sireus
b33116712c
sane(r) command signatures (warning: huge commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
sireus
473f58c7de
flag collision fixes
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* extend pickup collision radius over full height
* make flags collide with plclips
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-21 23:14:34 +00:00
sireus
70b1823ed7
spelling fixes (thanks, Wolf)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6783 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-09 18:33:20 +00:00
Lucas GAUTHERON
7f2923812f
physics: we should rather not use fast maths functions here
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(Brahma: please remove what can be removed)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-10-31 15:47:13 +00:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
Bukz
83cc603a3a
testing onHit alias/cancel jump/crouch physics in editmode if both keys are pressed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-06 02:12:58 +00:00
Bukz
2fc7069551
a better implementation for "slowmove" -> "flyspeed"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6447 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-17 13:46:44 +00:00
Bukz
bf440a7e72
removing useless bit on "isfly"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6445 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-16 20:05:39 +00:00
Bukz
88e09210e7
don't cap speed if client entered editmode while crouching
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-15 13:34:07 +00:00
Bukz
b0a5672ad5
little inWater fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6394 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-29 17:19:55 +00:00
Bukz
1e20bace2e
inWater command, akimboautoswitch slider, akimboendaction defaults to 1 (switch back to primary)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6390 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-29 14:04:41 +00:00
Bukz
a1ea14c627
slowmove bugfix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6355 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 09:02:43 +00:00
Bukz
0c48eb7998
even more fly updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 00:36:04 +00:00
Bukz
8b2f33b614
sigh, looks like I should call it a night..
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 22:52:54 +00:00
Bukz
786c3e67d0
slowmove for spec/editfly
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 22:41:51 +00:00
Bukz
78c527271f
crouch/jump editing physics fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6342 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 21:12:25 +00:00
Bukz
b930b59438
reversed jump physics while crouching in editmode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 20:09:33 +00:00
Bukz
0080b3cd52
little fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 03:02:49 +00:00
Bukz
5080589de9
increased editfly velocity
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6313 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 01:57:35 +00:00
Bukz
ed857417ef
bots in plclips bug fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 12:17:15 +00:00
flowtron
a6c6e20a85
scopesens(-feel) - live & love the diversity
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5916 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-21 00:19:16 +00:00
flowtron
70a75fcf78
scope sensitivity scaling back to original feel
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5841 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-13 23:09:18 +00:00
flowtron
be5e0c7e53
spawn ent render:arrow in editmode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-11 14:39:38 +00:00
Rafael Barreto
01c24f0228
checking if file system has space to write (linux only), reverting the protocol to make it compatible with 1.1.0.1, tagging AUTH as WiP, tunning the player/bot collision... preparing to release patch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 19:46:56 +00:00
Rafael Barreto
d1f4c1fd83
reverting player collision, adding bot changing direction after collision, fixing slow motion when walking on corners, better balance teams evaluation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-18 23:50:56 +00:00
Rafael Barreto
a8c21d4775
docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 01:13:12 +00:00
Rafael Barreto
b01dc4eddc
bug fixes/enhancements: findsens, scripts, "gospectate", clean up and bug fix update 1.1.0.2 (do not revert this)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5600 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 21:07:48 +00:00
flowtron
1202341e9b
physics tweaks
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5523 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 19:31:28 +00:00
Rafael Barreto
bd582ab24e
finally fixing the trans-round nade attack (in lss), the voicecom check in server side, and another mouse adjustment (thanks to kirin..)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 19:06:14 +00:00
flowtron
216b25ae7a
findsens: interactive sensitivity finder - by Kirin - kudos!
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-30 22:29:38 +00:00
Rafael Barreto
e93c029437
ops... cleaned too much
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 22:27:41 +00:00
Rafael Barreto
0743044eec
some cleanup and compatibility things
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5464 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 22:19:28 +00:00
Rafael Barreto
207cdad9f9
mouseaccel rescale, afk fix (again!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5300 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-07 17:24:52 +00:00
Rafael Barreto
26d9eab218
reordering cursens... init with sensitivity, then apply accel, then scale it, and then rescale it if scoping... thanks to Kirin for the work
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5278 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 17:04:38 +00:00
Rafael Barreto
267e5a145d
removing the (cur)time dependence of mouse filter, and adding an extra option (off by default): autoscopesens = uses the scopefov/fov as scopesensscale
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 23:57:07 +00:00
flowtron
94dc526837
lots of whitespace
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:49:20 +00:00
flowtron
9674bae821
scopesensscale fix (thanks to kirin)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5159 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-07 20:07:55 +00:00
Rafael Barreto
2e9c12bf65
findpattern tool and clean up
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5141 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-04 19:50:03 +00:00
Rafael Barreto
2157072cc7
forbidden speech dictionary, deny coop for read only maps, and some suggestions from sam about client/server crashes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5138 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-04 00:42:58 +00:00
Rafael Barreto
72d710081a
bug fix (respawn issue), smarter mfilter, other stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-26 20:06:38 +00:00
Rafael Barreto
02da74afdf
fixing inappropriate conversion and limiting mouse filter updates to low frequency mouses (removing negative acceleration)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-24 12:44:08 +00:00
Rafael Barreto
d50f37b4ea
25% of double nades, mouse filter tool (thanks to Franz) and ripping the easy access to kick/ban menu
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-23 21:40:44 +00:00
Rafael Barreto
72b8e25397
less crouch in air up vel
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4953 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 20:20:39 +00:00
Rafael Barreto
91677d98e9
fixing
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 19:41:26 +00:00
Rafael Barreto
35b58ee683
fixing
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 19:24:51 +00:00
Rafael Barreto
eea6e5c401
crouch in the air
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 19:20:31 +00:00
Rafael Barreto
5468c26b6d
crouching in the air
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4946 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 18:36:00 +00:00
Lee Salzman
4c99047d29
upped mouseaccel limits
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-01-10 06:20:28 +00:00
Lee Salzman
d557dde043
different accel algorithm
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-01-10 06:11:40 +00:00
Lee Salzman
57c34a96ef
aggregate mouse events
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optional quake-style mouse acceleration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4751 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-31 17:33:39 +00:00