53601b136aea157392b7f5e140d8cde47ea3b082
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
-Actioncube Beta 1.0.-
By Rabid Viper Developement
Actioncube is a team oriented total conversion of the cubeengine by Wouter van Oortmersson. (www.cubeengine.com)
Set in a realistic-looking environment (as far as that´s possible with cube of course), while gameplay stays fast and arcade.
Keep in mind that this beta release aims at presenting and providing a the basic gameplay elements of Actioncube. We hope to expand it in the future by adding more original, unusual and fun weapons in the spirit of the "Action-" fashion of mods.
We also consider a port to Sauerbraten (most likely to be called "Actionbraten") in wich we plan to further refine gameplay and visuals, and possibly adding a unique self made texture set.
This document will not provide detailed information on the cube-engine itself, see http://www.cubeengine.com/readme.html
for further information.
---- Before you Play ----
1. Setting your name
Open /config/autoexec config and edit the line
/name unarmed
to
/name yourname
to setup your name.
2. Setting resolution.
The default resolution is 1024x768. If you need to change it, modify actioncube.bat accordingly.
-w sets width
-h sets height
In linux, simply pass those parameters in the command line.
------------------------ Setup ----------------------
In game, press ESC to acces the menu.
In the "team/player setup" submenu, you can choose your team, skin and crosshair.
Every player spawns with 3 Weapons.
Knife an Pistol are the standart outfitting of every player.
You can chose the primary weapon you want to use in the outfit menu (key b)
Grenades must be picked up.
The next time you spawn, you will be given the weapon you chose.
----------------------- Joining a Game --------------
In game, press ESC and choose "Multiplayer" -> "Refresh Server List"
Refresh the server list every few days, to add newly created servers to your list.
The masterserver will be queried and provide you with a list of servers.
Once you updated your server list, you can use "Multiplayer" -> "Serverbrowser"
Simply a server (up/downarrow) and press return.
----------------------- Controls --------------------
W - Move forward
S - Move backwards
A - Sidestep left
D - Sidestep right
Space - Jump
R - Reload
Mouse1 - Attack
Mouse2 - Use Scope (if you have the Sniper Rifle equipped)
Mousewheel Up/Down - Cycle weapons.
1 - Primary Weapon
2 - Pistol
3 - Grenade
4 - Knife
You can also assign custom keys to specific weapons.
Just modify your autoexec.cfg accordingly.
Example:
bind f "primary"
bind e "secondary"
bind c "melee"
bind q "grenade"
------------------------ Gamemodes ---------------------
-Team Deathmatch-
Two teams fight each other. The team team that has the most frags at the end of the round will win.
-Team Survivor-
Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again. Once all members of a team are dead, the surviving team will be awarded a point and the next round will start.
- Last man Standing -
Round based combat, no teams. The surviving player will win the round and be awarded a point.
- Deathmatch -
no teams, everyone for himself. :P
----------------------------- Credits --------------------------------
Arghvark: Project Leader, Concept, Code
driAn : Lead Coder, Webdesign
makkE : Lead artist
Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound
Verbal : QA, Advisor, Lead Tester
Nieb : Models
Mitaman : Mapping, Ressources
Thanks to :
Wouter van Oortmersson (Cube engine)
JCDCP (Laptop model, company)
DCP (Soundtrack)
Boeck (Ressources)
See /docs/package_copyrights.txt
/source/src/LICENSE
/source/src/AUTHORS
/source/src/README
for additional information.
Languages
C
57.9%
C++
27.6%
Shell
11.1%
Python
1.2%
Makefile
1%
Other
1.1%