If a filename does not contain at least mode, map and timestamp (due to
messed up format strings), the default format is used to ensure unique
filenames.
server side: added server parameters
demo_max_number
number of demo files to hold in RAM
demo_save
enable/disable writing of demos to file
demo_path
demo file path and filename prefix
demo_filenameformat
format string to assemble demo information to a filename
%g : gamemode (int)
%G : gamemode (chr)
%F : gamemode (full)
%m : minutes remaining
%M : minutes played
%s : seconds remaining
%S : seconds played
%h : IP of server
%H : hostname of server (client only)
%n : mapName
%w : timestamp (formatted by demo_timestampformat)
demo_timestampformat
timestamp format string (see strftime() for format options)
if the string starts with 'U', UTC is used - otherwise local time
client side:
changed demonameformat and demotimeformat to SVARs
demonameformat
like demo_filenameformat
demotimeformat
like demo_timestampformat
removed demotimelocal getdemonameformat getdemotimeformat getdemotimelocal
DOCREF demonameformat demotimeformat
DOCREF demotimelocal getdemonameformat getdemotimeformat getdemotimelocal
What is AssaultCube?
AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine.
Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!
With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection. It's tiny too, weighing in at a lightweight about 50 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above).
Features in a nutshell:
- It's FREE.
- Source code is available under a zlib-like open source license.
- Low latency, it can even run across a 56 Kbps connection!
- Lightweight size, only about 50 MB to download, plus additional maps average 20 KB each!
- With the correct settings, it can run on old hardware (Pentium III and above).
- Officially runs on most major systems (Windows: 2000/XP/Vista/7/8/10, Linux, Mac OS X: 10.4+), and maybe even some non-major ones?
- Has a built in, in-game map editor to help players create their own maps and allows for co-operative editmode in realtime with others!
- Features a single-player bot system.
- Supports recording of your game by the "demo" system.
- Contains many multiplayer game modes, including: Deathmatch, Survivor, Capture the Flag, Hunt the Flag, Keep the Flag, Pistol Frenzy, Last Swiss Standing & One-Shot One-Kill (plus team versions of these modes).
- Comes pre-packaged with several dozen different maps!
More info:
Most of this README was directly copied from the AssaultCube Homepage, which should have everything you need in relation to AssaultCube.
Redistribution:
You may redistribute AssaultCube in any way the license permits, such as the free unmodified distribution of AssaultCube's source and binaries. If you have any doubts, you can look at the license.