driAn fb99d038f6 mac stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@505 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-06 19:29:23 +00:00
2006-11-06 13:07:33 +00:00
2006-09-17 20:21:16 +00:00
2006-11-03 21:49:17 +00:00
2006-11-03 23:14:34 +00:00
2006-11-06 13:54:50 +00:00
2006-08-11 12:57:42 +00:00
2006-11-06 19:29:23 +00:00
2006-09-18 21:16:07 +00:00
2006-10-15 15:25:39 +00:00
2006-09-18 21:16:07 +00:00
2006-10-15 15:25:39 +00:00
2006-11-04 16:21:23 +00:00
2006-11-04 16:21:23 +00:00

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
    <title>ActionCube README</title>
    <meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8" />
    <link rel="stylesheet" href="docs/docs.css" />
</head>

<body>


<div align="center">


    <div id="header">Rabid Viper Productions</div>
    <div id="main">
    
        <h1>ActionCube v0.9 (BETA)</h1>
        
        <h2>About</h2>
        
        <p>
            ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called <a href="http://cubeengine.com" target="_blank">Cube</a>.
            Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade.
            This game is all about team oriented multiplayer fun.
        </p>
        
        <h2>Readme</h2>
        
        <p>
            This readme consists of these sections:
        </p>
        
        <ul>
            <li><a href="docs/getstarted.html">get started</a> - <b>before you play</b>, basics, instructions on running the game</li>
            <li><a href="docs/game.html">game</a> - information about gameplay, modes, weapons, etc</li>
            <li><a href="docs/misc.html">misc</a> - a few configuration tricks</li>
            <li><a href="docs/server.html">server</a> - set up your own server, administration</li>
            <li><a href="docs/history.html">history</a> - changes on this game</li>
        </ul>
        
        <p>
            This document will not provide detailed information on the cube engine itself, check out the
            <a href="http://www.cubeengine.com/readme.html" target="_blank">cube docs</a> and the following files for further information:
        </p>
        
        <ul>
            <li><i>docs/known_issues.txt</i></li>
            <li><i>docs/mappers_readme.txt</i></li>
        </ul>
        
        
        <h2>Contact and Help</h2>
        
        <p>
            Please do <b>not</b> ask ActionCube specific stuff on the cube forums, please use one of the following possibilities
            instead:
        </p>
        
        <ul>
            <li>help and discussions on the <a href="http://sourceforge.net/forum/?group_id=123597" target="_blank">forums</a></li>
            <li>development, testing and gaming on IRC #actioncube Quakenet</li>
            <li>report bugs on the <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank">bugtracker</a></li>
            <li>submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091" target="_blank">here</a></li>
            <li>mail to the core team, <i>team AT action.cubers.net</i></li>
        </ul>
        
        <p>
            Before you ask for help you should read this readme and check out the  <a href="http://action.cubers.net/readme/v0.9/faq.html" target="_blank">FAQ</a> on
            the <a href="http://action.cubers.net" target="_blank">official website</a>. Thank you.
        </p>


        <h2>Authors</h2>
        
        <h3>Rabid Viper Productions</h3>
        
        <table>
            <tr>
                <td width="200">Andrew <i>&ldquo;Arghvark&rdquo;</i> Davis</td>
                <td>Project Leader, Game Concept, Code</td>
            </tr>
            <tr>
                <td>Adrian <i>&ldquo;driAn&rdquo;</i> Henke</td>
                <td>Lead Coder</td>
            </tr>
            <tr>
                <td>Markus <i>&ldquo;makkE&rdquo;</i> Bekel</td>
                <td>Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound</td>
            </tr>
            <tr>
                <td>Shane Nieb</td>
                <td>Models</td>
            </tr>
            <tr>
                <td>Mitaman</td>
                <td>Maps, Ressources</td>
            </tr>
            <tr>
                <td>Elliot <i>&ldquo;Verbal_&rdquo;</i> Lockwood</td>
                <td>QA, Advisor, Lead Tester, pro-coffee service</td>
            </tr>
        </table>
        
        <h3>Thanks to</h3>
        
        <table>
            <tr>
                <td width="200">Wouter &ldquo;Aardappel&rdquo; van Oortmerssen and others</td>
                <td>The Cube Game/Engine</td>
            </tr>
            <tr>
                <td width="150">Lee &ldquo;Eihrul&rdquo; Salzman</td>
                <td>Enet Library</td>
            </tr>
            <tr>
                <td width="150">Rick Helmus</td>
                <td>Bot Code</td>
            </tr>        
            <tr>
                <td>Paul &ldquo;JCDPC&rdquo; Cash</td>
                <td>Laptop Model, Company</td>
            </tr>
            <tr>
                <td>Dietmar &ldquo;DCP&rdquo; Pier</td>
                <td>Soundtrack</td>
            </tr>
            <tr>
                <td>Zac &ldquo;dtd&rdquo; Jarco</td>
                <td>Hosting</td>
            </tr>
        </table>
        
        <p>
            Also thanks to kurtis84 and player1 for testing.
        </p>
        
        <h3>Texture sources</h3>
        
        <ul>
            <li>Ted Southard (DigitalFlux)</li>
            <li>Noctua Graphics</li>
            <li>Craig Fortune</li>
            <li>Arcitool</li>
            <li>3dcafe</li>
            <li>Rohrschach</li>
            <li>lemong.fr</li>
            <li>Mayang.com</li>
            <li>Chris Zastrow</li>
            <li>imageafter.com</li>
            <li>Boeck (ressources)</li>
            <li>makkE`s box and photoshop</li>
        </ul>
        
        
        <h2>License</h2>
        
        <p>
            ActionCube is freeware, you may freely distribute the ActionCube installer/archive <i>unmodified</i> on any media.
            ActionCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any 
            damages incurred.
        </p>
        
        <p>
            As this game consists of different packages with different licenses, see these files in your ActionCube installation
            for additional information:
        </p>
        
        <ul>
            <li><i>docs/package_copyrights.txt</i></li>
            <li><i>source/README.txt</i></li>
            <li><i>source/README_CUBEENGINE.txt</i></li>
        </ul> 

    </div>
    
    <div id="footer">2006/10/06</div>
    
</div>

</body>
</html>
S
Description
assaultcube but better (trust)
Readme
490 MiB
Languages
C 57.9%
C++ 27.6%
Shell 11.1%
Python 1.2%
Makefile 1%
Other 1.1%