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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@437 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-10-15 14:44:45 +00:00
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<h2>About</h2>
<p>
ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called <a href="http://cubeengine.com">Cube</a>.
ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called <a href="http://cubeengine.com" target="_blank">Cube</a>.
Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade.
This game is all about team oriented multiplayer fun.
</p>
<p>
We also consider a port to Sauerbraten (most likely to be called <i>ActionBraten</i>) in wich we plan to further refine gameplay
and visuals, and possibly adding a unique self made texture set.
</p>
<h2>Readme</h2>
<p>
@@ -63,11 +58,12 @@
<li>development, testing and gaming on IRC #actioncube Quakenet</li>
<li>report bugs on the <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank">bugtracker</a></li>
<li>submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091" target="_blank">here</a></li>
<li>mail to the core team, <i>team AT action.cubers.net</i></a></li>
<li>mail to the core team, <i>team AT action.cubers.net</i></li>
</ul>
<p>
Before you ask for help you should read this readme and check out the online <a href="http://action.cubers.net/">FAQ</a>. Thank you.
Before you ask for help you should read this readme and check out the <a href="http://action.cubers.net/readme/v0.9/faq.html" target="_blank">FAQ</a> on
the <a href="http://action.cubers.net" target="_blank">official website</a>. Thank you.
</p>
@@ -77,19 +73,19 @@
<table>
<tr>
<td width="150">Arghvark</td>
<td>Project Leader, Game Concept, Code, Prototyping</td>
<td width="200">Andrew <i>&ldquo;Arghvark&rdquo;</i> Davis</td>
<td>Project Leader, Game Concept, Code</td>
</tr>
<tr>
<td>driAn</td>
<td>Adrian <i>&ldquo;driAn&rdquo;</i> Henke</td>
<td>Lead Coder</td>
</tr>
<tr>
<td>makkE</td>
<td>Markus <i>&ldquo;makkE&rdquo;</i> Bekel</td>
<td>Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound</td>
</tr>
<tr>
<td>Nieb</td>
<td>Shane Nieb</td>
<td>Models</td>
</tr>
<tr>
@@ -97,7 +93,7 @@
<td>Maps, Ressources</td>
</tr>
<tr>
<td>Verbal_</td>
<td>Elliot <i>&ldquo;Verbal_&rdquo;</i> Lockwood</td>
<td>QA, Advisor, Lead Tester, pro-coffee service</td>
</tr>
</table>
@@ -106,28 +102,28 @@
<table>
<tr>
<td width="150">Aardappel and others</td>
<td>the cube engine</td>
<td width="200">Wouter &ldquo;Aardappel&rdquo; van Oortmerssen and others</td>
<td>The Cube Game/Engine</td>
</tr>
<tr>
<td width="150">Eihrul</td>
<td>Enet library</td>
<td width="150">Lee &ldquo;Eihrul&rdquo; Salzman</td>
<td>Enet Library</td>
</tr>
<tr>
<td width="150">Rick</td>
<td>bot code</td>
<td width="150">Rick Helmus</td>
<td>Bot Code</td>
</tr>
<tr>
<td>JCDPC</td>
<td>laptop model, company</td>
<td>Paul &ldquo;JCDPC&rdquo; Cash</td>
<td>Laptop Model, Company</td>
</tr>
<tr>
<td>DCP</td>
<td>soundtrack</td>
<td>Dietmar &ldquo;DCP&rdquo; Pier</td>
<td>Soundtrack</td>
</tr>
<tr>
<td>dtd</td>
<td>hosting</td>
<td>Zac &ldquo;dtd&rdquo; Jarco</td>
<td>Hosting</td>
</tr>
</table>
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Every player spawns with three weapons.
Knife an pistol are the standard outfitting of every player, grenades must be picked up.
You can chose the primary weapon you want to use in the outfit menu (hotkey b).
You can chose the primary weapon you want to use in the weapon menu (hotkey b).
