git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@814 e016b1c5-ed68-44aa-a2f7-31cac88cffde
201 lines
6.5 KiB
C++
201 lines
6.5 KiB
C++
// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
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#include "cube.h"
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void renderclient(playerent *d, char *mdlname, char *vwepname)
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{
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int varseed = (int)(size_t)d;
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int anim = ANIM_IDLE|ANIM_LOOP;
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float speed = 100.0f;
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float mz = d->o.z-d->eyeheight;
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int basetime = -((int)(size_t)d&0xFFF);
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if(d->state==CS_DEAD)
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{
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loopv(bounceents) if(bounceents[i]->bouncestate==GIB && bounceents[i]->owner==d) return;
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d->pitch = 0.1f;
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int r = 6;
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anim = ANIM_DEATH;
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varseed += d->lastaction;
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basetime = d->lastaction;
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int t = lastmillis-d->lastaction;
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if(t<0 || t>20000) return;
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if(t>(r-1)*100-50)
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{
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anim = ANIM_LYING_DEAD|ANIM_NOINTERP|ANIM_LOOP;
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if(t>(r+10)*100)
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{
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t -= (r+10)*100;
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mz -= t*t/10000000000.0f*t;
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};
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};
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//if(mz<-1000) return;
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}
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else if(d->state==CS_EDITING) { anim = ANIM_JUMP|ANIM_END; }
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else if(d->state==CS_LAGGED) { anim = ANIM_SALUTE|ANIM_LOOP; }
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else if(lastmillis-d->lastpain<300) { anim = ANIM_PAIN; speed = 300.0f/4; varseed += d->lastpain; basetime = d->lastpain; }
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else if(!d->onfloor && d->timeinair>0) { anim = ANIM_JUMP|ANIM_END; }
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else if(d->gunselect==d->lastattackgun && lastmillis-d->lastaction<300)
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{ anim = ANIM_ATTACK; speed = 300.0f/8; basetime = d->lastaction; }
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else if(!d->move && !d->strafe) { anim = ANIM_IDLE|ANIM_LOOP; }
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else { anim = ANIM_RUN|ANIM_LOOP; speed = 1860/d->maxspeed; };
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rendermodel(mdlname, anim, 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/4, speed, basetime, d, vwepname);
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};
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extern int democlientnum;
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void renderplayer(playerent *d)
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{
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if(!d) return;
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int team = team_int(d->team);
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s_sprintfd(mdl)("playermodels/%s/0%i", team==TEAM_CLA ? "terrorist" : "counterterrorist", 1 + max(0, min(d->skin, (team==TEAM_CLA ? 3 : 5))));
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string vwep;
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if(d->gunselect>=0 && d->gunselect<NUMGUNS) s_sprintf(vwep)("weapons/%s/world", hudgunnames[d->gunselect]);
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else vwep[0] = 0;
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renderclient(d, mdl, vwep[0] ? vwep : NULL);
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};
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void renderclients()
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{
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playerent *d;
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loopv(players) if((d = players[i]) && (!demoplayback || i!=democlientnum))
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{
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if(strcmp(d->name, "dummy") == 0)
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{
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d->gunselect = player1->gunselect;
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d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD;
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};
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renderplayer(d);
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};
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if(player1->state==CS_DEAD) renderplayer(player1);
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};
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// creation of scoreboard pseudo-menu
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void *scoremenu = NULL, *ctfmenu = NULL;
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void showscores(bool on)
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{
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menuset(on ? (m_ctf ? ctfmenu : scoremenu) : NULL);
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};
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struct sline { string s; };
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vector<sline> scorelines;
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void renderscore(void *menu, playerent *d, int cn)
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{
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s_sprintfd(lag)("%d", d->plag);
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s_sprintfd(name) ("(%s)", d->name);
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if(m_ctf) s_sprintf(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s%s\t%d", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->ismaster ? "\f0" : "", d->state==CS_DEAD ? name : d->name, cn);
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else s_sprintf(scorelines.add().s)("%d\t%s\t%d\t%s\t%s%s\t%d", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, m_teammode ? d->team : "", d->ismaster ? "\f0" : "", d->state==CS_DEAD ? name : d->name, cn);
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menumanual(menu, scorelines.length()-1, scorelines.last().s);
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};
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struct teamscore
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{
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char *team;
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int score, flagscore;
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teamscore() {};
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teamscore(char *s, int n, int f = 0) : team(s), score(n), flagscore(f) {};
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};
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static int teamscorecmp(const teamscore *x, const teamscore *y)
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{
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if(x->flagscore > y->flagscore) return -1;
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if(x->flagscore < y->flagscore) return 1;
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if(x->score > y->score) return -1;
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if(x->score < y->score) return 1;
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return 0;
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};
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vector<teamscore> teamscores;
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void addteamscore(playerent *d)
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{
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if(!d) return;
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loopv(teamscores) if(!strcmp(teamscores[i].team, d->team))
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{
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teamscores[i].score += d->frags;
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if(m_ctf) teamscores[i].flagscore += d->flagscore;
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return;
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};
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teamscores.add(teamscore(d->team, d->frags, m_ctf ? d->flagscore : 0));
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};
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void renderscores()
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{
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void *menu = m_ctf ? ctfmenu : scoremenu;
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scorelines.setsize(0);
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if(!demoplayback) renderscore(menu, player1, getclientnum());
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loopv(players) if(players[i]) renderscore(menu, players[i], i);
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sortmenu(menu, 0, scorelines.length());
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if(m_teammode)
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{
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menumanual(menu, scorelines.length(), "");
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teamscores.setsize(0);
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loopv(players) addteamscore(players[i]);
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if(!demoplayback) addteamscore(player1);
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teamscores.sort(teamscorecmp);
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string &teamline = scorelines.add().s;
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teamline[0] = 0;
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loopv(teamscores)
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{
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string s;
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if(m_ctf) s_sprintf(s)("[ %s: %d flags %d frags ]", teamscores[i].team, teamscores[i].flagscore, teamscores[i].score);
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else s_sprintf(s)("[ %s: %d ]", teamscores[i].team, teamscores[i].score);
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s_strcat(teamline, s);
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};
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menumanual(menu, scorelines.length(), teamline);
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};
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};
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// sendmap/getmap commands, should be replaced by more intuitive map downloading
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void sendmap(char *mapname)
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{
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if(*mapname)
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{
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save_world(mapname);
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changemap(mapname);
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};
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mapname = getclientmap();
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int mapsize;
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uchar *mapdata = readmap(mapname, &mapsize);
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if(!mapdata) return;
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ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE);
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ucharbuf p(packet->data, packet->dataLength);
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putint(p, SV_SENDMAP);
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sendstring(mapname, p);
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putint(p, mapsize);
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if(65535 - p.length() < mapsize)
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{
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conoutf("map %s is too large to send", mapname);
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delete[] mapdata;
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enet_packet_destroy(packet);
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return;
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};
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p.put(mapdata, mapsize);
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delete[] mapdata;
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enet_packet_resize(packet, p.length());
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sendpackettoserv(2, packet);
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conoutf("sending map %s to server...", mapname);
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s_sprintfd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname);
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toserver(msg);
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}
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void getmap()
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{
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ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
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ucharbuf p(packet->data, packet->dataLength);
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putint(p, SV_RECVMAP);
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enet_packet_resize(packet, p.length());
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sendpackettoserv(2, packet);
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conoutf("requesting map from server...");
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}
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COMMAND(sendmap, ARG_1STR);
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COMMAND(getmap, ARG_NONE);
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