Commit Graph
5662 Commits
Author SHA1 Message Date
driAn b10d70e8ec debug logging cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2988 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 18:02:12 +00:00
Lee Salzman 1f64bbd6d5 SV_EXTENSION sanity checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2987 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 15:33:14 +00:00
Lee Salzman ead8b54419 signedness fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2986 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 15:02:07 +00:00
driAn a8a8fd264a include <limits.h>
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 14:31:16 +00:00
driAn 18615659dc include <limits>, debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 14:16:25 +00:00
driAn b04bb1bf68 accept flag-stolen message even if actor is not known yet (fixes flag info on connect)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2983 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 14:14:12 +00:00
driAn ffacd9e246 fix broken flag info in welcomepacket
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2982 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 13:18:45 +00:00
driAn 2d809faf06 properly decode strings to debug log
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 12:17:50 +00:00
driAn 5ffaabaf8b debug com on the client as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2980 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 12:07:20 +00:00
driAn 9ea5997f53 even more debugging tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2979 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 11:41:36 +00:00
RandumKiwi 5f5cb0da8e uncluttered settings menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2978 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 11:18:23 +00:00
driAn d245e8e69a debug tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2977 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 10:36:41 +00:00
Lee Salzman 078a323e9d const cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2976 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 07:39:10 +00:00
RandumKiwi 6a0932f38e removed spare nothing model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2975 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 07:15:16 +00:00
Lee Salzman d96e11f4c4 don't let the timer get pushed down by other messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 23:47:27 +00:00
driAn e5e49db810 improved mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 23:26:09 +00:00
flowtron 7b13caadd4 64bit linux binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2972 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 23:21:23 +00:00
Lee Salzman 7f94324632 ensure welcomepacket has enough space
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 23:08:12 +00:00
flowtron d42d0ffc7c 64bit linux binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 22:58:29 +00:00
driAn 275586f8c7 fix nullpointer access
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 22:43:11 +00:00
Lee Salzman 300285d967 ensure fight! message shows up in arena mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2968 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 22:32:01 +00:00
Lee Salzman 70ee1dce07 don't end demo recording on a vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2967 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 21:59:58 +00:00
Lee Salzman 2675fb2aba undoing change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 21:35:12 +00:00
Lee Salzman 0b6bf147f9 use MINBORD instead of hard-coded values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 21:33:50 +00:00
Lee Salzman 704cb64130 clamp dynlight area to map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 21:31:56 +00:00
flowtron b4cc5f62a1 64bit linux binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2963 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 21:09:50 +00:00
driAn 02fd1530b7 also apply sound-entity volume for non-ambient sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2962 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 21:00:12 +00:00
driAn 68f4258cb2 playtest bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2961 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 20:45:17 +00:00
driAn 9d79192d04 print all flag messages to the HUD instead of console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2960 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 20:43:27 +00:00
Lee Salzman 258065b8c3 playtest bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2959 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 20:39:59 +00:00
driAn c63c335f9b updated cfg to reflect change in mapsound cmd interface
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2958 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 20:27:42 +00:00
driAn eeb6e78d50 docs: explain ambient and non-ambient sounds in /newent sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 20:24:17 +00:00
driAn 78fbbbe6a7 set mapsoundrefresh to 10ms
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2956 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 20:16:07 +00:00
driAn 691ce8acef allow mapsounds to be ambient or non-ambient (directional)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2955 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 20:11:12 +00:00
driAn 70f1795868 changed output encoding to ASCII
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2954 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 19:34:08 +00:00
driAn 0d54886244 removed BOM from cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2953 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 19:33:16 +00:00
driAn fa1c59dac3 updated reference schema, removed BOM
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 19:32:37 +00:00
driAn 2503085f90 updated docs.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 19:22:07 +00:00
driAn 1bd9982124 updated docs.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2950 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 19:20:15 +00:00
Lee Salzman b47a07f803 mention sound entity as possible type for newent
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 19:07:56 +00:00
driAn a08e7e67de removed rendundant map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 18:57:11 +00:00
driAn 97a2b013ae docs: updated mapsound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2947 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 18:54:14 +00:00
driAn f021499777 updated cfg to reflect change in mapsound cmd interface
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2946 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 18:52:42 +00:00
driAn 42d0c84424 mapsound cfg cmd: removed volume arg (now available in [newent sound])
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2945 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 18:51:48 +00:00
Lee Salzman f84197f44a reset eyeheight on respawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2944 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 18:37:06 +00:00
Lee Salzman dae268ea4c alternate fix for getmap problem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 18:23:02 +00:00
driAn 2929b6bcec mapsound test map for makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2942 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 16:32:28 +00:00
driAn d6351a8ab0 win bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2941 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 16:28:32 +00:00
driAn efea0e542e fixed invisible bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 16:19:56 +00:00
driAn b48beb5853 per-entity volume for mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 16:10:19 +00:00