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 22:54:07 +00:00 |
|
Lee Salzman
|
2f53b27d84
|
fullbright/dynlight fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3025 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 22:43:09 +00:00 |
|
Lee Salzman
|
512e8b527e
|
newmap fullbright fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3024 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 21:59:48 +00:00 |
|
Lee Salzman
|
4c7b092357
|
don't let dead players slide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 21:54:03 +00:00 |
|
Lee Salzman
|
564d5aa7d2
|
don't show radar in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3022 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 21:53:40 +00:00 |
|
Lee Salzman
|
619d88cbff
|
newmap fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 21:39:53 +00:00 |
|
flowtron
|
85a280482c
|
64bit linux binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3020 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 21:30:33 +00:00 |
|
Lee Salzman
|
be930e13e8
|
sendresume fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3019 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 21:26:08 +00:00 |
|
Lee Salzman
|
a98c8868f2
|
send resume packet after getmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3018 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 21:18:02 +00:00 |
|
Lee Salzman
|
f1ace61eaf
|
make sure modelattach.m is initialized to NULL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 20:52:27 +00:00 |
|
driAn
|
bba384fba1
|
fxi: proper modelattach construction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3016 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 20:43:43 +00:00 |
|
Lee Salzman
|
e050234358
|
added argument description for updatefrommaster
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3015 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 20:24:12 +00:00 |
|
Lee Salzman
|
f825cb0cc3
|
send welcome packet after getmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3014 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 20:18:27 +00:00 |
|
driAn
|
b62f120795
|
debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 19:48:03 +00:00 |
|
Lee Salzman
|
ebcf3f46b8
|
synchronize newmap command across clients
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 19:44:55 +00:00 |
|
Lee Salzman
|
2ad7aa7111
|
flag drop height fix (no longer uses eye pos)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 18:33:26 +00:00 |
|
ac_stef
|
6acb262b50
|
prevent flags from falling through bridges (again)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3010 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 17:01:08 +00:00 |
|
ac_stef
|
2cec9cc4b3
|
new commandline option to record demo of every game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 16:44:52 +00:00 |
|
Lee Salzman
|
bd47f99255
|
removing unused function
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3008 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 10:23:06 +00:00 |
|