Commit Graph
196 Commits
Author SHA1 Message Date
Lee Salzman 4a40d26725 floating-point mouse sensitivity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-31 00:50:13 +00:00
Lee Salzman dfe58d1f08 network time cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-30 15:44:54 +00:00
driAn b228b3f4fd better camera angle for 3rd person spect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3276 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-26 12:11:07 +00:00
Lee Salzman 3a86ceeea9 fixed gcc warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3249 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 17:54:46 +00:00
driAn 60307e793f faster spectator-fly mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 14:13:27 +00:00
Lee Salzman 80ca208bcc don't modify flag ent during ctf games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-24 21:55:58 +00:00
Lee Salzman c828c70bb1 separated X and Y radius for clip entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3189 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 11:08:15 +00:00
Lee Salzman 7ab1bfa104 clip radius tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3186 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 10:18:55 +00:00
Lee Salzman 8472dd3ba2 added clip entities for easier clipping
added entset command for easier ent editing
revised command completion system


git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 03:28:44 +00:00
Lee Salzman ff5048d4ac fix sliding in spectator fly mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 23:25:20 +00:00
Lee Salzman 4c7b092357 don't let dead players slide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 21:54:03 +00:00
Lee Salzman bd47f99255 removing unused function
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3008 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 10:23:06 +00:00
Lee Salzman 1ed4cbdcfc send foot position over network instead of eye position for better eyeheight handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 05:35:47 +00:00
driAn b260f26c7c fixed crouching speed bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 20:08:11 +00:00
driAn d1a6da2c35 avoid unnecessary phys cycles in volume-resize
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2839 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-05 13:10:37 +00:00
driAn 1a8ad9e4d1 physent-volume resize with collision detection for better crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-05 12:50:44 +00:00
ac_stef 1f9f1b4bc8 fixed nade bounce on 45 degree walls
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2818 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-04 15:09:51 +00:00
driAn 8284aaf7b3 avoid getting stuck when un-crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-27 16:20:32 +00:00
driAn 0262c14aeb faster mapmodel collision test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-27 13:08:34 +00:00
driAn ffd6a8dd07 fixed mapmodels physics (shoot through)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-27 12:59:15 +00:00
Lee Salzman b2811e4893 faster reading of world structure
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 01:42:40 +00:00
Lee Salzman e39ca3418a jumping corpse fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2644 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-16 07:56:16 +00:00
Lee Salzman 9507058d56 deathcam mousemove fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2614 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 05:28:36 +00:00
ac_stef b20f822fe3 allow head movement for dead; 1 sec delay before entering spectator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2585 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-14 16:43:34 +00:00
Lee Salzman 7e238e849f line of sight finding
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2579 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-14 01:08:50 +00:00
Lee Salzman dad839d9f1 clamp damage roll by maxroll
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-13 23:00:54 +00:00
driAn 43c0fa0f9a delay when respawning from spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-23 10:30:11 +00:00
driAn 8b543bd50c removed test code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-23 09:33:32 +00:00
driAn 92f0f66229 fixed stuck bug in when jumping on crouching players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2356 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-23 09:25:57 +00:00
driAn e0c2c29994 stuck-test on flagdrop
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2329 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-16 09:11:27 +00:00
Lee Salzman 3b05838c82 gcc 4.3 warning/bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-14 08:58:07 +00:00
driAn d0ec8225ed struct worldobjref for sound locations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-11 18:13:05 +00:00
Lee Salzman c0d06289a8 ensure fpsfric doesn't underflow
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2285 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-06 10:32:08 +00:00
Lee Salzman f36a106f2e spectator div-by-0 position bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-30 21:40:18 +00:00
flowtron 60fcf0e668 attempt to fix spectator-stuck-bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2230 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-27 22:14:23 +00:00
driAn cc990e5332 disabled mouse-move when 1st person spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2207 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-24 21:37:17 +00:00
driAn b817fbc353 fixed splash sound flood, refactored audio
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2183 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-18 19:20:09 +00:00
Lee Salzman dcf0f95e28 movement interp bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2168 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-06-09 21:22:00 +00:00
Lee Salzman afbdae9e96 interpolation fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-06-09 20:45:16 +00:00
Lee Salzman 15c5aa8f67 local player movement interpolation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2166 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-06-09 20:36:22 +00:00
driAn a5c49a70e3 distance restricted grendade bounce sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2133 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-31 12:22:56 +00:00
Lee Salzman f3f3177a7e grenade gravity tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2094 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-24 08:00:11 +00:00
driAn 445e691331 bounce sound for grenades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2072 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-20 20:43:29 +00:00
driAn 488b837ad1 no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 22:41:00 +00:00
driAn 215b661ab0 physents gravity corrected, fixed nade sounds on water transition
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2052 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 18:58:17 +00:00
Lee Salzman ffd20aad39 fixed rate player physics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2045 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 22:37:23 +00:00
driAn 45beb9bf3f bounce ents at fixed phys fps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 21:48:41 +00:00
driAn a5e6556278 weaponswitch sound for pistol too
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2040 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 17:54:49 +00:00
driAn 79b9c9ac88 inject ammo&health info packets into demo stream, fixed connectadmin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2037 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 17:05:10 +00:00
driAn bc70cfa46f grenade floating in water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-15 20:50:09 +00:00