The next time you spawn, you will be given the primary weapon you chose.
</p>
@@ -324,7 +324,7 @@
Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again. Once all members of a team are dead, the surviving team will be awarded a point and the next round will start.
</li>
<li>
<b>Last man Standing (3)</b><br />
<b>Last Man Standing (3)</b><br />
Round based combat, no teams. The surviving player will win the round and be awarded a point.
</li>
<li>
@@ -332,7 +332,7 @@
No teams, everyone for himself :P
</li>
<li>
<b>Capture the Flag (5)</b><br />
<b>Capture The Flag (5)</b><br />
Steal the enemy team`s flag and bring it back to your base to score. Note, there is a special <a href="pics/ctf-hud.jpg" target="_blank">HUD</a> for the ctf mode.
</li>
<li>
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<h2>Prerequisites</h2>
<h3>Setting resolution</h3>
<h3>System Requirements</h3>
<p>
If your Cube installation runs fine, ActionCube does too.<br />
Minimum specs: P-III 500 Mhz with gf1/radeon or better
</p>
<p>
Recommended gfx setting for low/medium machines:
</p>
<ul>
<li>800x600@16bpp</li>
<li>Antialiasing: OFF</li>
<li>Anisotropic Filtering:OFF</li>
</ul>
<h3>Setting Resolution</h3>
<p>
The default resolution is 1024x768. If you need to change it, modify <i>actioncube.bat</i> accordingly.
@@ -28,7 +45,7 @@
In linux, simply pass those parameters in the command line or add them to the <i>actioncube.sh</i> shell script.
</p>
<h3>Setting your name</h3>
<h3>Setting Your Name</h3>
<p>
Open <i>config/autoexec.cfg</i> and search for the line
</p>
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<h3>ActionCube v0.9</h3>
<p>
31. October 06 - Release of the first public beta.
31. October 06 - Release of the first public beta. Some quick infos:
</p>
<p>
Artwork
</p>
<ul>
<li>55 new mapmodels</li>
<li>4 high quality maps</li>
<li>100% new texture set (new, not fully original ;)</li>
<li>100% new content (original, apart from sounds, playermodel)</li>
<li>new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades</li>
<li>new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup</li>
<li>new sounds</li>
<li>the well known sas quake2 model by Darren Pattenden</li>
</ul>
<p>
Game/Engine
</p>
<ul>
<li>gamemodes
<ul>
<li>Capture The Flag (pCube)</li>
<li>Team Deathmatch</li>
<li>Team Survivor</li>
<li>Last man Standing</li>
<li>Deathmatch</li>
<li>Pistol Frenzy</li>
<li>Last Swiss Standing</li>
</ul>
</li>
<li>two fixed teams with chooseable skins</li>
<li>md3 hudguns</li>
<li>vweap support for all weapons</li>
<li>weapon reloading</li>
<li>bullet flyby fx</li>
<li>weapon bob/sway</li>
<li>ladders</li>
<li>gib fx</li>
<li>new menu/hud gfx (model drawing)</li>
<li>bot support (adaption of the cubebots)</li>
</ul>
<h3>The day makkE came to town</h3>
<div style="font-family: Courier New; font-size: 11px; margin: 0 0 1em 1em;">
**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004<br />
Aug 01 16:12:02 --&gt; makkE ([email protected]) has joined #actioncube<br />
Aug 01 16:12:18 &lt;makkE&gt; hi
Aug 01 16:12:18 &lt;makkE&gt; hi<br />
Aug 01 16:13:29 &lt;driAn&gt; hi
</div>
<h3>Project Launch</h3>
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</p>
<ul>
<li>Unline cube, ActionCube uses the ports 2876<u>4</u> and 28766 (UDP)</li>
<li>Unline cube, ActionCube uses the ports 28763 and 28764 (UDP)</li>
<li>
The command line option <span class="code">-x</span> specifies the master password:
<div class="code">