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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@437 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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<h2>About</h2>
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<h2>About</h2>
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<p>
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<p>
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ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called <a href="http://cubeengine.com">Cube</a>.
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ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called <a href="http://cubeengine.com" target="_blank">Cube</a>.
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Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade.
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Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade.
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This game is all about team oriented multiplayer fun.
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This game is all about team oriented multiplayer fun.
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</p>
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</p>
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<p>
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We also consider a port to Sauerbraten (most likely to be called <i>ActionBraten</i>) in wich we plan to further refine gameplay
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and visuals, and possibly adding a unique self made texture set.
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</p>
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<h2>Readme</h2>
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<h2>Readme</h2>
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<p>
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<p>
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@@ -63,11 +58,12 @@
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<li>development, testing and gaming on IRC #actioncube Quakenet</li>
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<li>development, testing and gaming on IRC #actioncube Quakenet</li>
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<li>report bugs on the <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank">bugtracker</a></li>
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<li>report bugs on the <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank">bugtracker</a></li>
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<li>submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091" target="_blank">here</a></li>
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<li>submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091" target="_blank">here</a></li>
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<li>mail to the core team, <i>team AT action.cubers.net</i></a></li>
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<li>mail to the core team, <i>team AT action.cubers.net</i></li>
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</ul>
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</ul>
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<p>
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<p>
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Before you ask for help you should read this readme and check out the online <a href="http://action.cubers.net/">FAQ</a>. Thank you.
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Before you ask for help you should read this readme and check out the <a href="http://action.cubers.net/readme/v0.9/faq.html" target="_blank">FAQ</a> on
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the <a href="http://action.cubers.net" target="_blank">official website</a>. Thank you.
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</p>
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</p>
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<table>
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<table>
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<tr>
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<tr>
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<td width="150">Arghvark</td>
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<td width="200">Andrew <i>“Arghvark”</i> Davis</td>
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<td>Project Leader, Game Concept, Code, Prototyping</td>
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<td>Project Leader, Game Concept, Code</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td>driAn</td>
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<td>Adrian <i>“driAn”</i> Henke</td>
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<td>Lead Coder</td>
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<td>Lead Coder</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td>makkE</td>
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<td>Markus <i>“makkE”</i> Bekel</td>
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<td>Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound</td>
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<td>Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td>Nieb</td>
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<td>Shane Nieb</td>
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<td>Models</td>
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<td>Models</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td>Maps, Ressources</td>
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<td>Maps, Ressources</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td>Verbal_</td>
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<td>Elliot <i>“Verbal_”</i> Lockwood</td>
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<td>QA, Advisor, Lead Tester, pro-coffee service</td>
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<td>QA, Advisor, Lead Tester, pro-coffee service</td>
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</tr>
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</tr>
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</table>
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</table>
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<table>
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<table>
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<tr>
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<tr>
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<td width="150">Aardappel and others</td>
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<td width="200">Wouter “Aardappel” van Oortmerssen and others</td>
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<td>the cube engine</td>
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<td>The Cube Game/Engine</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td width="150">Eihrul</td>
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<td width="150">Lee “Eihrul” Salzman</td>
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<td>Enet library</td>
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<td>Enet Library</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td width="150">Rick</td>
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<td width="150">Rick Helmus</td>
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<td>bot code</td>
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<td>Bot Code</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td>JCDPC</td>
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<td>Paul “JCDPC” Cash</td>
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<td>laptop model, company</td>
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<td>Laptop Model, Company</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td>DCP</td>
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<td>Dietmar “DCP” Pier</td>
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<td>soundtrack</td>
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<td>Soundtrack</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td>dtd</td>
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<td>Zac “dtd” Jarco</td>
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<td>hosting</td>
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<td>Hosting</td>
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</tr>
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</tr>
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</table>
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</table>
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+3
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Every player spawns with three weapons.
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Every player spawns with three weapons.
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Knife an pistol are the standard outfitting of every player, grenades must be picked up.
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Knife an pistol are the standard outfitting of every player, grenades must be picked up.
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You can chose the primary weapon you want to use in the outfit menu (hotkey b).
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You can chose the primary weapon you want to use in the weapon menu (hotkey b).
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The next time you spawn, you will be given the primary weapon you chose.
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The next time you spawn, you will be given the primary weapon you chose.
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</p>
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</p>
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Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again. Once all members of a team are dead, the surviving team will be awarded a point and the next round will start.
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Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again. Once all members of a team are dead, the surviving team will be awarded a point and the next round will start.
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</li>
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</li>
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<li>
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<li>
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<b>Last man Standing (3)</b><br />
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<b>Last Man Standing (3)</b><br />
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Round based combat, no teams. The surviving player will win the round and be awarded a point.
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Round based combat, no teams. The surviving player will win the round and be awarded a point.
