#include <weapon.h>
Inherits gun.

Public Member Functions | |
| sniperrifle (playerent *owner) | |
| void | attackfx (const vec &from, const vec &to, int millis) |
| bool | reload () |
| int | dynspread () |
| float | dynrecoil () |
| bool | selectable () |
| void | onselecting () |
| void | ondeselecting () |
| void | onownerdies () |
| void | renderhudmodel () |
| void | renderaimhelp (bool teamwarning) |
| void | setscope (bool enable) |
Public Attributes | |
| bool | scoped |
| int | scoped_since |
| sniperrifle::sniperrifle | ( | playerent * | owner | ) |
Reimplemented from gun.
| float sniperrifle::dynrecoil | ( | ) | [virtual] |
Reimplemented from weapon.
| int sniperrifle::dynspread | ( | ) | [virtual] |
Reimplemented from weapon.
| void sniperrifle::ondeselecting | ( | ) | [virtual] |
Reimplemented from weapon.
| void sniperrifle::onownerdies | ( | ) | [virtual] |
Reimplemented from weapon.
| void sniperrifle::onselecting | ( | ) | [virtual] |
Reimplemented from weapon.
| bool sniperrifle::reload | ( | ) | [virtual] |
Reimplemented from weapon.
| void sniperrifle::renderaimhelp | ( | bool | teamwarning | ) | [virtual] |
Reimplemented from weapon.
| void sniperrifle::renderhudmodel | ( | ) | [virtual] |
Reimplemented from weapon.
| bool sniperrifle::selectable | ( | ) | [virtual] |
Reimplemented from weapon.
| void sniperrifle::setscope | ( | bool | enable | ) |
| bool sniperrifle::scoped |
1.5.7.1