makke
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1b8fe75e56
|
voicecom dummy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-26 20:01:16 +00:00 |
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RandumKiwi
|
bed0513229
|
ac_arid: plclips&helmets
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5057 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-26 11:37:09 +00:00 |
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RandumKiwi
|
7a1adb8ab7
|
rattrap: plclips/helmet
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5055 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-25 22:02:18 +00:00 |
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RandumKiwi
|
42f589a2cf
|
helmets/plclips
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5048 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 21:54:09 +00:00 |
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makke
|
1e2045b4f8
|
volume adjusted
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5041 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 20:45:35 +00:00 |
|
makke
|
717827f4b6
|
fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5020 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 19:13:19 +00:00 |
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makke
|
419a6bc88a
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 18:13:41 +00:00 |
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makke
|
0160fb67ff
|
more useable hitsound (use with /hitsound 1)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5014 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 17:46:16 +00:00 |
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RandumKiwi
|
4ce6a6d305
|
conversion of clips to "plclips"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 12:10:18 +00:00 |
|
makke
|
9dbe0c89f9
|
quality enhanced
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5010 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 11:50:56 +00:00 |
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RandumKiwi
|
f1c95067e9
|
map changes by ruthless
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 11:34:26 +00:00 |
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RandumKiwi
|
e75ee3b8f2
|
plclips & bugfixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 10:53:37 +00:00 |
|
makke
|
a41311248b
|
colour adjustments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5006 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 09:00:46 +00:00 |
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RandumKiwi
|
cae4856378
|
Aqueous plclips & helmets.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 08:48:10 +00:00 |
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RandumKiwi
|
1ab92f36d6
|
"plclips" done. Added 4x helmets (did not change any other pickups positions to do this, so do a "/clearents helmet" if you would like to try diff pickup positioning).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5002 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 00:03:03 +00:00 |
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makke
|
45258ad514
|
Is it possible to turn of linear filtering on these?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4997 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-22 13:37:17 +00:00 |
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makke
|
f4ff349758
|
Improved voicecom, thanks General Disarray !
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4994 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 23:02:39 +00:00 |
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makke
|
9c0349cf48
|
pickup adapted
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4987 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 17:12:03 +00:00 |
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makke
|
5ae1987204
|
helmets added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 11:51:14 +00:00 |
|
makke
|
21961e4ee9
|
helmets added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4968 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 11:41:53 +00:00 |
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makke
|
c1e6b2f51f
|
keller and werk helmets added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4967 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 11:28:16 +00:00 |
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RandumKiwi
|
14866e4753
|
Dear makkE: Yes sir! :P
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 10:42:11 +00:00 |
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RandumKiwi
|
83d58d83c6
|
Missed a bit...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 10:23:25 +00:00 |
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RandumKiwi
|
3f3626208a
|
AC_DEPOT(S): Fixed texture bug. Updated some clips to "plclips". Added helmets (1 in each base).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 10:21:00 +00:00 |
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RandumKiwi
|
3402cffb99
|
ruthless upload: ac_iceroad w/helmets
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4962 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 23:23:53 +00:00 |
|
makke
|
5d10da680e
|
helmets added by mapper
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4956 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:10:28 +00:00 |
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RandumKiwi
|
55ce5768ed
|
Updated "plclip" stuff. Removed redundant "usage.txt".
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 23:26:06 +00:00 |
|
Rafael Barreto
|
be1d72d7cc
|
Armor icon hud, and blocking too much open maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:31:15 +00:00 |
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makke
|
b6d4722032
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4936 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:24:11 +00:00 |
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makke
|
1014963198
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4935 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:22:12 +00:00 |
|
makke
|
7126e7be4c
|
armour levels temp
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4934 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:09:51 +00:00 |
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makke
|
db8e317450
|
improved visibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4931 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 15:26:03 +00:00 |
|
makke
|
3a65ffeda3
|
added helmets to desert
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4930 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 15:15:28 +00:00 |
|
Rafael Barreto
|
7dd82aa775
|
team spawns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4926 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 21:32:12 +00:00 |
|
Rafael Barreto
|
7d8fb2e1c7
|
team spawns in ac_douze
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4920 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 18:45:35 +00:00 |
|
makke
|
aed4770b01
|
changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4914 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 16:49:22 +00:00 |
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makke
|
159f92e1ca
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 16:48:12 +00:00 |
|
Rafael Barreto
|
5835817777
|
Carbine sounds, and testing 15 dmg for smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 16:36:38 +00:00 |
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makke
|
d6bd9a2ba7
|
clipped unused space
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4910 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 13:57:34 +00:00 |
|
flowtron
|
f454acb6e3
|
lower the helmet towards the floor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4906 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-17 21:20:12 +00:00 |
|
RandumKiwi
|
24cde7a695
|
ac_outpost - initial revision (not fully done, will make some changes later this week).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4898 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 13:46:05 +00:00 |
|
makke
|
a1142dcf4d
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 13:18:31 +00:00 |
|
makke
|
c17bd190ac
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4896 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 12:11:22 +00:00 |
|
makke
|
76aeb5504e
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4895 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 00:12:46 +00:00 |
|
makke
|
70a7646d59
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4885 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 20:26:44 +00:00 |
|
makke
|
ebd2437f8c
|
helmet model v2
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 19:34:22 +00:00 |
|
makke
|
7c945615d2
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4877 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-16 00:16:07 +00:00 |
|
Lee Salzman
|
9c20ceeab0
|
different explosion texture by razgriz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 19:56:38 +00:00 |
|
Rafael Barreto
|
c03be6f366
|
Linking the sound to the carbine. The file carbine.ogg is a contribution of Robtics.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 21:38:21 +00:00 |
|
Rafael Barreto
|
2dea41a0c6
|
Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 20:17:40 +00:00 |
|