sniperrifle Struct Reference

#include <weapon.h>

Inherits gun.

Collaboration diagram for sniperrifle:

Collaboration graph
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List of all members.

Public Member Functions

 sniperrifle (playerent *owner)
void attackfx (const vec &from, const vec &to, int millis)
bool reload ()
int dynspread ()
float dynrecoil ()
bool selectable ()
void onselecting ()
void ondeselecting ()
void onownerdies ()
void renderhudmodel ()
void renderaimhelp (bool teamwarning)
void setscope (bool enable)

Public Attributes

bool scoped
int scoped_since


Constructor & Destructor Documentation

sniperrifle::sniperrifle ( playerent *  owner  ) 


Member Function Documentation

void sniperrifle::attackfx ( const vec &  from,
const vec &  to,
int  millis 
) [virtual]

Reimplemented from gun.

float sniperrifle::dynrecoil (  )  [virtual]

Reimplemented from weapon.

int sniperrifle::dynspread (  )  [virtual]

Reimplemented from weapon.

void sniperrifle::ondeselecting (  )  [virtual]

Reimplemented from weapon.

void sniperrifle::onownerdies (  )  [virtual]

Reimplemented from weapon.

void sniperrifle::onselecting (  )  [virtual]

Reimplemented from weapon.

bool sniperrifle::reload (  )  [virtual]

Reimplemented from weapon.

void sniperrifle::renderaimhelp ( bool  teamwarning  )  [virtual]

Reimplemented from weapon.

void sniperrifle::renderhudmodel (  )  [virtual]

Reimplemented from weapon.

bool sniperrifle::selectable (  )  [virtual]

Reimplemented from weapon.

void sniperrifle::setscope ( bool  enable  ) 


Member Data Documentation


The documentation for this struct was generated from the following files:

Generated on Mon Dec 8 21:41:37 2008 for AssaultCube by  doxygen 1.5.7.1