Files
assaultcube-/source
ac-stef 7d1edd0fa1 cleaned up demo filename nonsense
If a filename does not contain at least mode, map and timestamp (due to
messed up format strings), the default format is used to ensure unique
filenames.

server side: added server parameters

  demo_max_number
    number of demo files to hold in RAM

  demo_save
    enable/disable writing of demos to file

  demo_path
    demo file path and filename prefix

  demo_filenameformat
    format string to assemble demo information to a filename
    %g : gamemode (int)
    %G : gamemode (chr)
    %F : gamemode (full)
    %m : minutes remaining
    %M : minutes played
    %s : seconds remaining
    %S : seconds played
    %h : IP of server
    %H : hostname of server (client only)
    %n : mapName
    %w : timestamp (formatted by demo_timestampformat)

  demo_timestampformat
    timestamp format string (see strftime() for format options)
    if the string starts with 'U', UTC is used - otherwise local time

client side:

changed demonameformat and demotimeformat to SVARs

  demonameformat
    like demo_filenameformat

  demotimeformat
    like demo_timestampformat

removed demotimelocal getdemonameformat getdemotimeformat getdemotimelocal

DOCREF demonameformat demotimeformat
DOCREF demotimelocal getdemonameformat getdemotimeformat getdemotimelocal
2017-06-27 15:15:24 +02:00
..
2015-09-08 11:51:02 +02:00
2016-09-08 22:36:46 +02:00
2015-09-20 13:13:01 +02:00
2017-06-27 15:15:24 +02:00
2017-06-27 15:15:21 +02:00

License
=======

The AssaultCube source code is mainly based on the cube game/engine and uses the 
same license (z-lib like). See README_CUBEENGINE.txt
In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor)
and other sources.


AssaultCube Authors
==================

Adrian 'driAn' Henke			drian at sprintf.org
Andrew 'Arghvark' Davis			arghvark at gmail.com
Lee 'Eihrul' Salzman			
stef


Cube Engine Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
See README_CUBEENGINE.txt and
http://www.cubeengine.com


pCube Authors
=============

Adrian 'driAn' Henke and others.
http://p.cubers.net


Sauerbraten Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
http://www.sauerbraten.org


Cheat Protection
================

The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries 
compiled from source are compatible with the official binaries. This means, the client can 
easily be hacked, on the other hand, you can compile AssaultCube for different platforms and 
fix bugs yourself.
You MUST NOT connect to servers that are not yours with a modified client that contains changes 
that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you 
for supporting fair play gaming.