ac-stef
ade460517d
reuse skin
2016-10-10 22:18:26 +02:00
ac-stef
f7a54907db
map fixes
...
thx BrutalSystem
2016-10-09 00:49:06 +02:00
ac-stef
bc57ac2360
map fixes
...
thx BrutalSystem
2016-10-08 00:28:33 +02:00
ac-stef
245c0f4c56
map fixes
2016-10-04 22:05:17 +02:00
ac-stef
d56d8f91b6
fix restricting watercolour
...
get coal down from 213 to 91 clipped entities
2016-09-28 16:22:11 +02:00
ac-stef
5ba5d1b4b3
optionally show media origin in slot lists
2016-09-26 22:45:34 +02:00
ac-stef
18375a7c18
sort shadow entities behind lights
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- restrict watercolour to edit mode
- some map fixes
- add dev_coal
2016-09-25 16:07:06 +02:00
ac-stef
815f4aa764
add selectall command
...
selectall
selects the whole map (minus the two cubes wide border)
DOCREF selectall
2016-09-16 14:06:26 +02:00
ac-stef
c5904dc065
add stairs to edit menu
2016-09-16 14:06:26 +02:00
ac-stef
643328b5a1
properly compress chars_default.png
...
thx BrutalSystem
2016-09-13 21:28:47 +02:00
ac-stef
a976e5b4ba
map fix
2016-09-11 11:17:25 +02:00
ac-stef
588e9f9de8
some fixes for OSX
2016-09-08 22:36:46 +02:00
ac-stef
123e2b2b12
cleanup
2016-09-08 01:20:45 +02:00
ac-stef
40e8b1cf5e
some map fixes
2016-09-05 20:42:56 +02:00
ac-stef
ac4e2e60b4
optimised dev_dusk
...
* heightfield render errors fixed
* model-clipping simplified
* shadowyaw changed a little to avoid ugly artifacts
2016-09-04 00:52:20 +02:00
ac-stef
3e7a0cfb10
added dev_dusk
...
"Dusk by A&D_Shadow"
initial commit, based on ac_dusk_2013, converted to map format 10
2016-09-03 14:35:33 +02:00
ac-stef
8f95b6d88e
more map fixes
2016-09-03 01:42:34 +02:00
ac-stef
a8db184eef
use mapmrproper to optimise for filesize
...
needs further testing...
all dev_ maps have been optimised
2016-09-02 00:05:57 +02:00
ac-stef
3e1628792f
fix lighting on desert3
...
thx BrutalSystem
2016-08-31 23:08:49 +02:00
ac-stef
300d702619
add menu to set notexture
...
Allows to reset notexture, to set a high-contrast color to find and
fix the areas and to set to a useful default texture.
As useful textures, in addition to rock.jpg and concrete.jpg, the menu
lists the default wall, floor and ceiling textures of the current map,
and also the last watched texture from the texture menu.
Also adds a few checks to detect unconverted map config files and misuse
of the new bright highlight textures.
2016-08-30 22:57:03 +02:00
ac-stef
98605751f4
fix unconfigured textures on official maps
...
replaced by makke/rock.jpg, which is the base for the "missing content"
texture - so, only the text is missing...
on outpost, notexture was reset (since there's no use for it on official
maps)
2016-08-30 21:08:38 +02:00
ac-stef
778ad62629
fix rendering of some heightfield borders on lainio
2016-08-29 21:52:03 +02:00
ac-stef
4f6e58040b
merge identical config slots of official maps
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textures:
cavern: 1 slot merged
complex: 3 slots merged
depot: 11 slots merged
lainio: 1 slot merged
mines: 1 slots merged
swamp: 1 slot merged
mapmodels:
swamp: 2 slots merged
toxic: 3 slots merged
2016-08-29 15:47:46 +02:00
ac-stef
69518c5e50
sort config slots of official maps
2016-08-29 15:47:46 +02:00
ac-stef
91e7ff6e7f
delete unconfigured mapmodel entities from official maps
2016-08-29 15:47:46 +02:00
ac-stef
28d63baeee
sort entities on official maps
2016-08-29 15:47:46 +02:00
aurhat
2d55d5dc2a
Cleanup new_content map
...
Fixed paths to models, adjusted map message, map saved
in format 10.
2016-08-27 20:23:38 +02:00
ac-stef
9230561697
remove illegal chars from map config files
...
from now on, the server's going to be very pedantic about this...
2016-08-26 14:28:53 +02:00
ac-stef
71c65c90ca
fix lighting error on edifice
...
