Lee Salzman
|
ffd20aad39
|
fixed rate player physics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2045 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 22:37:23 +00:00 |
|
driAn
|
b6fec07e9a
|
only fly-spectate in bot modes, because they walk too ugly for 1st person
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2042 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 18:05:09 +00:00 |
|
driAn
|
3b68f096fc
|
no pistol when akimbo is present
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 10:41:29 +00:00 |
|
driAn
|
ce141e60a7
|
native music fade in/out, random seek in ogg streams, action music while carrying CTF flag
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 17:12:53 +00:00 |
|
driAn
|
f9f70d1230
|
more grenade dmg, flag drop on suicide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-15 20:47:16 +00:00 |
|
Lee Salzman
|
856646b4c9
|
allow GL extension checking from cfgs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-14 22:15:45 +00:00 |
|
driAn
|
ae6f1981da
|
it is v1.0, not v0.94
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-14 18:13:09 +00:00 |
|
flowtron
|
918749ac7e
|
modeacronmys used client-wide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1959 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-14 09:59:20 +00:00 |
|
driAn
|
03b1e13d35
|
vote error fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1942 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-12 20:51:47 +00:00 |
|
driAn
|
9bb83edae7
|
very basic file-based server logger (no syslog yet) / WIP
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1941 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-12 20:41:24 +00:00 |
|
driAn
|
abe352c88f
|
new cmd: changefollowplayer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1922 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 20:40:31 +00:00 |
|
driAn
|
50abbbe3ce
|
text-input width
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1919 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 20:28:49 +00:00 |
|
driAn
|
3081bb8c5d
|
rewrote followplayer selection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1916 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 19:14:46 +00:00 |
|
driAn
|
d315890fd5
|
rewrote some nade code, "prompt" context, typos fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1915 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 18:43:23 +00:00 |
|
driAn
|
c32f4137ab
|
bunch of spectator fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 14:25:28 +00:00 |
|
driAn
|
715af8260b
|
demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 13:29:37 +00:00 |
|
driAn
|
1f6007d35f
|
demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1910 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 12:19:15 +00:00 |
|
driAn
|
87c7755754
|
demo stuff, script contexts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1909 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 10:17:31 +00:00 |
|
driAn
|
45fc0a0e21
|
demo playback as 1st person, convenient spect toggling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-07 20:57:00 +00:00 |
|
flowtron
|
fa38c330e7
|
"alive" takes ARG_NONE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1891 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-07 06:57:02 +00:00 |
|
driAn
|
558a59338b
|
set "embody" as default spect mode, more convenient spawning in "fly" mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-06 19:01:34 +00:00 |
|
driAn
|
ae91a2bcc9
|
sorting takes deaths into account, restore deaths on reconnects, protocol change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1885 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-06 17:59:04 +00:00 |
|
driAn
|
ac267c7549
|
demo playback only locally, execution environments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1876 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 20:27:35 +00:00 |
|
flowtron
|
2979fc02b8
|
fixed networked player1 stuck in CS_DEAD instead of CS_SPECTATE - just for follow ATM!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 17:06:30 +00:00 |
|
flowtron
|
411e4dd98d
|
fix of followplayer-signature and usage of SM_EMBODYPLAYER via VAR-followmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 14:03:14 +00:00 |
|
driAn
|
3dec83151a
|
bot & sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-23 18:59:31 +00:00 |
|
driAn
|
42f4f62504
|
muzzle fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-22 20:24:25 +00:00 |
|
driAn
|
d7761f48fc
|
fixe invalid bot death count, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1822 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-22 18:09:10 +00:00 |
|
driAn
|
87255ec362
|
master thrown out
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1819 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-21 18:27:17 +00:00 |
|
driAn
|
7d9b73887c
|
removed old (nade) projectile code, menu sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-20 17:34:30 +00:00 |
|
driAn
|
81d2cc3ac6
|
spectfov, weap code restructured
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-16 19:36:20 +00:00 |
|
driAn
|
f67e6493c8
|
priority & distance based sound scheduler
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-12 20:06:28 +00:00 |
|
Lee Salzman
|
ec6609d883
|
VC warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1747 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-07 01:03:31 +00:00 |
|
driAn
|
f601566fcf
|
demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-03-16 15:16:22 +00:00 |
|
Lee Salzman
|
f2ac53c8d6
|
movement interpolation in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1648 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-14 06:04:41 +00:00 |
|
driAn
|
3fc9b1155f
|
menu hotkeys, spect fix, recoiltest, voicecom
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-11 14:18:54 +00:00 |
|
flowtron
|
352f43a60a
|
scoresondeath(0,1,1)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1613 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-08 22:43:23 +00:00 |
|
Lee Salzman
|
698f9839c5
|
added mapname command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1611 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-07 08:27:59 +00:00 |
|
Lee Salzman
|
c79256a222
|
movement smoothing (other players less jerky with high PJ)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1579 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-21 15:07:28 +00:00 |
|
driAn
|
33dc34d076
|
grenades fix, newmap spawn fix, removebans fix, findlist cmd, menumdl fix, spect hud, scoreboard server stats refresh limit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1566 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-05 16:35:04 +00:00 |
|
driAn
|
cc585999b0
|
crouch footstep fixes, weapon fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-04 20:26:37 +00:00 |
|
driAn
|
90f330e269
|
damage indicator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1549 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-04 12:36:33 +00:00 |
|
Lee Salzman
|
e9a9896669
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1541 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-02 19:04:41 +00:00 |
|
driAn
|
e87a167c93
|
firstrun script, new menu items, lanconnect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-29 16:54:44 +00:00 |
|
driAn
|
da4a5ddfe6
|
spawning in bot modes fixed, damageblend lock fixed, reloading locks weapon switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1507 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-27 15:14:53 +00:00 |
|
Lee Salzman
|
a46fa45901
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1495 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-26 08:44:59 +00:00 |
|
driAn
|
d617e97cdf
|
fixed sound distance, mapreload vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 20:35:21 +00:00 |
|
driAn
|
bedf989f49
|
no pickup for spectators
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 15:54:59 +00:00 |
|
driAn
|
9c3e74cbdf
|
huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-24 21:38:53 +00:00 |
|
Lee Salzman
|
ef008c0646
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-23 03:11:23 +00:00 |
|