ac_stef
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c825ed3e29
|
arena intermission hud countdown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2588 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 18:13:56 +00:00 |
|
Lee Salzman
|
0df7b6f666
|
staticizing some functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2587 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 17:47:08 +00:00 |
|
Lee Salzman
|
b6aa3322a0
|
64 bit fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 17:46:45 +00:00 |
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ac_stef
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b20f822fe3
|
allow head movement for dead; 1 sec delay before entering spectator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2585 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 16:43:34 +00:00 |
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ac_stef
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d8f6bdb70f
|
multiple ip addresses on one machine fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2584 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 13:26:07 +00:00 |
|
RandumKiwi
|
050f428dc0
|
Performance guide - Let's start at the beginning, a very good place to start :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2583 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 08:15:16 +00:00 |
|
Lee Salzman
|
17e801ccf9
|
more shadow configs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2582 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 07:05:38 +00:00 |
|
Lee Salzman
|
31ab7f4553
|
shadow rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 06:56:34 +00:00 |
|
Lee Salzman
|
3eb590cb2f
|
reset shadowyaw on map start
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2580 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 01:09:02 +00:00 |
|
Lee Salzman
|
7e238e849f
|
line of sight finding
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2579 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 01:08:50 +00:00 |
|
ac_stef
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b9fb8522ab
|
spawn delay hud message & forceteam spawn delay modified
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:37:05 +00:00 |
|
Lee Salzman
|
25261e3ac2
|
shadow culling based on line of sight for players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:36:01 +00:00 |
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ac_stef
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ec6ae4c59f
|
forceteam notification message changed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2576 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:34:34 +00:00 |
|
Lee Salzman
|
d6ed6cbec5
|
shadow tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2575 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:07:41 +00:00 |
|
ac_stef
|
efba55acc6
|
shuffleteam fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2574 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 23:47:12 +00:00 |
|
Lee Salzman
|
e2ff8bb453
|
particle cleanup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2573 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 23:22:41 +00:00 |
|
Lee Salzman
|
dad839d9f1
|
clamp damage roll by maxroll
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 23:00:54 +00:00 |
|
Lee Salzman
|
f990c79be3
|
blur blob shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2571 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 22:32:44 +00:00 |
|
ac_stef
|
75e1bd0aed
|
hide team icon in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2570 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 21:05:36 +00:00 |
|
Lee Salzman
|
0678b56d5a
|
shadow settings slider
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2569 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 19:36:17 +00:00 |
|
Lee Salzman
|
4c3a30363c
|
||/&& command fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2568 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 19:36:04 +00:00 |
|
Lee Salzman
|
f086def7af
|
||/&& commands for cubescript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2567 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 19:26:41 +00:00 |
|
driAn
|
007c532efe
|
shadow test bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2566 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 19:25:11 +00:00 |
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ac_stef
|
2ff6f2695d
|
dump scoreboard to console at end of game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 18:40:16 +00:00 |
|
RandumKiwi
|
93f0aa140b
|
skymap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2564 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 11:50:52 +00:00 |
|
RandumKiwi
|
2d96dc9a55
|
.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 11:33:15 +00:00 |
|
RandumKiwi
|
db17f6d99e
|
XML docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 11:20:34 +00:00 |
|
Lee Salzman
|
791cd2b7c0
|
shadow distance tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 10:21:14 +00:00 |
|
Lee Salzman
|
a5f4d3f2f8
|
shadow blending optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 10:15:29 +00:00 |
|
RandumKiwi
|
b6b3f23c24
|
NEVER EDIT XML WITH MICROSOFT WORDPAD, OR YOU'LL GO MAD WITH DISPAIR! !@&%!&%*!%!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2559 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 08:43:03 +00:00 |
|
Lee Salzman
|
d13a0a5214
|
simpler edge construction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 06:37:33 +00:00 |
|
Lee Salzman
|
85c97d0454
|
GL_ATI_separate_stencil support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 05:57:56 +00:00 |
|
Lee Salzman
|
416bc70c87
|
omit stencil clear when unnecessary
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2556 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 05:31:16 +00:00 |
|
Lee Salzman
|
378eb62abf
|
removing stray vertex pointer reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2555 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 03:33:38 +00:00 |
|
Lee Salzman
|
5b741f1e1f
|
documented stencil buffer option
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 02:54:04 +00:00 |
|
Lee Salzman
|
ec7ba506d9
|
added stencilbits command-line option
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 02:50:43 +00:00 |
|
Lee Salzman
|
7a175ecf1f
|
default to stencil off
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2552 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 02:26:37 +00:00 |
|
Lee Salzman
|
f52bf7e25e
|
stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 02:24:48 +00:00 |
|
ac_stef
|
7767162227
|
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2550 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 19:39:55 +00:00 |
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driAn
|
bb70088c78
|
win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2549 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 19:00:24 +00:00 |
|
ac_stef
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cc8836911f
|
autoteam fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2548 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 18:52:48 +00:00 |
|
ac_stef
|
c93c944f4b
|
case insensitive tab-completion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2547 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 14:39:20 +00:00 |
|
ac_stef
|
6d060c1935
|
flag sync fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2546 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 14:37:00 +00:00 |
|
Lee Salzman
|
47d6592c5a
|
hashtable fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2545 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 13:56:22 +00:00 |
|
Lee Salzman
|
c521ccf993
|
hashtable cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2544 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 09:17:33 +00:00 |
|
RandumKiwi
|
9da700bb9c
|
docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2543 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 08:59:19 +00:00 |
|
Lee Salzman
|
53bf136f01
|
menu item cleanup fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2542 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 06:13:47 +00:00 |
|
Lee Salzman
|
ee595c6fb0
|
menu cleanup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2541 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 05:06:21 +00:00 |
|
Alejandro V. Garcia
|
48dc2d93db
|
initial upload, texture for ac_aqueous
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2540 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 04:50:13 +00:00 |
|
Lee Salzman
|
645d23e9c9
|
hashtable memory cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2539 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 03:49:00 +00:00 |
|