sireus
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fdf5ad7381
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reference fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-20 16:00:29 +00:00 |
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sireus
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6964060592
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cleaned up some todos in the reference
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6789 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-16 21:22:55 +00:00 |
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Lucas GAUTHERON
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100ac86709
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spechudgun > specthudgun ;)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6788 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-16 19:31:13 +00:00 |
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sireus
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736c98c954
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docs fix: switching to spec no longer causes suicide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-16 09:33:54 +00:00 |
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sireus
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b6b69e3f90
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spechudgun -> specthudgun for more coherent var naming
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-16 09:32:42 +00:00 |
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sireus
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b66c7715ab
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set menu item depending on player's spectator state
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-13 12:19:11 +00:00 |
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sireus
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0666067f2e
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more spectator cleanup (just use switchteam, and auto-kill player on server side)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-13 11:39:11 +00:00 |
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sireus
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70b1823ed7
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spelling fixes (thanks, Wolf)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6783 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-09 18:33:20 +00:00 |
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sireus
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f77654d8cf
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protocol bump
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6782 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-05 13:20:00 +00:00 |
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sireus
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8f39911eb0
|
cleaned up spectator mess a bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-05 13:19:06 +00:00 |
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Bukz
|
11e06bae65
|
in-game FAQ menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-05 03:00:51 +00:00 |
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sireus
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5137a271b2
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statvfs is posix-standardized
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-01 18:31:21 +00:00 |
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sireus
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20ca7d0b45
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use the types that are actually standadized to 64 bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-01 16:51:43 +00:00 |
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sireus
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e6bbed57f1
|
target "all" should build both client and server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-31 11:56:12 +00:00 |
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sireus
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dd15e7bdef
|
restructured and fixed codeblocks project
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-31 11:49:18 +00:00 |
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sireus
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0efb3591c6
|
documented lang
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-30 13:02:19 +00:00 |
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sireus
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34e56ae7d1
|
use var lang instead of alias LANG, and some cleanup in language detection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6774 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-30 12:44:07 +00:00 |
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sireus
|
17c20e4ebc
|
fix for players not spawning correctly in demos (fix doesn't seem to break anything, but please confirm)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-30 11:46:00 +00:00 |
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sireus
|
71a69d0248
|
doc'd showgrid (thanks, Felix)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6772 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-17 12:14:06 +00:00 |
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Bukz
|
47df158732
|
more consts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6771 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-14 08:39:59 +00:00 |
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Bukz
|
89159df660
|
a few tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6770 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-12 12:08:02 +00:00 |
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Lucas GAUTHERON
|
e542188cd4
|
weird crashes "fix" (still fixme)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-11 10:55:20 +00:00 |
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James Harris
|
35e310ed1f
|
...and delete unnecessay...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6766 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-11 09:14:56 +00:00 |
|
James Harris
|
a89c790531
|
Update official map previews
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6765 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-11 09:12:46 +00:00 |
|
Lucas GAUTHERON
|
63e3ff8f88
|
"ambiguous call to overloaded function" fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-11 08:05:59 +00:00 |
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sireus
|
1b19d500df
|
fixed typo (reported by arand)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-27 21:59:36 +00:00 |
|
Lee Salzman
|
399e53299c
|
fix resetting of varray attrib mask on vertex format changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6762 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-20 04:50:18 +00:00 |
|
Lee Salzman
|
87833f0191
|
enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-18 11:35:27 +00:00 |
|
Alejandro V. Garcia
|
30c797bcf7
|
Win32 bin update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-17 01:54:57 +00:00 |
|
Alejandro V. Garcia
|
5a3716d3d7
|
Positioning changes applied to other players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-02-17 01:48:17 +00:00 |
|
Alejandro V. Garcia
|
5e63720fb6
|
Accurate local player positioning in minimap & radar views
other players needs to be checked
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-16 13:08:42 +00:00 |
|
sireus
|
16c4b28914
|
HUD fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-13 18:35:15 +00:00 |
|
Rafael Barreto
|
aa10c09bd3
|
sending defs to ms
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6756 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-09 16:16:16 +00:00 |
|
Alejandro V. Garcia
|
b8b83e52a2
|
Restore orthd calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6755 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-09 08:18:01 +00:00 |
|
Alejandro V. Garcia
|
e5fbd17370
|
center minimap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6754 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-09 02:44:38 +00:00 |
|
Alejandro V. Garcia
|
e368ad2eb8
|
dbgpos info moved 1 row up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-08 07:00:51 +00:00 |
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RandumKiwi
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a5353d229a
|
okay
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-06 01:10:18 +00:00 |
|
RandumKiwi
|
4ac27e6ea8
|
list better
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6751 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-05 23:41:37 +00:00 |
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sireus
|
e442b79f83
|
speed indicator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-01-30 13:09:27 +00:00 |
|
sireus
|
4a6b67de1f
|
show flag count on HUD (WIP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-01-30 12:54:18 +00:00 |
|
Lee Salzman
|
5d43fb36bd
|
enet lib
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6746 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-01-05 04:57:50 +00:00 |
|
Lucas GAUTHERON
|
fed2e7c200
|
admin.cfg commands : alias to const, doc updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6745 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-01-01 16:45:46 +00:00 |
|
Lucas GAUTHERON
|
792fa3b58a
|
weapon changes (sg damage, higher sniper damage, lower (and static) smg damage , lower AR magsize) + win32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6744 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-31 13:38:32 +00:00 |
|
Lee Salzman
|
cbe6fce47b
|
warning kluges
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6743 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-31 13:15:03 +00:00 |
|
Lucas GAUTHERON
|
994d5e0485
|
setadmin 0 fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6742 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-29 10:15:20 +00:00 |
|
Lucas GAUTHERON
|
744af34959
|
send teamkills to clients (new protocol, SV_RESUME changed)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-22 09:11:55 +00:00 |
|
sireus
|
77c2dd3944
|
fixed some issues found by cppcheck
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6740 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-19 21:02:57 +00:00 |
|
sireus
|
4143a24d93
|
fixed missing X11 lib
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6739 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-19 16:01:57 +00:00 |
|
James Harris
|
6a23fdb2d5
|
Added +=, -= and *= (ty FTG), plus screenshot update and error fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6735 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-14 10:40:26 +00:00 |
|
Bukz
|
d1790770d5
|
cleanup + showmodedescriptions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6734 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-12-13 15:02:25 +00:00 |
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