kai
72f0aef305
skibidi
2026-10-25 21:21:47 +00:00
flowtron
2ba34c2c0f
Updated linux CodeBlocks project and tweaked Makefile accordingly
2022-01-13 17:37:57 +01:00
aurhat
a06c939405
Upgrade SDL2 library to 2.0.6 version
2018-02-10 11:28:50 +01:00
Jani-Markus Maunus and aurhat
f86579533a
Ported AC to SDL2
2018-02-10 11:28:48 +01:00
aurhat
862cb25adf
Add config files to CB and VS projects
2016-08-15 14:09:11 +02:00
aurhat
6a151001f4
Change name of VS project from cube to assaultcube
2016-08-15 11:52:39 +02:00
aurhat
6268f5c118
Remove/adjust dependencies on Windows
2015-09-20 13:13:01 +02:00
aurhat
b7643a5200
Remove obsolete dependency on wldap32
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wldap32 was linked to removed libcurl, so it's unnecessary now.
2015-09-08 01:05:54 +02:00
ac-stef
491c8aa0fa
curl be gone
2015-09-07 14:53:56 +02:00
ac-stef
7988443b1d
partial autodownload rewrite
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* own source file for autodownload
* use cleaned up zip functions
* use new http get function (no more curl)
* enforce strict file naming rules and file size limits
* ping all package servers on every game start to determine ping times
* support media file update lists (also kept on package servers)
* allow users to manually prioritise package servers
* automatically select server with newest media file revision
new or changed commands:
addpckserver hostname [priority]
Adds a host name to the list of package servers. If a priority is given,
it influences the sorting of servers. Servers with higher priority are
queried first. If servers have the same priority, they are sorted by
ping. Default priority is zero.
getpackageserver
Returns a table with four columns of all configured package servers. The
columns are: host name, priority, ping and resolved.
"resolved" is a flag, indicating, if the server answered the ping during
game start.
removed cubescript idents: sortpckservers gamestarts
DOCREF addpckserver getpckserver
2015-09-07 14:53:56 +02:00
ac-stef
ff523df873
new http get function
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* based on the enet socket layer
* supports redirects, range requests and gzip encoding
* automatically tries to re-use existing connections
* easy multithreading
* writes output to file or ram buffer
2015-09-07 14:53:55 +02:00
aurhat
62072d9887
Update Code::Blocks project for Windows
2015-08-16 15:27:23 +02:00
aurhat and ac-stef
ac32f7e2f7
Remove outdated gettext dependencies
2015-08-03 20:58:00 +02:00
ac-stef
f3e72b8fb7
remove gettext
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DOCREF gettext
2015-06-10 14:28:50 +02:00
aurhat
beeba9ad76
Add Code::Blocks project for Linux
2015-04-06 12:24:50 +02:00
aurhat
1b70e0b94d
Remove obsolete utf8 code/dependencies
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It reverts part of e232a3f3ac ,
also removes dependencies from all IDE.
2015-02-14 16:12:43 +01:00
aurhat and ac-stef
295553bc95
Fix and update of AssaultCube project in Code::Blocks (for Windows).
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What the commit does:
1. adds curl libraries for mingw from http://curl.haxx.se/gknw.net/7.34.0/dist-w32/curl-7.34.0-devel-mingw32.zip ;
2. adds to the linker "wldap32" and curl libraries;
3. adds "-t" parameter to the client compiled in debug mode, in order to it will start in windowed mode;
4. adds "-D_DEBUG" option to debug modes, in order to get more debug informations;
5. adds icon also to AC server and master binaries;
6. lets to see debug info in console from client compiled in debug mode (removed "-mwindows" and added "gdi32" library to the linker);
7. adds missing jpegenc.h, modelcache.h, scale.h headers to the project.
2014-05-15 10:09:08 +02:00
Lucas GAUTHERON
a7a1e46bcc
merged branch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-22 19:49:21 +00:00
sireus
e6bbed57f1
target "all" should build both client and server
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-31 11:56:12 +00:00
sireus
dd15e7bdef
restructured and fixed codeblocks project
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-31 11:49:18 +00:00
Lee Salzman
6c4b5b9a3a
cheaper water animation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-26 07:45:17 +00:00
flowtron
8bca2d4cc8
helmet sound
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-14 19:49:41 +00:00
flowtron
b3c7bccb75
Project Updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5635 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 11:08:21 +00:00
flowtron
3deabcbe1d
another missing file included
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 22:29:00 +00:00
flowtron
c701837ecb
missing file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5147 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-05 20:53:40 +00:00
flowtron
e1be0523d4
script and code:blocks project updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4814 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-07 19:22:09 +00:00
Lee Salzman
d42fd4eda2
makefile updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4772 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-01-14 23:46:03 +00:00
Lee Salzman
9256ee374b
support for loading from zip files
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4717 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-08 00:53:19 +00:00
Lee Salzman
5aee410a47
restoring old jpeg lib
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4707 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 12:19:22 +00:00
Lee Salzman
3de258d976
trying newer jpeg.lib for mingw builds
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4704 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 10:27:11 +00:00
Lee Salzman
c0afe81585
fixing lib refs
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 09:20:23 +00:00
Lee Salzman
6f171f770f
added missing include dir
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 09:01:05 +00:00
Lee Salzman
9e09c6fe24
fixed codeblocks project
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 08:58:26 +00:00
Lee Salzman
64255099fa
adding packetqueue to codeblocks project
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3850 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-03 07:57:50 +00:00
Lee Salzman
6f5ac8dae5
updating build files for sound file reorganization
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3766 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-26 20:55:56 +00:00
flowtron
251f506b65
removed dbg_sound
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3670 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-20 11:44:09 +00:00
Lee Salzman
4ae4782573
added wizard.cpp
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 22:19:26 +00:00
Lee Salzman
31ab7f4553
shadow rendering optimizations
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-14 06:56:34 +00:00
flowtron
7234335e53
Code::Blocks - Project file (linux) [c::b version 8.02]
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2263 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-30 21:55:49 +00:00