Commit Graph
1724 Commits
Author SHA1 Message Date
Lee Salzman bd47f99255 removing unused function
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3008 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 10:23:06 +00:00
Lee Salzman 6daec85884 spawn height fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 10:05:42 +00:00
Lee Salzman 365d7619b9 use 1st attribute for height of items
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 09:48:31 +00:00
Lee Salzman 1ed4cbdcfc send foot position over network instead of eye position for better eyeheight handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 05:35:47 +00:00
Lee Salzman f213f43684 do texgen last to minimize calcs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 04:30:32 +00:00
Lee Salzman 58c94ed3bc ensure corner tris get shadow projections
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3002 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 19:55:21 +00:00
Lee Salzman cfdf56e94b shadow projection cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3001 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 18:44:18 +00:00
Lee Salzman 2278fac24a don't count shadow quads against wqd
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 13:59:02 +00:00
Lee Salzman fafd5e0f7d disable floor check when not using shadow quads
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2998 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 13:50:51 +00:00
Lee Salzman ba59c1c5b0 clamp shadow rect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2997 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 13:43:03 +00:00
Lee Salzman b1cf271061 use projective texturing for blob shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2996 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 13:31:33 +00:00
Lee Salzman e1334495e1 properly seed the pseudo-random number generator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2994 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 06:30:18 +00:00
Lee Salzman a713613647 debugging cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 01:28:22 +00:00
Lee Salzman e11a5f5514 better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 01:17:44 +00:00
Lee Salzman 670ee3a82e wait 500ms after last death to end arena round
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2991 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 19:30:05 +00:00
Lee Salzman 2d69981df4 arena message tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2990 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 18:41:02 +00:00
driAn b10d70e8ec debug logging cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2988 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 18:02:12 +00:00
Lee Salzman 1f64bbd6d5 SV_EXTENSION sanity checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2987 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 15:33:14 +00:00
Lee Salzman ead8b54419 signedness fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2986 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 15:02:07 +00:00
driAn a8a8fd264a include <limits.h>
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 14:31:16 +00:00
driAn 18615659dc include <limits>, debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 14:16:25 +00:00
driAn b04bb1bf68 accept flag-stolen message even if actor is not known yet (fixes flag info on connect)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2983 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 14:14:12 +00:00
driAn ffacd9e246 fix broken flag info in welcomepacket
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2982 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 13:18:45 +00:00
driAn 2d809faf06 properly decode strings to debug log
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 12:17:50 +00:00
driAn 5ffaabaf8b debug com on the client as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2980 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 12:07:20 +00:00
driAn 9ea5997f53 even more debugging tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2979 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 11:41:36 +00:00
driAn d245e8e69a debug tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2977 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 10:36:41 +00:00
Lee Salzman 078a323e9d const cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2976 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 07:39:10 +00:00
Lee Salzman d96e11f4c4 don't let the timer get pushed down by other messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 23:47:27 +00:00
Lee Salzman 7f94324632 ensure welcomepacket has enough space
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 23:08:12 +00:00
driAn 275586f8c7 fix nullpointer access
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 22:43:11 +00:00
Lee Salzman 300285d967 ensure fight! message shows up in arena mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2968 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 22:32:01 +00:00
Lee Salzman 70ee1dce07 don't end demo recording on a vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2967 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 21:59:58 +00:00
Lee Salzman 2675fb2aba undoing change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 21:35:12 +00:00
Lee Salzman 0b6bf147f9 use MINBORD instead of hard-coded values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 21:33:50 +00:00
Lee Salzman 704cb64130 clamp dynlight area to map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 21:31:56 +00:00
driAn 02fd1530b7 also apply sound-entity volume for non-ambient sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2962 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 21:00:12 +00:00
driAn 9d79192d04 print all flag messages to the HUD instead of console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2960 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 20:43:27 +00:00
driAn 78fbbbe6a7 set mapsoundrefresh to 10ms
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2956 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 20:16:07 +00:00
driAn 691ce8acef allow mapsounds to be ambient or non-ambient (directional)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2955 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 20:11:12 +00:00
driAn 42d0c84424 mapsound cfg cmd: removed volume arg (now available in [newent sound])
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2945 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 18:51:48 +00:00
Lee Salzman f84197f44a reset eyeheight on respawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2944 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 18:37:06 +00:00
Lee Salzman dae268ea4c alternate fix for getmap problem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 18:23:02 +00:00
driAn efea0e542e fixed invisible bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 16:19:56 +00:00
driAn b48beb5853 per-entity volume for mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 16:10:19 +00:00
driAn 5b9badca4a per-entity volume for mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2938 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 15:45:19 +00:00
driAn 5487e8e6d0 reduced mapsound checks, use loop option for mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2934 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 13:11:17 +00:00
driAn 13e2c95322 make playerincrosshair() use camera1 object
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 09:19:54 +00:00
driAn 9cce4a6aae slightly smaller hudoutf font
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2924 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 09:19:28 +00:00
Lee Salzman 400f30aa3d ensure sound is preloaded when entproperty is used
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2922 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 06:36:12 +00:00