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assaultcube-/source/src/clientextras.cpp
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driAn 20955c5542 no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@814 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-01-15 20:41:32 +00:00

201 lines
6.5 KiB
C++

// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
#include "cube.h"
void renderclient(playerent *d, char *mdlname, char *vwepname)
{
int varseed = (int)(size_t)d;
int anim = ANIM_IDLE|ANIM_LOOP;
float speed = 100.0f;
float mz = d->o.z-d->eyeheight;
int basetime = -((int)(size_t)d&0xFFF);
if(d->state==CS_DEAD)
{
loopv(bounceents) if(bounceents[i]->bouncestate==GIB && bounceents[i]->owner==d) return;
d->pitch = 0.1f;
int r = 6;
anim = ANIM_DEATH;
varseed += d->lastaction;
basetime = d->lastaction;
int t = lastmillis-d->lastaction;
if(t<0 || t>20000) return;
if(t>(r-1)*100-50)
{
anim = ANIM_LYING_DEAD|ANIM_NOINTERP|ANIM_LOOP;
if(t>(r+10)*100)
{
t -= (r+10)*100;
mz -= t*t/10000000000.0f*t;
};
};
//if(mz<-1000) return;
}
else if(d->state==CS_EDITING) { anim = ANIM_JUMP|ANIM_END; }
else if(d->state==CS_LAGGED) { anim = ANIM_SALUTE|ANIM_LOOP; }
else if(lastmillis-d->lastpain<300) { anim = ANIM_PAIN; speed = 300.0f/4; varseed += d->lastpain; basetime = d->lastpain; }
else if(!d->onfloor && d->timeinair>0) { anim = ANIM_JUMP|ANIM_END; }
else if(d->gunselect==d->lastattackgun && lastmillis-d->lastaction<300)
{ anim = ANIM_ATTACK; speed = 300.0f/8; basetime = d->lastaction; }
else if(!d->move && !d->strafe) { anim = ANIM_IDLE|ANIM_LOOP; }
else { anim = ANIM_RUN|ANIM_LOOP; speed = 1860/d->maxspeed; };
rendermodel(mdlname, anim, 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/4, speed, basetime, d, vwepname);
};
extern int democlientnum;
void renderplayer(playerent *d)
{
if(!d) return;
int team = team_int(d->team);
s_sprintfd(mdl)("playermodels/%s/0%i", team==TEAM_CLA ? "terrorist" : "counterterrorist", 1 + max(0, min(d->skin, (team==TEAM_CLA ? 3 : 5))));
string vwep;
if(d->gunselect>=0 && d->gunselect<NUMGUNS) s_sprintf(vwep)("weapons/%s/world", hudgunnames[d->gunselect]);
else vwep[0] = 0;
renderclient(d, mdl, vwep[0] ? vwep : NULL);
};
void renderclients()
{
playerent *d;
loopv(players) if((d = players[i]) && (!demoplayback || i!=democlientnum))
{
if(strcmp(d->name, "dummy") == 0)
{
d->gunselect = player1->gunselect;
d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD;
};
renderplayer(d);
};
if(player1->state==CS_DEAD) renderplayer(player1);
};
// creation of scoreboard pseudo-menu
void *scoremenu = NULL, *ctfmenu = NULL;
void showscores(bool on)
{
menuset(on ? (m_ctf ? ctfmenu : scoremenu) : NULL);
};
struct sline { string s; };
vector<sline> scorelines;
void renderscore(void *menu, playerent *d, int cn)
{
s_sprintfd(lag)("%d", d->plag);
s_sprintfd(name) ("(%s)", d->name);
if(m_ctf) s_sprintf(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s%s\t%d", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->ismaster ? "\f0" : "", d->state==CS_DEAD ? name : d->name, cn);
else s_sprintf(scorelines.add().s)("%d\t%s\t%d\t%s\t%s%s\t%d", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, m_teammode ? d->team : "", d->ismaster ? "\f0" : "", d->state==CS_DEAD ? name : d->name, cn);
menumanual(menu, scorelines.length()-1, scorelines.last().s);
};
struct teamscore
{
char *team;
int score, flagscore;
teamscore() {};
teamscore(char *s, int n, int f = 0) : team(s), score(n), flagscore(f) {};
};
static int teamscorecmp(const teamscore *x, const teamscore *y)
{
if(x->flagscore > y->flagscore) return -1;
if(x->flagscore < y->flagscore) return 1;
if(x->score > y->score) return -1;
if(x->score < y->score) return 1;
return 0;
};
vector<teamscore> teamscores;
void addteamscore(playerent *d)
{
if(!d) return;
loopv(teamscores) if(!strcmp(teamscores[i].team, d->team))
{
teamscores[i].score += d->frags;
if(m_ctf) teamscores[i].flagscore += d->flagscore;
return;
};
teamscores.add(teamscore(d->team, d->frags, m_ctf ? d->flagscore : 0));
};
void renderscores()
{
void *menu = m_ctf ? ctfmenu : scoremenu;
scorelines.setsize(0);
if(!demoplayback) renderscore(menu, player1, getclientnum());
loopv(players) if(players[i]) renderscore(menu, players[i], i);
sortmenu(menu, 0, scorelines.length());
if(m_teammode)
{
menumanual(menu, scorelines.length(), "");
teamscores.setsize(0);
loopv(players) addteamscore(players[i]);
if(!demoplayback) addteamscore(player1);
teamscores.sort(teamscorecmp);
string &teamline = scorelines.add().s;
teamline[0] = 0;
loopv(teamscores)
{
string s;
if(m_ctf) s_sprintf(s)("[ %s: %d flags %d frags ]", teamscores[i].team, teamscores[i].flagscore, teamscores[i].score);
else s_sprintf(s)("[ %s: %d ]", teamscores[i].team, teamscores[i].score);
s_strcat(teamline, s);
};
menumanual(menu, scorelines.length(), teamline);
};
};
// sendmap/getmap commands, should be replaced by more intuitive map downloading
void sendmap(char *mapname)
{
if(*mapname)
{
save_world(mapname);
changemap(mapname);
};
mapname = getclientmap();
int mapsize;
uchar *mapdata = readmap(mapname, &mapsize);
if(!mapdata) return;
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE);
ucharbuf p(packet->data, packet->dataLength);
putint(p, SV_SENDMAP);
sendstring(mapname, p);
putint(p, mapsize);
if(65535 - p.length() < mapsize)
{
conoutf("map %s is too large to send", mapname);
delete[] mapdata;
enet_packet_destroy(packet);
return;
};
p.put(mapdata, mapsize);
delete[] mapdata;
enet_packet_resize(packet, p.length());
sendpackettoserv(2, packet);
conoutf("sending map %s to server...", mapname);
s_sprintfd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname);
toserver(msg);
}
void getmap()
{
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
ucharbuf p(packet->data, packet->dataLength);
putint(p, SV_RECVMAP);
enet_packet_resize(packet, p.length());
sendpackettoserv(2, packet);
conoutf("requesting map from server...");
}
COMMAND(sendmap, ARG_1STR);
COMMAND(getmap, ARG_NONE);