Lee Salzman
|
c3da156658
|
vertex format cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-22 08:04:48 +00:00 |
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driAn
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c38984d1d8
|
win32 opengl screen cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2173 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-10 22:03:47 +00:00 |
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Lee Salzman
|
684ab4fd66
|
fovy fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2172 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-10 09:12:12 +00:00 |
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driAn
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9632c46243
|
reset music on disconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-30 17:39:13 +00:00 |
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Lee Salzman
|
c7456c9851
|
preserve modelview matrix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-25 15:24:04 +00:00 |
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Lee Salzman
|
cc3b343169
|
reflection clipping cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-21 02:44:30 +00:00 |
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driAn
|
2f698c3df4
|
fixed underwater projection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2057 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-19 20:55:37 +00:00 |
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driAn
|
d49d1c2cbb
|
correct weaponselect hud icon when spectating other player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2038 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-18 17:16:49 +00:00 |
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Lee Salzman
|
856646b4c9
|
allow GL extension checking from cfgs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-14 22:15:45 +00:00 |
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Lee Salzman
|
a550830379
|
disable water reflections on pre-DX8ish hardware by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-14 21:39:49 +00:00 |
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driAn
|
c32f4137ab
|
bunch of spectator fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 14:25:28 +00:00 |
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driAn
|
715af8260b
|
demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 13:29:37 +00:00 |
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driAn
|
45fc0a0e21
|
demo playback as 1st person, convenient spect toggling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-07 20:57:00 +00:00 |
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driAn
|
d2d8e0a075
|
avoid spectator cam getting into map geometry
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1887 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-06 19:31:38 +00:00 |
|
Lee Salzman
|
837eae31e7
|
made particles render above water, decals below water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 16:38:18 +00:00 |
|
flowtron
|
fb21aae502
|
chasing/embodying the followed player (currently with translucent display of client during "embodiment")
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 14:04:17 +00:00 |
|
Lee Salzman
|
875ed5eeb1
|
reflection scissoring optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1830 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-28 07:27:48 +00:00 |
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driAn
|
c46ad44ff7
|
spectfov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-20 20:10:37 +00:00 |
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driAn
|
81d2cc3ac6
|
spectfov, weap code restructured
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-16 19:36:20 +00:00 |
|
Lee Salzman
|
25ebf59714
|
particle emitter stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1735 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-06 14:54:14 +00:00 |
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driAn
|
6e04c5a7a8
|
above head icon blending, voicecom menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-16 18:10:45 +00:00 |
|
Lee Salzman
|
9e31b42e72
|
gcc fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-12 05:22:41 +00:00 |
|
Lee Salzman
|
072cc6d525
|
added resetgl command to restart renderer in-game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-12 03:30:52 +00:00 |
|
driAn
|
3fc9b1155f
|
menu hotkeys, spect fix, recoiltest, voicecom
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-11 14:18:54 +00:00 |
|
driAn
|
472c0ef3a2
|
checkbox gui element
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1542 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-02 19:21:12 +00:00 |
|
driAn
|
1a471ff470
|
flickering cursor & slide menu item
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1519 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-29 21:55:32 +00:00 |
|
driAn
|
5e921cae48
|
followplayer @ fixed yaw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-26 12:04:54 +00:00 |
|
driAn
|
67c1e60a91
|
no more hudguns intersecting walls
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1483 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 11:38:35 +00:00 |
|
Lee Salzman
|
2b33c1cf5e
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1482 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 09:00:25 +00:00 |
|
driAn
|
2d98166308
|
no more hudguns intersecting walls
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 00:06:30 +00:00 |
|
driAn
|
9c3e74cbdf
|
huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-24 21:38:53 +00:00 |
|
driAn
|
284572e8f3
|
spectator mode fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1473 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-23 10:29:21 +00:00 |
|
driAn
|
ad52973b6f
|
switching between spect modes, demo recording fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1462 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-15 20:45:02 +00:00 |
|
driAn
|
e63d35c4c0
|
spectator fixes, recoil tuning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1450 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-01 17:34:05 +00:00 |
|
driAn
|
5b7890d820
|
spectator mode fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1449 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-01 15:42:06 +00:00 |
|
driAn
|
780cc3f4f1
|
spectator mode, new recoil
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1448 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-01 15:35:56 +00:00 |
|
driAn
|
3bdd0129f7
|
spectator mode during demoplayback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1435 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-11-17 16:57:48 +00:00 |
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driAn
|
fe528cd1da
|
Scoreboard
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1409 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-11-04 14:18:01 +00:00 |
|
Lee Salzman
|
c7c63901d0
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1303 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-09-09 02:33:32 +00:00 |
|
Lee Salzman
|
1313a3e8e4
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1217 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-10 06:48:36 +00:00 |
|
Lee Salzman
|
ff0501d424
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1214 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-08 05:31:34 +00:00 |
|
Lee Salzman
|
4770ce26d5
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1192 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-06 01:36:38 +00:00 |
|
Lee Salzman
|
13cecdf1c4
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1181 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-07-26 07:11:18 +00:00 |
|
Lee Salzman
|
01a71302e7
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-07-26 01:48:04 +00:00 |
|
Lee Salzman
|
8c439f8280
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-05-31 00:39:51 +00:00 |
|
driAn
|
a7b35fe8a4
|
client roles, akimbo pickup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1020 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-05-28 20:30:22 +00:00 |
|
Lee Salzman
|
857394ff7b
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-05-18 09:02:00 +00:00 |
|
driAn
|
fd2ef397a2
|
demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@997 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-05-14 18:43:59 +00:00 |
|
driAn
|
7b27df83e4
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@962 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-04-15 22:49:56 +00:00 |
|
Lee Salzman
|
d358d15898
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-04-09 21:12:29 +00:00 |
|