driAn
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b260f26c7c
|
fixed crouching speed bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 20:08:11 +00:00 |
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driAn
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440783e209
|
test-build notification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 19:54:15 +00:00 |
|
Lee Salzman
|
73c552bd51
|
support for apple meta keys
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 19:52:38 +00:00 |
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driAn
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257b8c7e74
|
tweaked akimob/subgun recoil
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2877 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 19:40:13 +00:00 |
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driAn
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b23d03ff0b
|
test-release warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2876 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 18:46:54 +00:00 |
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driAn
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75dcacac59
|
cmd: mutesound, unmuteallsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 17:31:26 +00:00 |
|
Lee Salzman
|
b80bbb88d3
|
backported text rendering from sauer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2873 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 03:00:53 +00:00 |
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driAn
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1520e421e5
|
keep colors when splitting strings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-09 21:59:19 +00:00 |
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driAn
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61818a96b4
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restrict text to 7bit ascii
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2870 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-09 20:51:17 +00:00 |
|
Lee Salzman
|
993cc717a6
|
small registry query cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-07 21:17:07 +00:00 |
|
Lee Salzman
|
80c361a599
|
removing old _swap macro
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-07 17:44:41 +00:00 |
|
Lee Salzman
|
8d1769e20b
|
fixed audio device string printing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-07 17:36:01 +00:00 |
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driAn
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8a2e537927
|
query registry to get correct mydocuments path on all windows versions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 23:05:20 +00:00 |
|
Lee Salzman
|
d4ad110ad6
|
let radar stay on while menu is open
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 22:49:41 +00:00 |
|
Lee Salzman
|
8fe97789e7
|
open scoreboard at bottom of menu stack
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2856 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 22:39:45 +00:00 |
|
Lee Salzman
|
94a359a484
|
better scoreboard/menu fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2855 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 22:32:15 +00:00 |
|
Lee Salzman
|
4692df5a51
|
let escape key close scoreboard
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2854 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 22:24:13 +00:00 |
|
Lee Salzman
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8162143770
|
make scoreboard semi-transparent
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2853 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 22:18:34 +00:00 |
|
Lee Salzman
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2d59828335
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don't let scoreboard interfere with gameplay keys
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-06 22:01:28 +00:00 |
|
Lee Salzman
|
c05f92fa8c
|
scoreboard tab fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2851 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 21:59:51 +00:00 |
|
Lee Salzman
|
7e92402046
|
added compass
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 20:43:48 +00:00 |
|
driAn
|
70ae74b7f8
|
fixed footsteps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2841 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 16:19:54 +00:00 |
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driAn
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d1a6da2c35
|
avoid unnecessary phys cycles in volume-resize
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2839 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-05 13:10:37 +00:00 |
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driAn
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1a8ad9e4d1
|
physent-volume resize with collision detection for better crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-05 12:50:44 +00:00 |
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driAn
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630088d6fb
|
show crosshair while menu is visible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2836 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-05 09:37:06 +00:00 |
|
driAn
|
4f58460e0a
|
fixed dyneyeheight inheritance
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2835 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-05 09:30:06 +00:00 |
|
ac_stef
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1f9f1b4bc8
|
fixed nade bounce on 45 degree walls
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2818 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-04 15:09:51 +00:00 |
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driAn
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3e91747d2d
|
navigate menus using TAB and TAB+LSHIFT
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-04 13:02:38 +00:00 |
|
driAn
|
23dd9284a3
|
don't highlight second console output line
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2813 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-04 11:44:50 +00:00 |
|
ac_stef
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147740594b
|
prevent flag from falling through bridges when bearer was crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2810 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-04 09:53:09 +00:00 |
|
Lee Salzman
|
3dcafcbe7c
|
allow for more room in progress bar
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2809 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-03 23:20:05 +00:00 |
|
Lee Salzman
|
a29fc7a531
|
allow updatefrommaster command to be forced
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2808 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-03 23:13:46 +00:00 |
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ac_stef
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6ca21e2565
|
prevent flag from falling through at mapmodel boundaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2807 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-03 23:09:21 +00:00 |
|
Lee Salzman
|
753096fc8e
|
lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2806 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-03 20:50:04 +00:00 |
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driAn
|
3caf2a98f7
|
bye lzw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2798 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-29 20:17:18 +00:00 |
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driAn
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aab76520d4
|
loop sound fixes, underwater pitch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2796 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-29 20:04:44 +00:00 |
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driAn
|
5d6d2fc063
|
fixed tinnitus looping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2795 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-29 19:38:11 +00:00 |
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driAn
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d637e81f56
|
don't play waterfootsteps when jumping into deep water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-29 18:51:49 +00:00 |
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driAn
|
5ad5dd5bec
|
tweaked AL rolloff factor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2793 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-28 19:37:09 +00:00 |
|
driAn
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c713b3fbcc
|
fixed server args-warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 19:02:01 +00:00 |
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driAn
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95562fb294
|
limit master requests using masterupdatefrequency
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 14:40:52 +00:00 |
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driAn
|
7f42db0d0b
|
more robust config reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 11:42:31 +00:00 |
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driAn
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1af5db03b3
|
share ammo between pistol and akimbo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-28 11:13:17 +00:00 |
|
Lee Salzman
|
92b60f874b
|
resetmap/startmap cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 17:52:46 +00:00 |
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driAn
|
8284aaf7b3
|
avoid getting stuck when un-crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 16:20:32 +00:00 |
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driAn
|
0262c14aeb
|
faster mapmodel collision test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-27 13:08:34 +00:00 |
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driAn
|
ffd6a8dd07
|
fixed mapmodels physics (shoot through)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 12:59:15 +00:00 |
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driAn
|
46287a6fb0
|
highlight mode-help msg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 11:47:00 +00:00 |
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driAn
|
0d895c96c6
|
fixed openal errors on firstrun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 11:26:36 +00:00 |
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driAn
|
4b7e419baf
|
fix countdown when changing map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 09:23:33 +00:00 |
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