Commit Graph
1883 Commits
Author SHA1 Message Date
RandumKiwi d9a102e5d0 Moved all binds from defaults into the keybind menu.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1905 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-10 03:56:45 +00:00
RandumKiwi 9b0218003a "modeacronyms" added into settings menu.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-10 01:03:27 +00:00
RandumKiwi 88e7232f74 Fixed quick start menu not appearing on first run.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1903 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-10 00:56:42 +00:00
RandumKiwi 9da4a86920 The beginnings of a mapediting guide :DD .... also, typo in reference.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1902 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-10 00:23:51 +00:00
RandumKiwi 918c253d5f Changed scrolling with X, Z or Q options to only be allowed in editmode, so that error is not given if accidentally used in game mode.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1901 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-10 00:22:58 +00:00
RandumKiwi 09b18249c1 sorted graphics settings into better order. changelog
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1900 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-09 20:40:21 +00:00
Lee Salzman 49459cd215 only write init.cfg when using --init
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-09 20:22:42 +00:00
flowtron 8c45df3425 doc:(fix):connectadmin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1898 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-09 18:52:20 +00:00
flowtron e32f839d6e doc:modeacronym 0/1
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-09 17:55:21 +00:00
flowtron 382250e8ca serverbrowser can use acronymic modenames
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1896 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-09 17:51:55 +00:00
RandumKiwi ec70a49dbd Tested clips on bridges and changed them.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1895 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-09 04:59:14 +00:00
RandumKiwi be6b41b426 Added echo to "resetbinds" command.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1894 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-08 08:13:17 +00:00
driAn 45fc0a0e21 demo playback as 1st person, convenient spect toggling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-07 20:57:00 +00:00
flowtron c72a58f109 added all found missing VARs and CMDs - no descriptions though
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1892 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-07 06:58:07 +00:00
flowtron fa38c330e7 "alive" takes ARG_NONE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1891 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-07 06:57:02 +00:00
Lee Salzman 2bb7a48296 support for alpha-tested models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-06 20:10:55 +00:00
driAn cee24ed8de dmg indicator cfg (menu)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1889 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-06 19:49:55 +00:00
RandumKiwi 9232e15151 Changelog
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1888 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-06 19:35:35 +00:00
driAn d2d8e0a075 avoid spectator cam getting into map geometry
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1887 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-06 19:31:38 +00:00
driAn 558a59338b set "embody" as default spect mode, more convenient spawning in "fly" mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-06 19:01:34 +00:00
driAn ae91a2bcc9 sorting takes deaths into account, restore deaths on reconnects, protocol change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1885 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-06 17:59:04 +00:00
driAn 921e2ef792 allow watercolour in map cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-05 18:37:13 +00:00
driAn 10a03f4533 connectadmin cmd fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-05 18:31:12 +00:00
driAn 5d028262bb flag dropping on waterlevel 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1882 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-05 18:16:59 +00:00
driAn d67c475057 history updated
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1881 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-05 17:46:54 +00:00
driAn bda5e1961f history updated
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-05 17:44:11 +00:00
RandumKiwi ad63dbdc83 Integration of "player setup" menu into the "settings" menu (Player setup menu is gone). Updated readme with driAn's "credits" changes.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-05 10:43:46 +00:00
flowtron 9cda616cfa added "followmode", "spectate" and "suicide"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 20:29:54 +00:00
flowtron e1cfbf6f3d F6 toggles followmode - still "showmip" in editing though
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1877 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 20:29:14 +00:00
driAn ac267c7549 demo playback only locally, execution environments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1876 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 20:27:35 +00:00
driAn 2c9faeb046 proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1875 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 19:52:33 +00:00
driAn 1bcc770305 crouch works even if activated in mid-air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 19:19:37 +00:00
driAn baf257139b menu settings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1873 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 18:54:35 +00:00
flowtron 2979fc02b8 fixed networked player1 stuck in CS_DEAD instead of CS_SPECTATE - just for follow ATM!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 17:06:30 +00:00
Lee Salzman 55511ee71f getsoundq fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 17:05:33 +00:00
Lee Salzman f8f976d2d7 only unqueue processed buffers
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1870 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 17:02:36 +00:00
Lee Salzman 837eae31e7 made particles render above water, decals below water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 16:38:18 +00:00
flowtron fb21aae502 chasing/embodying the followed player (currently with translucent display of client during "embodiment")
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 14:04:17 +00:00
flowtron 411e4dd98d fix of followplayer-signature and usage of SM_EMBODYPLAYER via VAR-followmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 14:03:14 +00:00
flowtron f24ff4a109 new follow-mode SM_EMBODYPLAYER
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1866 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 14:02:29 +00:00
driAn a1e2b81eef new hud settings, credits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 12:41:43 +00:00
driAn d48270f8f0 new hud settings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 12:40:50 +00:00
driAn 795ad1ac58 aliases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1863 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 12:39:50 +00:00
Lee Salzman b8b3e92e8a constructor ordering fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 12:26:44 +00:00
flowtron d46482719c scratch that fix, it breaks loading of existing CGZs .. sorry.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1861 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 12:22:40 +00:00
flowtron 72ee9102b4 avoid warnings by correctly ordering initialization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 12:06:18 +00:00
driAn b7ef791035 water movement speed fixed, xhair in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 11:32:25 +00:00
driAn 03f608c346 spawn ents right after adding them in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 10:32:18 +00:00
driAn 479d81bb38 ctf flag dropping on mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1857 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 10:06:22 +00:00
RandumKiwi 14ef569a94 Blocked off small area in ac_mines with nothing mapmodel, where you can get stuck and can't get out of if you're using crouch.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1856 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 01:13:03 +00:00