more docs.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2330 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -263,6 +263,12 @@
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<p>
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Gibs are created by: Headshots from sniper rifles, deaths from knifing & deaths from grenade blasts.
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</p>
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<h2>
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Suicide
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</h2>
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<p>
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If you ever find yourself stuck in a tough spot and need to commit suicide, simply type: <b>/suicide</b>.
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</p>
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<h2 id="voting">
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Voting
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</h2>
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+44
-5
@@ -52,6 +52,20 @@
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</li>
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<li>
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<a href="#commands">Useful commands</a>
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<ol>
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<li>
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<a href="#copypaste">Copy/paste</a>
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</li>
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<li>
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<a href="#water">Water</a>
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</li>
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<li>
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<a href="#mapmsg">Map messages</a>
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</li>
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<li>
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<a href="#undo">Undo</a>
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</li>
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</ol>
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</li>
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</ul>
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@@ -252,16 +266,41 @@
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There is 1 key allocated to move forwards through the textures for each of these and one key to move backwards. When selecting textures,
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the AssaultCube engine automatically puts the last chosen texture at the start of the list, so commonly used textures become easier to find.
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<br />Note: The "upper-wall" are the sides of the wall that protrudes from the ceiling.
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</p>
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</p>
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<h2 id="commands">Useful commands</h2>
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<h3 id="copypaste">Copy/paste</h3>
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<p>
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<b>Undo</b> - Pressing <b>U</b> will undo the last texture/geometry action that was done. It will not undo entities.
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Selecting some cubes and pressing <b>C</b> will copy them. Then, select a cube and press <b>V</b> to paste it.
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The cubes will be pasted from the red dot on the <a href="mapediting1.xml#selector">cube selector</a>.
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</p>
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<h3 id="water">Water</h3>
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<p>
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In AssaultCube, water is placed by selecting a level at which the water will be present. It will then settle throughout the whole map
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at that level. You can't have water in just one place, it can only be put through the whole map.
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</p>
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<p>
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<b>Copy/paste</b> - Selecting some cubes and pressing <b>C</b> will copy them. Then, select a cube and press <b>V</b> to paste it.
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The cubes will be pasted from the red dot on the <a href="mapediting1.xml#selector">cube selector</a>.
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To add water to your map, type: <b>/waterlevel X</b><br />
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Replace <b>X</b> with the level that you would like the water to settle at. To remove water, use the same command to make the water settle
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lower than the geometry (for example: <i>/waterlevel -128</i> ).
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</p>
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<h3 id="mapmsg">Map messages</h3>
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<p>
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When your map is loaded up, there is always a message stated. This message is used to advise players of the map name and author.
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This "map message" can be added to any map by using the "<i>mapmsg</i>" command.
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When using this command, be sure to use quote marks at the beginning and end of the phrase you use, otherwise it will not put the full message
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onto the map. Be sure to save your map afterwards. Below is an example of how to use the "<i>mapmsg</i>" command.
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</p>
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<p>
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Example: <b>/mapmsg "Foobar by Raboof"</b>
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</p>
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<h3 id="undo">Undo</h3>
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<p>
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Pressing <b>U</b> will undo the last texture/geometry action that was done. It will not undo entities.
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</p>
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<h4>
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@@ -3,7 +3,7 @@
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<head><title>Map editing: Tips</title></head>
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<head><title>Map editing: Tips, tricks and advice</title></head>
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<body>
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<h1>Map editing: Tips, tricks and advice</h1>
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<h2>Size does matter!</h2>
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