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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@814 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -138,16 +138,16 @@ void renderscores()
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loopv(players) addteamscore(players[i]);
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if(!demoplayback) addteamscore(player1);
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teamscores.sort(teamscorecmp);
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string &teamline = scorelines.add().s;
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teamline[0] = 0;
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loopv(teamscores)
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{
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string &teamline = scorelines.add().s;
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teamline[0] = 0;
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string s;
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if(m_ctf) s_sprintf(s)("[ %s: %d flags %d frags ]", teamscores[i].team, teamscores[i].flagscore, teamscores[i].score);
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else s_sprintf(s)("[ %s: %d ]", teamscores[i].team, teamscores[i].score);
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s_strcat(teamline, s);
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menumanual(menu, scorelines.length(), teamline);
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};
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menumanual(menu, scorelines.length(), teamline);
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};
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};
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@@ -432,7 +432,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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{
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glPushMatrix();
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glOrtho(0, VIRTW/3, VIRTH/3, 0, -1, 1);
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draw_text("\f3You Killed A Teammate", 0, VIRTH/3/2);
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draw_text("\f3you killed a teammate", VIRTW/3/40, VIRTH/3/2);
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glPopMatrix();
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};
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