Update of mappers readme.

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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RandumKiwi
2008-02-20 20:54:58 +00:00
parent 474a6c5a6b
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@@ -128,3 +128,14 @@ be of high-quality.
- Check the official maps that are already included in the distribution, your map should
have a layout somewhat simillar to this.
- Check out the "general tips", because most of these apply for getting your map into the official package.
- Defiently DON'T use mapmodels to make a 3rd floor. Creating a second floor can be okay if there isn't
a large amount of it, although it is NOT advised.
- Avoid strange gimmicks, such as walk-through doors, as "strange" gimmicks will defiently not be accepted.
Don't expect maps that aren't created for current game modes to be included.
- Keep map themes available to a "general" audience. Many different people from different cultures and
countries, of different ages play AssaultCube, keep this in mind ;)
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