Commit Graph
6184 Commits
Author SHA1 Message Date
Bukz d62ece9626 updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6817 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-01 02:57:51 +00:00
Bukz 1d656c2bda cubescript multidimensional arrays (WIP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6816 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-31 07:44:19 +00:00
Bukz 299214c1e3 fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-30 23:01:10 +00:00
James Harris cc70969c29 Updated binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6814 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-30 09:08:01 +00:00
Bukz 55a04c8cff fixes/MAXCL reduced to 16/protocol bump
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6813 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-29 21:31:43 +00:00
Bukz 2fcec2c859 git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6812 e016b1c5-ed68-44aa-a2f7-31cac88cffde 2012-05-29 17:02:42 +00:00
Bukz ef8d536ea9 bot survival update - total damage dealt while alive stat
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6811 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-29 02:36:29 +00:00
Bukz e7a233c610 bot survival tweak/menus fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6810 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-28 22:02:43 +00:00
Bukz 4aaf1fc74f fix crash if menudirlist gets an empty string for file extensions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6809 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-28 20:20:48 +00:00
James Harris 8515b21d85 llinux32 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6807 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-24 13:59:06 +00:00
James Harris 421f799d5e mapmsg remark fix and realistic INSANE! gfx comment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6806 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-24 13:37:27 +00:00
James Harris e889f2f3be linux64 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6805 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-24 13:23:35 +00:00
Bukz 0a0d09e73a /paste fix, use light data from destination not the source
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6804 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-23 15:21:24 +00:00
Bukz be0f32d2c7 /paste remip fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6803 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-23 15:08:01 +00:00
James Harris 26b2f168bd Fixed CTF error
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6801 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-23 13:17:27 +00:00
Bukz 83fa555239 Texture bug on map saves fix (Thanks to Felix-The-Ghost --- please test) and updated win bins.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6800 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-20 17:06:02 +00:00
sireus 2211575b25 show neutral flag messages while spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-13 09:37:00 +00:00
sireus bd9a5b801a fixed windows build errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6796 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-25 17:31:20 +00:00
Bukz 40633fc61b FAQ style update, thanks to Felix-The-Ghost :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-23 15:17:34 +00:00
sireus 3f7663457f lagping fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6793 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-20 20:57:01 +00:00
sireus 9e1437e9bc configurable masterserver port
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-20 16:49:39 +00:00
sireus fdf5ad7381 reference fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-20 16:00:29 +00:00
sireus 6964060592 cleaned up some todos in the reference
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6789 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-16 21:22:55 +00:00
Lucas GAUTHERON 100ac86709 spechudgun > specthudgun ;)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6788 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-16 19:31:13 +00:00
sireus 736c98c954 docs fix: switching to spec no longer causes suicide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-16 09:33:54 +00:00
sireus b6b69e3f90 spechudgun -> specthudgun for more coherent var naming
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-16 09:32:42 +00:00
sireus b66c7715ab set menu item depending on player's spectator state
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-13 12:19:11 +00:00
sireus 0666067f2e more spectator cleanup (just use switchteam, and auto-kill player on server side)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-13 11:39:11 +00:00
sireus 70b1823ed7 spelling fixes (thanks, Wolf)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6783 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-09 18:33:20 +00:00
sireus f77654d8cf protocol bump
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6782 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:20:00 +00:00
sireus 8f39911eb0 cleaned up spectator mess a bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:19:06 +00:00
Bukz 11e06bae65 in-game FAQ menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 03:00:51 +00:00
sireus 5137a271b2 statvfs is posix-standardized
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-01 18:31:21 +00:00
sireus 20ca7d0b45 use the types that are actually standadized to 64 bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-01 16:51:43 +00:00
sireus e6bbed57f1 target "all" should build both client and server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-31 11:56:12 +00:00
sireus dd15e7bdef restructured and fixed codeblocks project
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-31 11:49:18 +00:00
sireus 0efb3591c6 documented lang
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-30 13:02:19 +00:00
sireus 34e56ae7d1 use var lang instead of alias LANG, and some cleanup in language detection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6774 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-30 12:44:07 +00:00
sireus 17c20e4ebc fix for players not spawning correctly in demos (fix doesn't seem to break anything, but please confirm)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-30 11:46:00 +00:00
sireus 71a69d0248 doc'd showgrid (thanks, Felix)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6772 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-17 12:14:06 +00:00
Bukz 47df158732 more consts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6771 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-14 08:39:59 +00:00
Bukz 89159df660 a few tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6770 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-12 12:08:02 +00:00
Lucas GAUTHERON e542188cd4 weird crashes "fix" (still fixme)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-11 10:55:20 +00:00
James Harris 35e310ed1f ...and delete unnecessay...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6766 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-11 09:14:56 +00:00
James Harris a89c790531 Update official map previews
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6765 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-11 09:12:46 +00:00
Lucas GAUTHERON 63e3ff8f88 "ambiguous call to overloaded function" fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-11 08:05:59 +00:00
sireus 1b19d500df fixed typo (reported by arand)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-27 21:59:36 +00:00
Lee Salzman 399e53299c fix resetting of varray attrib mask on vertex format changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6762 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-20 04:50:18 +00:00
Lee Salzman 87833f0191 enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-18 11:35:27 +00:00
Alejandro V. Garcia 30c797bcf7 Win32 bin update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-17 01:54:57 +00:00