ac-stef
e318ecd68e
integrated automatic embedded map config files
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This patch enables an option to keep the map config embedded in the map
file - with autogenerated content. Any changes to map config data will be
written with the map. This includes data by loadnotexture, loadsky,
mapmodel, texture, fog, fogcolour, mapsound and shadowyaw. Once enabled,
all changes with those commands become persistent to the map.
New variables:
mapsoundchanged
Set to "1" with every command that changes mapsound slots. Should be
used to trigger a rebuild of mapsound menus.
New/changed commands:
mapsound
Now returns the number of the created slot.
mapmodel
Now returns the number of the created slot.
texture
Now returns the number of the created slot.
loadsky
Is now a builtin string variable (instead of a command), which means,
that the current value can easily be retrieved or edited.
The skymap name in the argument is now required to start with
"textures/skymaps/" - but that part of the path can be omitted.
examples:
loadsky steini/steini2 (loads textures/skymaps/steini/steini2_*)
loadsky textures/skymaps/steini/steini2 (same)
loadsky ../foo/bar (loads textures/foo/bar_*)
echo $loadsky
getnotexture
Returns the current "notexture" path. (Set by loadnotexture)
dumpmapconfig (available for debug binaries only)
Writes the current automatically generated map config to
dumpmapconfig.txt.
DOCREF mapsoundchanged mapsound mapmodel texture loadsky getnotexture
2015-05-18 14:46:03 +02:00
aurhat
3d143a07bc
Fix "alive" state for sounds
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Earlier player in spectator mode heard still tinnitus and heartbeat sounds.
2015-01-06 13:00:42 +01:00
Ronald Reagan
ab31e10ee3
Fixes OpenAl Error (A004) upon shutdown.
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Basically removes the buffers _after_ stopping all sounds.
2014-11-13 01:32:52 -08:00
ac-stef
3606a4200c
print more version info during init
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also fixed parsing the audio device string
2014-07-26 11:19:36 +02:00
Lucas GAUTHERON
a7a1e46bcc
merged branch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-22 19:49:21 +00:00
Bukz
28933e4e8d
menu fix/saved.cfg cleanup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7260 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-26 23:07:50 +00:00
aerkefiende
0c371cf539
Dead people don´t have tinnitus
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-01 23:09:51 +00:00
Lucas GAUTHERON
c9de0d8eb8
disable heartbeat in osok gamemodes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7014 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-30 22:08:35 +00:00
sireus
b33116712c
sane(r) command signatures (warning: huge commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
Lucas GAUTHERON
37efdcdb3e
registersound fix, + new "showgrid" variable
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-10 18:03:04 +00:00
sireus
6b0515e0bb
VARP
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-02 10:15:52 +00:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
sireus
2e3de34c60
heartbeat sound
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6549 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-29 20:25:42 +00:00
Lee Salzman
a4b83ef2ba
warning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 15:24:11 +00:00
flowtron
d5b9b3efea
FIX: bug-ID 3192360 - text is required for voicecom command.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-27 22:17:33 +00:00
flowtron
7f6abd3d4b
32 sounds @ once
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5918 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-21 00:49:21 +00:00
flowtron
b7cf748063
don't play local VCs if voicecomsounds is "Off"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5569 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-08 16:46:11 +00:00
flowtron
ed72dc0e7a
really use the new VCs - plus attribution to DES|GeneralDisarray in creditmenu.cfg
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 23:19:46 +00:00
flowtron
ea5bf0cca6
enable new VoiceComs
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5520 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 18:15:22 +00:00
flowtron
27feddeff8
fix music-delay issues - see end of config/sounds.cfg for preload_music option
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5354 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-13 07:55:38 +00:00
Rafael Barreto
2157072cc7
forbidden speech dictionary, deny coop for read only maps, and some suggestions from sam about client/server crashes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5138 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-04 00:42:58 +00:00
Lee Salzman
78ad6b8420
give reload sound higher priority
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 22:44:47 +00:00
Lee Salzman
be94c703f2
setsize -> shrink
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setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-11 23:06:26 +00:00
Lee Salzman
9256ee374b
support for loading from zip files
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4717 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-08 00:53:19 +00:00
Lee Salzman
e725e5ed8c
string function cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 22:44:32 +00:00
Lee Salzman
54cc44c3db
revising pch setup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
ac_stef
050772c523
16 minor fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4153 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-02-09 13:40:44 +00:00
driAn
8b63ffeb44
audiomanager refactoring, class-ified world objects, member access cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-08 21:17:11 +00:00
driAn
3ef184e1d8
fixed footstep sound radius bug
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-06 13:32:38 +00:00
driAn
04fd93d840
sound radius limitations
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-05 23:02:40 +00:00
driAn
61c6ed5f67
fixed name collision
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-29 00:25:14 +00:00
driAn
02cf7f903f
sound code refactoring, made sourcescheduler a singleton
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3792 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-28 22:50:15 +00:00
driAn
dbcc3317ec
further audio code refactoring, new cubescript macro for calling class objects inline-ish
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-26 19:53:23 +00:00
driAn
74e1468ee3
ac audio architecture refactoring
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00