flowtron
|
b9953ad76c
|
some config tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5549 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-07 01:14:35 +00:00 |
|
Alejandro V. Garcia
|
0f5da9cee9
|
reverted to a 512x file texture
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5381 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-16 09:45:27 +00:00 |
|
makke
|
822ec7f895
|
Fixed white transparency bleeding - why is it 640² though ?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5376 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-15 12:57:43 +00:00 |
|
Alejandro V. Garcia
|
5b8d94d38d
|
test character set, experimental
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5365 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-14 05:40:36 +00:00 |
|
flowtron
|
70b08ce124
|
nopreview texture
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-13 17:48:32 +00:00 |
|
Rafael Barreto
|
741b718afc
|
nice medals (WiP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5304 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-07 22:23:31 +00:00 |
|
flowtron
|
713787c6cb
|
even more improved monospace font image provided by SKB
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5191 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-06-12 17:07:37 +00:00 |
|
flowtron
|
639f755ce2
|
much improved version provided by DES|General Disarray
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5188 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-06-12 16:20:16 +00:00 |
|
flowtron
|
137bdbcd6a
|
slightly improved monospace font image
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5185 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-06-12 13:36:50 +00:00 |
|
flowtron
|
3d06fc27db
|
monospace font (renders a little too softly)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5184 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-06-12 13:31:42 +00:00 |
|
Rafael Barreto
|
be1d72d7cc
|
Armor icon hud, and blocking too much open maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-19 20:31:15 +00:00 |
|
makke
|
b6d4722032
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4936 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-19 20:24:11 +00:00 |
|
makke
|
1014963198
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4935 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-19 20:22:12 +00:00 |
|
makke
|
7126e7be4c
|
armour levels temp
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4934 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-19 20:09:51 +00:00 |
|
makke
|
76aeb5504e
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4895 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 00:12:46 +00:00 |
|
Lee Salzman
|
9c20ceeab0
|
different explosion texture by razgriz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 19:56:38 +00:00 |
|
Rafael Barreto
|
2dea41a0c6
|
Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 20:17:40 +00:00 |
|
flowtron
|
fcf4470d3b
|
fixed aspect ratio of scope.png
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4824 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-08 20:27:59 +00:00 |
|
driAn
|
f65b11525b
|
test font
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4754 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-01-02 13:05:24 +00:00 |
|
flowtron
|
6f3b9a192c
|
First Incarnation: contains all png, jpg, ogg and wav files inside packages/
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4650 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-10-04 12:39:34 +00:00 |
|
ac_stef
|
f1e879e7fd
|
akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-08-05 21:21:57 +00:00 |
|
makke
|
6710fb2e51
|
err not yet, but now
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-26 23:56:39 +00:00 |
|
makke
|
17ce042a81
|
now it´s really fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-26 23:53:30 +00:00 |
|
makke
|
32b1a43990
|
mippyness fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-26 23:22:39 +00:00 |
|
makke
|
e338282119
|
gimp-pain
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3772 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-26 22:57:07 +00:00 |
|
makke
|
5dc91a8f4a
|
differnt charset files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3771 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-26 22:25:03 +00:00 |
|
Lee Salzman
|
8b77658168
|
fixed superfluous alpha channel
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3667 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-19 22:08:37 +00:00 |
|
Lee Salzman
|
ea610ebab3
|
compressed with pngcrush
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3665 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-19 22:01:03 +00:00 |
|
makke
|
ae6bdd490d
|
startscreen ... yet another ..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3654 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-19 19:16:44 +00:00 |
|
makke
|
8bdf902cb8
|
startscreen ... yet another tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3653 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-19 18:58:48 +00:00 |
|
driAn
|
e2234f086b
|
1024^2 startscreen
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-19 18:41:09 +00:00 |
|
makke
|
ac5e3bd1a9
|
startscreen ...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3649 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-19 17:37:15 +00:00 |
|
makke
|
382dcf874e
|
startscreen
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3646 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-19 17:15:30 +00:00 |
|
driAn
|
7bd579ca85
|
removed version info from startscreen
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3627 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-18 20:41:24 +00:00 |
|
makke
|
452cea95a6
|
startscreen tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3603 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-17 23:12:06 +00:00 |
|
driAn
|
3c259648ff
|
test: different AC v1.0 startscreen
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-17 23:03:30 +00:00 |
|
Alejandro V. Garcia
|
a21cb08366
|
changed lines thickness to 1 pixel
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3540 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 11:25:48 +00:00 |
|
Alejandro V. Garcia
|
018d3aee3a
|
deleted transparent pixels in scope lines
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3538 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-16 10:24:15 +00:00 |
|
Lee Salzman
|
21512e9fd9
|
prettier damage screen
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3461 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 23:00:37 +00:00 |
|
Lee Salzman
|
d10a0b754b
|
fixed superfluous alpha channel in teammate crosshair
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 21:37:52 +00:00 |
|
Lee Salzman
|
6f98fe644e
|
simplified crosshair setup - only default, teammate, scope crosshairs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-08 21:02:47 +00:00 |
|
Lee Salzman
|
399b0b776b
|
added red dot crosshair!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3255 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 18:36:12 +00:00 |
|
driAn
|
046758ab31
|
removed red dot from scope
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3238 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 13:36:30 +00:00 |
|
Lee Salzman
|
679f13ce81
|
added circle base icons
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3153 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-19 00:32:25 +00:00 |
|
Lee Salzman
|
2973424463
|
removing unnecesary notexture.png
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2917 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 06:15:02 +00:00 |
|
makke
|
448f2e5453
|
compass tweaks ...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2850 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-06 21:50:26 +00:00 |
|
makke
|
363941288c
|
compass tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2847 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-06 21:35:03 +00:00 |
|
Lee Salzman
|
f789f9ad77
|
cropped to save some texture memory
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2844 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-06 20:26:42 +00:00 |
|
makke
|
68ac1bdb00
|
west is to the left *cough*
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2842 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-06 16:53:16 +00:00 |
|
makke
|
01630ce253
|
some sounds and compass stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2840 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-06 13:21:54 +00:00 |
|