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</li>
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</li>
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<li>
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<li>
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No teams, everyone for himself :P
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No teams, everyone for himself :P
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</li>
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</li>
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<li>
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<li>
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<b>Capture the Flag (5)</b><br />
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<b>Capture The Flag (5)</b><br />
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Steal the enemy team`s flag and bring it back to your base to score. Note, there is a special <a href="pics/ctf-hud.jpg" target="_blank">HUD</a> for the ctf mode.
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Steal the enemy team`s flag and bring it back to your base to score. Note, there is a special <a href="pics/ctf-hud.jpg" target="_blank">HUD</a> for the ctf mode.
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</li>
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</li>
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<li>
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<li>
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<h2>Prerequisites</h2>
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<h2>Prerequisites</h2>
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<h3>Setting resolution</h3>
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<h3>System Requirements</h3>
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<p>
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If your Cube installation runs fine, ActionCube does too.<br />
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Minimum specs: P-III 500 Mhz with gf1/radeon or better
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</p>
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<p>
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Recommended gfx setting for low/medium machines:
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</p>
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<ul>
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<li>800x600@16bpp</li>
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<li>Antialiasing: OFF</li>
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<li>Anisotropic Filtering:OFF</li>
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</ul>
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<h3>Setting Resolution</h3>
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<p>
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<p>
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The default resolution is 1024x768. If you need to change it, modify <i>actioncube.bat</i> accordingly.
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The default resolution is 1024x768. If you need to change it, modify <i>actioncube.bat</i> accordingly.
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In linux, simply pass those parameters in the command line or add them to the <i>actioncube.sh</i> shell script.
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In linux, simply pass those parameters in the command line or add them to the <i>actioncube.sh</i> shell script.
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</p>
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</p>
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<h3>Setting your name</h3>
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<h3>Setting Your Name</h3>
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<p>
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<p>
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Open <i>config/autoexec.cfg</i> and search for the line
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Open <i>config/autoexec.cfg</i> and search for the line
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</p>
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</p>
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<h3>ActionCube v0.9</h3>
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<h3>ActionCube v0.9</h3>
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<p>
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<p>
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31. October 06 - Release of the first public beta.
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31. October 06 - Release of the first public beta. Some quick infos:
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</p>
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</p>
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<p>
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Artwork
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</p>
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<ul>
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<li>55 new mapmodels</li>
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<li>4 high quality maps</li>
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<li>100% new texture set (new, not fully original ;)</li>
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<li>100% new content (original, apart from sounds, playermodel)</li>
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<li>new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades</li>
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<li>new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup</li>
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<li>new sounds</li>
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<li>the well known sas quake2 model by Darren Pattenden</li>
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</ul>
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<p>
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Game/Engine
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</p>
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<ul>
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<li>gamemodes
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<ul>
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<li>Capture The Flag (pCube)</li>
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<li>Team Deathmatch</li>
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<li>Team Survivor</li>
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<li>Last man Standing</li>
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<li>Deathmatch</li>
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<li>Pistol Frenzy</li>
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<li>Last Swiss Standing</li>
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</ul>
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</li>
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<li>two fixed teams with chooseable skins</li>
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<li>md3 hudguns</li>
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<li>vweap support for all weapons</li>
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<li>weapon reloading</li>
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<li>bullet flyby fx</li>
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<li>weapon bob/sway</li>
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<li>ladders</li>
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<li>gib fx</li>
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<li>new menu/hud gfx (model drawing)</li>
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<li>bot support (adaption of the cubebots)</li>
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</ul>
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<h3>The day makkE came to town</h3>
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<h3>The day makkE came to town</h3>
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<div style="font-family: Courier New; font-size: 11px; margin: 0 0 1em 1em;">
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<div style="font-family: Courier New; font-size: 11px; margin: 0 0 1em 1em;">
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**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004<br />
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**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004<br />
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Aug 01 16:12:02 --> makkE ([email protected]) has joined #actioncube<br />
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Aug 01 16:12:02 --> makkE ([email protected]) has joined #actioncube<br />
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Aug 01 16:12:18 <makkE> hi
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Aug 01 16:12:18 <makkE> hi<br />
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Aug 01 16:13:29 <driAn> hi
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</div>
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</div>
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<h3>Project Launch</h3>
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<h3>Project Launch</h3>
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</p>
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</p>
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<ul>
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<li>Unline cube, ActionCube uses the ports 2876<u>4</u> and 28766 (UDP)</li>
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<li>Unline cube, ActionCube uses the ports 28763 and 28764 (UDP)</li>
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<li>
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<li>
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The command line option <span class="code">-x</span> specifies the master password:
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The command line option <span class="code">-x</span> specifies the master password:
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<div class="code">
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<div class="code">
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Reference in New Issue
Block a user