Bukz
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b0a5672ad5
|
little inWater fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6394 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-29 17:19:55 +00:00 |
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Bukz
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0aecce709f
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hudecho
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6392 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-29 15:51:10 +00:00 |
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Bukz
|
1e20bace2e
|
inWater command, akimboautoswitch slider, akimboendaction defaults to 1 (switch back to primary)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6390 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-29 14:04:41 +00:00 |
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Lucas GAUTHERON
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88ee66ed67
|
switch "loggamestatus" off now just disables the table of scores
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6389 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-29 11:52:20 +00:00 |
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Lucas GAUTHERON
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22df7a9402
|
fix bug (:s)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6388 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-28 20:50:28 +00:00 |
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Lucas GAUTHERON
|
2d23aa4f74
|
make ATTR_X compatible with something else than playerent
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6386 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-28 15:00:31 +00:00 |
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Lucas GAUTHERON
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627feb7bd4
|
sniper trail ends when collides
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-28 08:51:42 +00:00 |
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Bukz
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0c1b63d5da
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mapsize command returns 6-12 silently, rather than conoutf'ing ssize
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6383 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-28 00:07:50 +00:00 |
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Bukz
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001af391bb
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temporarily ensure arg1 of /newmap is within a sane valid range (6-9)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 23:32:40 +00:00 |
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sireus
|
7dc5dfcca7
|
fixed brackets within quotes being interpreted
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6380 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 21:43:37 +00:00 |
|
sireus
|
528db72bf1
|
fix cubescript execution crash(es)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6379 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 21:03:11 +00:00 |
|
Lucas GAUTHERON
|
ccd1c5048b
|
quicknadethrow : switch weapon even if player is attacking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 19:14:24 +00:00 |
|
Lucas GAUTHERON
|
29f817d608
|
persistent sleep
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6373 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 14:44:35 +00:00 |
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Bukz
|
9aa5981b31
|
native alias "afterinit" - executed immediately after saved.cfg is loaded
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6371 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 14:21:22 +00:00 |
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Lucas GAUTHERON
|
668254813c
|
enable/disable loggamestatus
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6369 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 13:11:57 +00:00 |
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Lucas GAUTHERON
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607eb86400
|
drop camera when switching to fly spec mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6367 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 12:38:24 +00:00 |
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Bukz
|
8cba55667e
|
isSpect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6365 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 11:21:44 +00:00 |
|
Lucas GAUTHERON
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4e9be4519d
|
strpos command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6364 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-27 10:49:15 +00:00 |
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Lucas GAUTHERON
|
9a0b0abb9a
|
substr & negative start position
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6362 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 15:00:27 +00:00 |
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sireus
|
b48939c516
|
substr crash fix & simplification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 14:40:09 +00:00 |
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sireus
|
372755b87c
|
pseudo-break statement for cubescript loop & while
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 13:54:31 +00:00 |
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sireus
|
4de620f757
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entproperty now works in MP coop, but buffered
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 13:22:35 +00:00 |
|
Lucas GAUTHERON
|
ad9826cac8
|
fix substr command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 12:12:33 +00:00 |
|
Bukz
|
a1ea14c627
|
slowmove bugfix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6355 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 09:02:43 +00:00 |
|
Bukz
|
0c48eb7998
|
even more fly updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 00:36:04 +00:00 |
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sireus
|
f9a2e7c52d
|
rifle -> carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 00:13:42 +00:00 |
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Lucas GAUTHERON
|
a463e549e8
|
see previous rev
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6350 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 23:43:34 +00:00 |
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Lucas GAUTHERON
|
aec37282f8
|
kill messages cfg editable in game, and separated from server config
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6347 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 23:23:02 +00:00 |
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Bukz
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8b2f33b614
|
sigh, looks like I should call it a night..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 22:52:54 +00:00 |
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Bukz
|
786c3e67d0
|
slowmove for spec/editfly
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 22:41:51 +00:00 |
|
sireus
|
3d80d2b36d
|
fixed GCC compilation error
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6343 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 21:42:42 +00:00 |
|
Bukz
|
78c527271f
|
crouch/jump editing physics fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6342 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 21:12:25 +00:00 |
|
sireus
|
0c141d4016
|
flag icon transparency fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6341 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 21:01:38 +00:00 |
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Bukz
|
b930b59438
|
reversed jump physics while crouching in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 20:09:33 +00:00 |
|
Lucas GAUTHERON
|
f3c0c1069f
|
allow bots to fight only against humans (WIP) + minor bot fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6338 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 19:58:34 +00:00 |
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sireus
|
1f8769de9c
|
moar simplifooification, and a fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6337 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 19:29:25 +00:00 |
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sireus
|
6d8d783341
|
sorry, forgot about that - now it's messier than before :S
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 18:45:35 +00:00 |
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Lucas GAUTHERON
|
8b6bef25b3
|
no spectators in singleplayer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6335 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 18:39:44 +00:00 |
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sireus
|
0de51eab8a
|
further simplification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6334 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 18:27:50 +00:00 |
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sireus
|
07c44c3837
|
getplayer() preprocessor simplification (could someone check if MSVC++ accepts this, thx)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 18:12:52 +00:00 |
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Lucas GAUTHERON
|
0579f05d22
|
bot fixes, bot use nades & akimbo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 15:27:41 +00:00 |
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Lucas GAUTHERON
|
b8dcfdd976
|
finally
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6330 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 13:01:27 +00:00 |
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Lucas GAUTHERON
|
ca92d98018
|
grrrr
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6329 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 12:56:53 +00:00 |
|
Lucas GAUTHERON
|
f16abd1ee1
|
smarter weapon choose, reload fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6327 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 00:25:38 +00:00 |
|
Lucas GAUTHERON
|
baf52f62cd
|
command to access some player properties via cubescript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6325 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 21:11:59 +00:00 |
|
Lucas GAUTHERON
|
4ea40318e3
|
oops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6324 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 19:59:23 +00:00 |
|
Lucas GAUTHERON
|
47685deccd
|
spawn time temporary fix for singleplayer (need further changes later) check numplayers()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 19:53:54 +00:00 |
|
Lucas GAUTHERON
|
6eeafb0695
|
Allow bots to switch to knife or pistol + less useless reloads
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6322 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 19:11:10 +00:00 |
|
Lucas GAUTHERON
|
3712231df3
|
finishing custom bot fov support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 17:21:47 +00:00 |
|
Lucas GAUTHERON
|
99a42378c2
|
minor cleaning of r_accuracy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-24 15:18:36 +00:00 |
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