16x16 mip doesn't render properly - had to break it up
thx BrutalSystem
2016-08-24 19:13:16 +02:00
Alejandro V. Garcia and aurhat
c1252941ba
Add missing mapmodel
...
Supplement to ace4d2b
2016-08-22 23:04:35 +02:00
ac-stef
8b9bdfa3e4
fix texlists in edited official maps
...
copied, cleaned and sorted the texlists from ac_* to dev_* maps
(to fix nonsense lists, created by incomplete texture slot delete code)
2016-08-20 14:49:51 +02:00
ac-stef
d48675911f
fix too thin walls on several maps
...
one more too thin wall, on ac_shine at pos (87|163) can't be fixed
without visual changes
thx Robtics
2016-08-18 17:29:04 +02:00
ac-stef
9f284ac746
fix rendering error on ac_outpost
2016-08-16 23:09:15 +02:00
ac-stef and aurhat
46e659d4e0
fix rendering error on ac_desert
2016-08-15 11:52:29 +02:00
ac-stef
25d09990c8
fix accidental map changes
...
thx BrutalSystem
2016-08-04 22:38:02 +02:00
ac-stef
2fbbb04b76
move menu background texture to packages/misc
...
so that altering the menu background does not change maps that use it
as texture
packages/textures/makke/menu.jpg is being kept, because maps use it
2016-08-04 20:59:03 +02:00
ac-stef
e9099965c1
fix render bug on ac_outpost
...
(easier to fix the map than to fix the renderer)
thx BrutalSystem
2016-08-04 20:54:53 +02:00
ac-stef
59d4f4d847
add embedded license information to all official maps
...
also add script to generate a summary map license file
new (undocumented) debug commands:
loadmap <mapname>
loads a map directly, easy to use from scripts
debugline <filename> <text>
writes text to file (no path names allowed)
2016-07-30 01:47:30 +02:00
ac-stef
13ec9d692f
strip embedded config files and optimise clip entities
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* strip unused mapmodel, texture and sound slots from config files
* clip stair mapmodels with sloped clip entities
* remove double clipping
dev_douze has been replaced by a version from the AC 1.0 era, including
flag bases - but with no team spawns. Corners now utilise higher mips
where possible.
dev_stellar has not been optimised.
2016-07-25 23:06:21 +02:00
ac-stef
a807716ecf
convert official maps to format 10
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* renamed (temporarily) to dev_*
* embedded all config files
* changed as many clip entities to tagged clips as possible
On ac_toxic and ac_venison all other clip entities also have been
optimised. Some bugs and unnecessary quirks on venison have been removed.
* toxic now uses 135 clipped entities (instead of 221)
* venison now uses 115 clipped entities (instead of 393)
2016-07-23 19:13:38 +02:00
aurhat
35009a4eee
Complete and change mapmodel config files
...
Added keywords and description.
2016-05-09 22:41:13 +02:00
ajonmu and aurhat
3b7e7b9027
Mapmodel config file changes
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Added keywords and description. CRLF converted to LF.
2016-05-05 21:36:36 +02:00
ac-stef
d107aa3cd6
added mapmodel menus sorted by author and distribution
...
all generated automatically from mapmodel attributes
also:
* fixed typo in model config
* concatuniq now works fine with spaces
2016-02-13 18:52:18 +01:00
aurhat
048e951a38
Update .gitignore's
2015-07-15 21:57:05 +02:00
ac-stef
f3e72b8fb7
remove gettext
...
DOCREF gettext
2015-06-10 14:28:50 +02:00
ac-stef
84871a13f1
option to show all playerstarts in edit mode
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Set showplayerstarts to "1" to see a playermodel rendered at all
playerstart entities.
DOCREF showplayerstarts
2015-05-27 15:47:05 +02:00
ac-stef
5bd9105a8c
fix ac_snow map config
2015-05-18 14:46:03 +02:00
ac-stef
a8028b87ba
add default mapmodel slot parameters to model config files
...
The parameters have been extracted from current official map config files.
Only parameter sets different from "0 0 0 0" have been added.
2015-05-17 00:24:39 +02:00
ac-stef
42356bccb5
add attributes to previously unlisted mapmodels
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These are 96 skeleton config files - to be filled with model descriptions
and menu keywords.
2015-05-17 00:24:39 +02:00
ac-stef
f8e582bf7a
add attributes to model configs
...
This commit is incomplete: only the information from menus_edit.cfg was
transferred to model config files. There are 96 more config files to be
created...
2015-05-17 00:24:39 +02:00