Commit Graph
3169 Commits
Author SHA1 Message Date
driAn d877975646 wizard startup script
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3195 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 15:48:02 +00:00
RandumKiwi fd337914b1 moved "changeteam" and "resetbinds" to defaults
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3194 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 11:45:47 +00:00
Alejandro V. Garcia 34dd471557 removed guardtower "nothing" clipping models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3193 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 11:44:29 +00:00
RandumKiwi b4f5448bdb reference updates: newmenu, menuitem, menuinit, changeteam, resetbinds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3192 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 11:41:54 +00:00
Alejandro V. Garcia 4edf36999f using new x & y radius clipping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3191 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 11:26:54 +00:00
Lee Salzman 643ee7568e changed clip entity attributes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3190 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 11:09:17 +00:00
Lee Salzman c828c70bb1 separated X and Y radius for clip entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3189 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 11:08:15 +00:00
Lee Salzman cc3f3c5f62 clip rendering fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3188 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 10:50:31 +00:00
Alejandro V. Garcia 697fc522b6 guardtower clipping tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3187 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 10:32:36 +00:00
Lee Salzman 7ab1bfa104 clip radius tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3186 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 10:18:55 +00:00
Alejandro V. Garcia 6fcf88cad6 guardtower clipping tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3185 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 10:08:47 +00:00
Alejandro V. Garcia 4b9f634160 use of /newent clip command in guard tower instead of "nothing" model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3184 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 07:20:44 +00:00
Lee Salzman d5a92e9f96 documented entset and newent clip
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3183 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 03:54:32 +00:00
Lee Salzman 8472dd3ba2 added clip entities for easier clipping
added entset command for easier ent editing
revised command completion system


git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 03:28:44 +00:00
Lee Salzman 3f2873259b revert sound change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3181 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 00:51:52 +00:00
Lee Salzman 5009293404 skip sounds while starting up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3180 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 00:49:10 +00:00
Alejandro V. Garcia 077c4e7c95 treetrunk1 clipping fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3179 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 23:50:22 +00:00
Lee Salzman 4ae4782573 added wizard.cpp
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 22:19:26 +00:00
Lee Salzman 17cb4e8aa8 sleep/mapstartonce fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 22:17:31 +00:00
Lee Salzman 3e791bdb9e reverted arenacheck change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3176 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 22:04:46 +00:00
driAn 5d3473abed wizard files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 21:50:22 +00:00
driAn 9002ae1c8d removed wizard proj
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3174 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 21:44:08 +00:00
Alejandro V. Garcia 5c3e19d319 added: guardtower
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3173 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 21:39:06 +00:00
Alejandro V. Garcia 7aefa08964 initial upload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3172 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 21:38:27 +00:00
driAn 22d0f6484c merge wizard into server code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3171 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 21:15:39 +00:00
driAn 87367cc5fc fixed arena round not restarting if 2 of the same team survive
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3170 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 20:42:54 +00:00
driAn f791782bae non-execute mitem sample
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3169 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 20:12:06 +00:00
driAn f4f4a72729 don't perform action if set to -1
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3168 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 20:11:30 +00:00
driAn 005b7ee93c dont' reset sleeps on mapchange (fixes going from multiplayer to singleplayer), debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 19:59:40 +00:00
RandumKiwi 849f7a692b new alias "changeteam"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3166 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 09:04:11 +00:00
RandumKiwi f84640f934 A better "reset binds" setting menu.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3165 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 08:39:41 +00:00
Alejandro V. Garcia 92ec6d135a added: shelf & treetrunk1 models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3164 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 07:25:23 +00:00
Alejandro V. Garcia 771d0bbef1 initial upload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3163 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 07:24:31 +00:00
RandumKiwi 79fea8f5db Capitalized the words "FIGHT!" and "READY!" that appear in the HUD for a more dramatic effect.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 05:59:18 +00:00
ac_stef 6c0fe1a41e spectate dead players while demo playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3161 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-20 10:47:04 +00:00
RandumKiwi 6d041c50b6 replaced bad spawn in ac_power
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3160 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-20 09:57:00 +00:00
driAn c37612f624 docs: element ordering fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3159 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 19:19:48 +00:00
ac_stef baf9255c78 sort file lists
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3158 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 16:38:30 +00:00
driAn c23ebf11ae docs: ban threshold
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3157 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 16:12:13 +00:00
driAn eefc260d43 docs: ban threshold
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3156 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 16:07:15 +00:00
RandumKiwi 1374b1ed60 tuned demo menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3155 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 10:54:24 +00:00
Lee Salzman 110a0412c8 draw circle icons at bases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 01:15:02 +00:00
Lee Salzman 679f13ce81 added circle base icons
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3153 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 00:32:25 +00:00
Lee Salzman 244b7fa938 fixed weapon coming up on spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3152 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 00:02:52 +00:00
Lee Salzman 89abd8be7d let blob shadows fade out when models sink through ground
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 23:33:43 +00:00
Lee Salzman 8420174fd8 sendresume fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3150 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 22:21:00 +00:00
Lee Salzman d115b41026 give error message to client when no demos available to get
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3149 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 21:32:58 +00:00
driAn ba820d4959 debug db's
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3148 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 20:50:41 +00:00
Lee Salzman d7741051ea playtest bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3147 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 20:50:38 +00:00
driAn 54e5676aff playtest bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3146 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 20:49:29 +00:00