edc7f48f33bf99b3b691d5c8579eea38fdcac026
This fix is no longer needed, because the new corner handling in the physics engine does no longer care about those cubes. Also, they can now be cleaned up by mapmrproper.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<meta http-equiv="refresh" content="0; url=docs/index.html">
<meta name="description" content="Documentation index of the game AssaultCube @ http://assault.cubers.net/">
<meta name="author" content="Rabid Viper Productions">
<meta name="copyright" content="You may be able to redistribute this content under specific conditions.
Please read the licensing information, available @ http://assault.cubers.net/docs/license.html for the
conditions that would apply to what you may be redistributing.">
<title>AssaultCube Documentation</title>
<style type="text/css">
body
{
background-color: #222222;
}
</style>
</head>
<body>
<div>
</div>
</body>
</html>
Languages
C
57.9%
C++
27.6%
Shell
11.1%
Python
1.2%
Makefile
1%
Other
1.1%