Commit Graph
152 Commits
Author SHA1 Message Date
Lee Salzman d43a9c65f6 dupliacte zero check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 20:04:38 +00:00
driAn 524dbf22be sbuffer deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2697 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 19:12:54 +00:00
Lee Salzman 19d86ab448 set sbuffer id to 0 after unload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 18:59:21 +00:00
Lee Salzman 4cdf2ad352 sbuffer unload fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 18:57:30 +00:00
Lee Salzman 5cf26f7a23 workaround for older versions of libvorbisfile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 03:07:18 +00:00
Lee Salzman 4cb66ee2f1 don't call scheduler.init() unless nosound is false
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 10:06:21 +00:00
Lee Salzman 0865eb5762 source deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2609 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 03:06:50 +00:00
Lee Salzman 9c5f1f2735 soundchannels fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2607 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 02:54:32 +00:00
Lee Salzman eb170f21d3 made soundchannels a persistent var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 02:49:19 +00:00
Lee Salzman 5811c51c1a cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 02:07:20 +00:00
driAn f15b98402f tweak inverse distance model using
VAR(al_referencedistance, 0, 400, 1000000);
VAR(al_rollofffactor, 0, 70, 1000000);
(1/100 cubes)


git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-28 20:51:57 +00:00
driAn a8b0b26f99 rewrote footstep proc code, supports water footsteps (normal+crouch)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-27 22:57:06 +00:00
driAn 7a00205df7 improved sound distance model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2412 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-27 18:29:38 +00:00
Lee Salzman 9db398b4c9 newline at end of file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2399 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-26 20:45:20 +00:00
driAn e53162c9fc sound distancemodel tweakings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-26 19:42:45 +00:00
driAn 864098bdc8 better loop for mapsounds, const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-24 16:12:53 +00:00
Lee Salzman 402bd060b6 const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2370 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-23 21:06:26 +00:00
driAn 9a484785c0 avoid double assignment of worldobjrefs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2369 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-23 20:59:23 +00:00
driAn d16bee4a0f avoid all sound processing when audio=0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-18 21:09:05 +00:00
driAn d2b8fd735a fixed worldobjref virt destructor, fixed omitted server error response leaving the client in a vote-blocked state
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-17 20:06:39 +00:00
Lee Salzman 3b05838c82 gcc 4.3 warning/bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-14 08:58:07 +00:00
Lee Salzman 5c36eb2188 physentreference bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-13 07:28:38 +00:00
driAn d0ec8225ed struct worldobjref for sound locations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-11 18:13:05 +00:00
Lee Salzman 257691c131 gcc fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2253 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-29 20:49:57 +00:00
driAn 5a7bb408d0 make cmd mapsound behave like in sauerbraten
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-29 20:22:35 +00:00
driAn 1061b05c83 var gainscale, scale gain-value of sounds globally
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2247 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-29 20:05:45 +00:00
driAn a51b71264c var audiodebug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-29 19:38:47 +00:00
driAn 681ecd7fc4 delete oal buffers prior to oal shutdown, route team chat/voices to everyone in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2242 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-29 18:59:27 +00:00
driAn 906184f755 no musicvol reset on mapend, correct music fading, xhair alphablending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-28 19:22:00 +00:00
driAn 41451490d9 proper snd scheduler killing, device specifier, alIsSource
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2232 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-28 16:41:46 +00:00
driAn 1ac8d32f76 oggstream ASSERT()'s, added funky comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-27 22:41:23 +00:00
driAn 82454fe98a fixed invalid lock-release on sound sources, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-27 21:28:59 +00:00
driAn bce9eaaae8 ogg PCM buffer set to 512kb to survive loading screens
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2225 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-27 17:02:28 +00:00
driAn 2d1affb1ad assignment fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-26 10:59:30 +00:00
driAn 894a1ee02c no dead respawning when switching from DM to TDM, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2214 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-26 10:58:00 +00:00
driAn 710526b7fa SP_OMGPONIES
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2213 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-25 21:59:26 +00:00
driAn 4d8740a691 SP_OMGPONIES
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2212 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-25 21:52:48 +00:00
driAn 9418a6856e proper sound relocation on camera-change, fixes stuff like local pain sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2208 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-24 22:05:50 +00:00
driAn 85361fb5a3 fixed firstrun sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2204 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-23 22:30:18 +00:00
Lee Salzman 2116e876b1 removing unused var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2192 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-22 00:14:45 +00:00
driAn cc010db413 sound cleanup, removed invalid asserts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2191 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-21 19:24:59 +00:00
driAn 62e05bc424 persist musicvol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2190 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-21 18:52:05 +00:00
driAn e58041f83c proper location destructor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2188 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-21 18:21:19 +00:00
driAn 905f7fb19f sound volume
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2187 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-21 18:19:07 +00:00
driAn eeb922fc5e support ALC_ENUMERATION_EXT only
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2186 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-21 17:44:00 +00:00
driAn 44abc0355e ignore playing of stale sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2184 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-18 20:09:56 +00:00
driAn b817fbc353 fixed splash sound flood, refactored audio
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2183 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-18 19:20:09 +00:00
Lee Salzman 15c5aa8f67 local player movement interpolation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2166 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-06-09 20:36:22 +00:00
driAn 56898952ec sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2163 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-06-08 18:37:38 +00:00
driAn 5415030511 fixed no-sound issue, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-06-08 17:16:52 +00:00